D4D - Announcement in 1st post (Jan 4th 2017)

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rileymartin
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)

Post by rileymartin »

Major Cooke wrote:I also made it very plentiful because during the two seconds of charging time, you are very vulnerable to enemy fire and many times I've been caught off guard and fucked over as a result.
Is this in regards to the Carrion Cannon? Because the primary fire shoots as fast as I can mash Left Mouse for me. The only drawback seems to be the short range, but even still it's better than pretty much every other weapon when not sniping.
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Major Cooke
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)

Post by Major Cooke »

Press and hold, not spam click. The projectile will continue flying as long as you press the primary fire, unless it hits something. When it hits an enemy or a shootable, it will start to charge up so long as the primary trigger is held, until two seconds pass.
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Beed28
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)

Post by Beed28 »

Just noticed that the Super Shotgun doesn't have autoaim; which makes it fairly annoying to hit enemies above or below me whenever I'm playing D4D on my Windows Tablet, where I can only play keyboard only.
shotfan
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)

Post by shotfan »

Coming back to the Carrion Cannon for a moment: would making the Carrion drop amount vary proportionally to the enemy's health make sense? I find it weird that you get, for instance, the same amount from gibbing a wimpy Imp ( :mrgreen: ) as from a meaty Cacodemon. Likewise, retrieved Carrion amount should vary depending on what corpse you absorb (like 5 or so for Zombies/Imps, up to 60 for Spiderdemon). Lastly, it feels a bit strange to have the absorb function be soundless.
Last edited by shotfan on Sat Nov 26, 2016 5:27 am, edited 2 times in total.
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Doomguy5th
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)

Post by Doomguy5th »

Wait I'm a bit confused... exactly what does Chainsaw alt-firing an explosive barrel do to you? All I see are green particles coming out of my player, so I guess that's a good thing?
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Captain J
 
 
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)

Post by Captain J »

At least it's safer than making it explode right in the player's face.
Panzermann11
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)

Post by Panzermann11 »

Hey, can you add the EMG Mark V on the next update? Thanks!
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DarkQuill
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)

Post by DarkQuill »

Loving the mod so far, but I'm trying to figure out what the point of the Marine Doll collectables is. They don't give cash, and picking one up adds 3 dolls to the hud, and since they randomly replace Megaspheres there's no set amount of dolls, so... what purpose do they serve? :p
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VICE
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)

Post by VICE »

DarkQuill wrote:Loving the mod so far, but I'm trying to figure out what the point of the Marine Doll collectables is. They don't give cash, and picking one up adds 3 dolls to the hud, and since they randomly replace Megaspheres there's no set amount of dolls, so... what purpose do they serve? :p
You can activate them whenever you want to get a megasphere effect. You need to bind a key for them in the options menu.
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DarkQuill
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)

Post by DarkQuill »

Megaherz wrote:You can activate them whenever you want to get a megasphere effect. You need to bind a key for them in the options menu.
Ah, I thought that was some sort of MP/Co-op thing. Thanks for that~
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Doomguy5th
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)

Post by Doomguy5th »

Finder153 wrote:Hey, can you add the EMG Mark V on the next update? Thanks!
It's already in there as an upgrade for the Doom IV Blaster... unless you want it as a separate weapon.

EDIT 11/16/2016:
Captain J wrote:At least it's safer than making it explode right in the player's face.
I only hoped it would make the chainsaw puffs explosive, but it doesn't. Maybe I need to get a powerup or something to experience the full potential of chainsaw alt-firing an explosive barrel?
shotfan
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)

Post by shotfan »

Finder153 wrote:Hey, can you add the EMG Mark V on the next update? Thanks!
As Doomguy5th said, it is already in the mod: buy the Mk V Energy Converter and Mk VI Proto Generator for the Pistol and voila, you have the EMG Mark V now! Only better, because it is without the stupid ammo limit it has in Doom 4!
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VICE
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)

Post by VICE »

I just want to say, punching monsters with the Haste powerup is super satisfying. :whip:
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DoomKrakken
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)

Post by DoomKrakken »

Not exactly like the EMG Mark V... it just turns the blue highlights red. Think of it as the baby of the MP Pistol and SP Pistol. :D

I don't entirely understand the logic of the EMG Mark V pistol in DOOM... why waste shots with the standard fire when you can fire those awesome charged shots?
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Major Cooke
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)

Post by Major Cooke »

Doomguy5th wrote:Wait I'm a bit confused... exactly what does Chainsaw alt-firing an explosive barrel do to you? All I see are green particles coming out of my player, so I guess that's a good thing?
Go chop chop on a demon with the alt-fire. Watch your ammo counter NOT drop! :D Also it drains the barrel of its contents, making it harmless.
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