Grabimod DEnhance v1.1 - NEW update

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Dr_Cosmobyte
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Re: Grabimod DEnhance v1.0

Post by Dr_Cosmobyte »

NullWire wrote:You can take my resources for you mod (I'm not working in him anymore), specially the Chainsaw sprites and the grenades, with this ones maybe the mod looks more ¨complete¨ also there is An railgun full set too lol.
This is some incredible stuff Nullwire!

I know i'm being an intruder, but, may i use some of this stuff as well? :D
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NullWire
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Re: Grabimod DEnhance v1.0

Post by NullWire »

GAA1992 wrote:
NullWire wrote:You can take my resources for you mod (I'm not working in him anymore), specially the Chainsaw sprites and the grenades, with this ones maybe the mod looks more ¨complete¨ also there is An railgun full set too lol.
This is some incredible stuff Nullwire!

I know i'm being an intruder, but, may i use some of this stuff as well? :D
Yeah, sure :)
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Overlord
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Re: Grabimod DEnhance v1.0

Post by Overlord »

lol dude and the credits ??? i saw my BFG Mastermind recolor in that rar
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Crudux Cruo
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Re: Grabimod DEnhance v1.0

Post by Crudux Cruo »

So feedback for your mod, which i found because of your comment on my video!

MAJOR:
no password on the zip please. really not needed, and annoying!!!

this mod would probably be better as a standalone, so i could play this with whatever monster mod i wanted.

the brutal monster intergration has some bugs:
blood splats hanging in air, not going away, plasma balls not causing plasma deaths, and shotguns causing massive extreme death animations. this is from a 5 minute playthrough, they're major enough to notice immediately.

the auto shotgun is totally not responsive. feels very clunky. and it uses rifle sprites. change this to an assault rifle, please! its much needed with the chaingun replacement.

ultra violence has no sv_cheats, sort of odd

Minor:
theres a shotgun, and auto shotgun, and a double barrel. id recommend making the auto shotgun a rifle instead, its needed, but if you dont,
merge the shotgun and the auto shotgun. you dont need both: make the normal shotgun an auto shotgun and call it a day.

the piercing rocket is pretty OP. also, again, you dont need to launchers.

sorta wish the bfg did more

pistol is a little fast

sounds could use a change (use gamebanana for awesome weapon sounds)

Other than that, i thought this was cool. i've always liked eriances sprites, and brutal doom is always good in my book. change some of these things and i think that the mod will be a winner.
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NullWire
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Re: Grabimod DEnhance v1.0

Post by NullWire »

grabisoft wrote:
NullWire wrote:You can take my resources for you mod (I'm not working in him anymore), specially the Chainsaw sprites and the grenades, with this ones maybe the mod looks more ¨complete¨ also there is An railgun full set too lol.
Thanks for your cooperation ! but im not looking to put doom3 weapons. The chainsaw i recently added its nice. But i really apreciate your concern. Check the latest version i just uploaded.
Well, what about of the ammo counter on the Machine gun? The new items, seeking missiles for the Missile launcher and the new items & monsters?
And erm... is strange to click again and again the pistol to shoot it, why not make it full click shoot? like the standard one.
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Overlord
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Re: Grabimod DEnhance v1.0

Post by Overlord »

c.r.e.d.i.t.s
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grabisoft
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Re: Grabimod DEnhance v1.0

Post by grabisoft »

Overlord wrote:c.r.e.d.i.t.s
I dont know what you are talking about the BFG is part of the eriguns weapon mod, and i already credited the creator for that
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grabisoft
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Re: Grabimod DEnhance v1.0

Post by grabisoft »

Crudux Cruo wrote:So feedback for your mod, which i found because of your comment on my video!

