Code: Select all
const int BT_ATTACK = 1;
const int BT_ALTATTACK = 32;
Code: Select all
const int BT_ATTACK = 1;
const int BT_ALTATTACK = 32;
Please input metroid_nolevellimiter 1 in the console (which it should be at by default, judging by the cvarinfo)Cryomundus wrote:(though I will forever be annoyed by the inability to pick up multiple E-Tanks in a level.)
Huh, I must've set mine to 0 last time I played with this. Weird. Oh well, thanks!TerminusEst13 wrote:Yes, the error is because BT_ATTACK and BT_ALTATTACK were eventually integrated as constants in ZDoom after this was released, so it's being defined twice. Commenting those two out means they won't be defined twice, good times all around.
Please input metroid_nolevellimiter 1 in the console (which it should be at by default, judging by the cvarinfo)Cryomundus wrote:(though I will forever be annoyed by the inability to pick up multiple E-Tanks in a level.)
Awesome! Thanks for taking up the mantle!RockstarRaccoon wrote:So, I've been messing with the files and talking with Terminus: it looks like I'm going to be rebooting this project under the name "Metroid: Doom", where I hope to not only expand upon the features he's added, but put in stuff like new enemies and mechanics to make more Metroid-Prime style maps. If anyone's interested in getting in on that, hit me up: I need artists, coders, mappers, and anyone else who'd like to help.
TheBeardedJedi wrote:I have a small amount of coding experience (and am definitely no artist), but I would like to help in any way I can. My background is in teaching engineering concepts, so hopefully I can help. PM me if you are interested.
There's quite a bit that I'd like to add, and even a single asset, code, or map-alteration can be a big help.Wivicer wrote:Urg, I'd love to help out, but I don't have time...