I'd love to know this too so I can void the 20% "adjustment" and keep the graphics and sprites as they appear in the source.HazeBandicoot wrote:What Textures YScale value should I use to avoid the 20% pixel ratio for a single graphic?
Just a guess, but maybe YScale 1.2 would do it?
EDIT: This worked for me, the offsets of course will change but this is the concept. I had to add 34 more to the Y offset to get the weapon to be at the bottom of the screen if you are not using a standard status bar.
Code: Select all
Sprite PISGA0, 56, 87
{
YScale 1.2
Offset -125, -115
Patch PISGA0, 0, 0
}