Is this in regards to the Carrion Cannon? Because the primary fire shoots as fast as I can mash Left Mouse for me. The only drawback seems to be the short range, but even still it's better than pretty much every other weapon when not sniping.Major Cooke wrote:I also made it very plentiful because during the two seconds of charging time, you are very vulnerable to enemy fire and many times I've been caught off guard and fucked over as a result.
D4D - Announcement in 1st post (Jan 4th 2017)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)
- Major Cooke
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)
Press and hold, not spam click. The projectile will continue flying as long as you press the primary fire, unless it hits something. When it hits an enemy or a shootable, it will start to charge up so long as the primary trigger is held, until two seconds pass.
Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)
Just noticed that the Super Shotgun doesn't have autoaim; which makes it fairly annoying to hit enemies above or below me whenever I'm playing D4D on my Windows Tablet, where I can only play keyboard only.
Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)
Coming back to the Carrion Cannon for a moment: would making the Carrion drop amount vary proportionally to the enemy's health make sense? I find it weird that you get, for instance, the same amount from gibbing a wimpy Imp (
) as from a meaty Cacodemon. Likewise, retrieved Carrion amount should vary depending on what corpse you absorb (like 5 or so for Zombies/Imps, up to 60 for Spiderdemon). Lastly, it feels a bit strange to have the absorb function be soundless.

Last edited by shotfan on Sat Nov 26, 2016 5:27 am, edited 2 times in total.
- Doomguy5th
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)
Wait I'm a bit confused... exactly what does Chainsaw alt-firing an explosive barrel do to you? All I see are green particles coming out of my player, so I guess that's a good thing?
- Captain J
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)
At least it's safer than making it explode right in the player's face.
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)
Hey, can you add the EMG Mark V on the next update? Thanks!
Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)
Loving the mod so far, but I'm trying to figure out what the point of the Marine Doll collectables is. They don't give cash, and picking one up adds 3 dolls to the hud, and since they randomly replace Megaspheres there's no set amount of dolls, so... what purpose do they serve? 

Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)
You can activate them whenever you want to get a megasphere effect. You need to bind a key for them in the options menu.DarkQuill wrote:Loving the mod so far, but I'm trying to figure out what the point of the Marine Doll collectables is. They don't give cash, and picking one up adds 3 dolls to the hud, and since they randomly replace Megaspheres there's no set amount of dolls, so... what purpose do they serve?
Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)
Ah, I thought that was some sort of MP/Co-op thing. Thanks for that~Megaherz wrote:You can activate them whenever you want to get a megasphere effect. You need to bind a key for them in the options menu.
- Doomguy5th
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)
It's already in there as an upgrade for the Doom IV Blaster... unless you want it as a separate weapon.Finder153 wrote:Hey, can you add the EMG Mark V on the next update? Thanks!
EDIT 11/16/2016:
I only hoped it would make the chainsaw puffs explosive, but it doesn't. Maybe I need to get a powerup or something to experience the full potential of chainsaw alt-firing an explosive barrel?Captain J wrote:At least it's safer than making it explode right in the player's face.
Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)
As Doomguy5th said, it is already in the mod: buy the Mk V Energy Converter and Mk VI Proto Generator for the Pistol and voila, you have the EMG Mark V now! Only better, because it is without the stupid ammo limit it has in Doom 4!Finder153 wrote:Hey, can you add the EMG Mark V on the next update? Thanks!
Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)
I just want to say, punching monsters with the Haste powerup is super satisfying. 

- DoomKrakken
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)
Not exactly like the EMG Mark V... it just turns the blue highlights red. Think of it as the baby of the MP Pistol and SP Pistol. 
I don't entirely understand the logic of the EMG Mark V pistol in DOOM... why waste shots with the standard fire when you can fire those awesome charged shots?

I don't entirely understand the logic of the EMG Mark V pistol in DOOM... why waste shots with the standard fire when you can fire those awesome charged shots?
- Major Cooke
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)
Go chop chop on a demon with the alt-fire. Watch your ammo counter NOT drop!Doomguy5th wrote:Wait I'm a bit confused... exactly what does Chainsaw alt-firing an explosive barrel do to you? All I see are green particles coming out of my player, so I guess that's a good thing?
