Welp, I'm re-purposing this thread for another issue I found, which has nothing to do with the original topic of the thread. This one should be really simple, and that's what's making it really annoying.
I'm trying to add some custom mouse cursors to a mod, and most of them appear as the typical missing texture square, in place of the cursor. Screenshots taken don't show the mouse cursor and right now I can't be bothered to search more on how to do that.
I googled the issue and searched the forums and found nobody with the same issue or with any useful hints.
I have this in the MENUDEF file:
Code: Select all
OptionString "Cursors"
{
"doomcurs", "Default"
"skull_curs", "Skull"
"caco_curs", "Cacodemon"
"doomguy", "Doom Guy"
"doomcurs", "Doom"
"herecurs", "Heretic"
"hexncurs", "Hexen"
"strfcurs", "Strife"
"chexcurs", "Chex"
"-", "System cursor"
}
The entries skull_curs, caco_curs and doomguy are the custom cursors, and they are linked to the respective graphics inside the same pk3, skull_curs.png, caco_curs.png and doomguy.png. And only the doomguy.png works. I tried converting their color modes to see if it was the issue, tried correcting the res to something similar to the other cursors and nothing, the result is all the same. I can't find out why one cursor works and the other ones don't. I don't think the resolutions matter, since even in the default cursors, their resolutions don't follow any parameter, they're all random and dependent on the shape of the cursor itself. Anyone knows what I'm doing wrong?
I'll leave the cursors uploaded here, for reference.
Best regards.