MAJOR:
no password on the zip please. really not needed, and annoying!!!

this mod would probably be better as a standalone, so i could play this with whatever monster mod i wanted.

the brutal monster intergration has some bugs:
blood splats hanging in air, not going away, plasma balls not causing plasma deaths, and shotguns causing massive extreme death animations. this is from a 5 minute playthrough, they're major enough to notice immediately.

the auto shotgun is totally not responsive. feels very clunky. and it uses rifle sprites. change this to an assault rifle, please! its much needed with the chaingun replacement.

ultra violence has no sv_cheats, sort of odd

Minor:
theres a shotgun, and auto shotgun, and a double barrel. id recommend making the auto shotgun a rifle instead, its needed, but if you dont,
merge the shotgun and the auto shotgun. you dont need both: make the normal shotgun an auto shotgun and call it a day.

the piercing rocket is pretty OP. also, again, you dont need to launchers.

sorta wish the bfg did more

pistol is a little fast

sounds could use a change (use gamebanana for awesome weapon sounds)

Other than that, i thought this was cool. i've always liked eriances sprites, and brutal doom is always good in my book. change some of these things and i think that the mod will be a winner.

Thanks for your feedback man, but the mayority of what you said i dont see a reason to change them.
The pistol feels pretty good for me, the speed is cool and the click on each shot gives it a pretty realistic and powerful feel. Due that i overpowered the shots, then at least the player has to make the effort to shot each bullet.

The shotgun issue.. i dont like assault rifles, for the assault rifle issue just use the machine gun, its an automatic riffle.
I dont see a problem with sounds, they all look pretty good for me.
The auto shotgun is pretty cool.
For the ultra violence has no sv_cheats, you can easily edit it, just open mapinfo and delete the line of code and voila.

The password of the rar is only the file in the description of my video, if you google my mod in moddb, there is no password, and even here in the mediafire file, there is no password either. just my video.

Thanks for the feedback anyway ! i really apreciate constructive opinions !
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Overlord
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Re: Grabimod DEnhance v1.0

Post by Overlord »

grabisoft wrote:
Overlord wrote:c.r.e.d.i.t.s
I dont know what you are talking about the BFG is part of the eriguns weapon mod, and i already credited the creator for that
not you xd the resources of nullwire

Edit: and im talking about the BFG Mastermind, not the weapon
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grabisoft
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Re: Grabimod DEnhance v1.0

Post by grabisoft »

Overlord wrote:
grabisoft wrote:
Overlord wrote:c.r.e.d.i.t.s
I dont know what you are talking about the BFG is part of the eriguns weapon mod, and i already credited the creator for that
not you xd the resources of nullwire

Edit: and im talking about the BFG Mastermind, not the weapon
Oh ok ! my bad, your avatar looks amazing btw, is it a wad or something
Nemesis6
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Re: Grabimod DEnhance v1.0

Post by Nemesis6 »

You can solve stuff like the plasma gun not charring enemies by making sure that what the weapon replacements are firing is the same as brutal doom ones. The projectile needs to have the attribute "Damagetype Plasma" for it to char the enemies.

So to get it to work properly, you find the projectile the new plasma rifle is firing, change its name in its decorate file, e.g "PlasmaBallNew".

Then add a new decorate entry for the projectile:

Code: Select all

ACTOR PlasmaBallNew: PlasmaBall
{
DamageType Plasma
}
What this does is create a copy of the old PlasmaBall projectile, but with the added damagetype one. You will have to do this with other weapons too to get their special deaths to work, like the minigun cutting up monsters.
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grabisoft
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Re: Grabimod DEnhance v1.0

Post by grabisoft »

Nemesis6 wrote:You can solve stuff like the plasma gun not charring enemies by making sure that what the weapon replacements are firing is the same as brutal doom ones. The projectile needs to have the attribute "Damagetype Plasma" for it to char the enemies.

So to get it to work properly, you find the projectile the new plasma rifle is firing, change its name in its decorate file, e.g "PlasmaBallNew".

Then add a new decorate entry for the projectile:

Code: Select all

ACTOR PlasmaBallNew: PlasmaBall
{
DamageType Plasma
}
What this does is create a copy of the old PlasmaBall projectile, but with the added damagetype one. You will have to do this with other weapons too to get their special deaths to work, like the minigun cutting up monsters.

There you go man,
your wish is my command

All the updates you suggested are done.
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