[96] no translucency on chickens

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
User avatar
SargeBaldy
Posts: 366
Joined: Tue Jul 15, 2003 3:49 pm
Location: Oregon
Contact:

[96] no translucency on chickens

Post by SargeBaldy »

In Heretic, translucent monsters remained translucent when turned into chickens. This isn't the case in ZDoom. There might be a similar thing going on in Hexen with the pigs, although I don't remember which if any Hexen enemies were translucent.
User avatar
GeeDougg
Posts: 3651
Joined: Fri Jul 16, 2004 2:39 pm
Location: VanCity, British Colonies, Isolated Republic Of Canuckistan
Contact:

Post by GeeDougg »

I don't even remember any translucent monsters in Hexen (I didn't play too much Hexen), but I think you're right about the Heretic chickens being translucent. What level did this happen in? I wanna test it out....
User avatar
Enjay
 
 
Posts: 27445
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Post by Enjay »

I don't think there are any fully translucent monsters in Hexen. The Bishop does a sort of sideways translucent glide, but that's about it.

However, because elements from different games can now be mixed, I assume it is possible to put a porkalator into Heretic and use it to morph translucent enemies - or to morph translucent decorate enemies, so it is still a consideration for the porkalator.



95
User avatar
GeeDougg
Posts: 3651
Joined: Fri Jul 16, 2004 2:39 pm
Location: VanCity, British Colonies, Isolated Republic Of Canuckistan
Contact:

Post by GeeDougg »

Or perhaps morph a pig into a chicken into a bishop...! :shock: :o :lol: LOL! I'd like to see that one actually! Haha sounds like an acid trip! Heheh!
User avatar
Anakin S.
Posts: 1067
Joined: Fri Nov 28, 2003 9:39 pm
Location: A long time ago in a galaxy far, far away...

Post by Anakin S. »

Enjay wrote:I don't think there are any fully translucent monsters in Hexen. The Bishop does a sort of sideways translucent glide, but that's about it.
95
There are ghost monsters spawned during the final showdown with Korax. You can also morph the dark servant when he's being spawned, since he's translucent during the smoke sequence.
User avatar
SargeBaldy
Posts: 366
Joined: Tue Jul 15, 2003 3:49 pm
Location: Oregon
Contact:

Post by SargeBaldy »

geedougg wrote:What level did this happen in? I wanna test it out....
The end of E1M8 is a good testing ground, there's an egg on the liches platform and some ghosty nitrogolems come out after you kill them all.
User avatar
GeeDougg
Posts: 3651
Joined: Fri Jul 16, 2004 2:39 pm
Location: VanCity, British Colonies, Isolated Republic Of Canuckistan
Contact:

Post by GeeDougg »

Hmm, OK I shall test this out.... Now to reinstall Hexen and Heretic....
User avatar
Enjay
 
 
Posts: 27445
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Post by Enjay »

Anakin S. wrote:There are ghost monsters spawned during the final showdown with Korax.
There are? Aside from the spirits that fly out of Korax's body (which I think are little more than a special effect) I don't see any actors listed using dumpclasses that are obvious candidates for being Hexen translucent enemies. Is there some sort of special case?


Oh, and I guess it's unlikely to happen, but I'd just like to make a request for the optional reinstatement of Archvile resurrected monsters to came back translucent - as they did in earlier versions of Zdoom. I thought that was a really cool feature and I'm not aware of many people getting upset about it. So, I don't know why it was dropped. :(


95
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49252
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

Enjay wrote:
Anakin S. wrote:There are ghost monsters spawned during the final showdown with Korax.
There are? Aside from the spirits that fly out of Korax's body (which I think are little more than a special effect) I don't see any actors listed using dumpclasses that are obvious candidates for being Hexen translucent enemies. Is there some sort of special case?
Here's an example:

Code: Select all

class AEttinMash : public AEttin
{
	DECLARE_STATELESS_ACTOR (AEttinMash, AEttin)
};

IMPLEMENT_STATELESS_ACTOR (AEttinMash, Hexen, -1, 102)
	PROP_FlagsSet (MF_NOBLOOD)
	PROP_Flags2Set (MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_PUSHWALL|MF2_BLASTED)
	PROP_RenderStyle (STYLE_Translucent)
	PROP_Alpha (HX_ALTSHADOW)

	PROP_DeathState (~0)
	PROP_XDeathState (~0)
	PROP_IDeathState (~0)
END_DEFAULTS
Interestingly I just discovered a small bug with these 'Mash' monsters: They need the NOICEDEATH flag so they can't be frozen.
User avatar
Enjay
 
 
Posts: 27445
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Post by Enjay »

Ahhh! the Monster Mash. :laff: I saw those names but assumed they were something to do with the gibbed state of the actor or something. However, you are indeed correct (as you know), they are translucent monster.

95
User avatar
GeeDougg
Posts: 3651
Joined: Fri Jul 16, 2004 2:39 pm
Location: VanCity, British Colonies, Isolated Republic Of Canuckistan
Contact:

Post by GeeDougg »

Maybe my memory's gettin' a bit rusty, but isn't there full Hexen support in ZDooM? 'Cuz I can't get it to run properly.... :(
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49252
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

Do you have v1.0 or 1.1?
User avatar
GeeDougg
Posts: 3651
Joined: Fri Jul 16, 2004 2:39 pm
Location: VanCity, British Colonies, Isolated Republic Of Canuckistan
Contact:

Post by GeeDougg »

I have no clue. It doesn't say.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49252
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

How long is your Hexen.wad?
User avatar
GeeDougg
Posts: 3651
Joined: Fri Jul 16, 2004 2:39 pm
Location: VanCity, British Colonies, Isolated Republic Of Canuckistan
Contact:

Post by GeeDougg »

What do you mean by how long? You mean the size?
Post Reply

Return to “Closed Bugs [GZDoom]”