Spoiler:I had to noclip and move into him a little so I could grab it.
I was able to make it happen a second time, and the same thing happened, I couldn't grab it unless I nocliped.
Spoiler:
Spoiler:I had to noclip and move into him a little so I could grab it.
Spoiler:
Spoiler: new D4-inspired look for the grunts
Spoiler: another secret weapon you can only find in Nightmare mode
A small damage reduction upgrade would be good actually considering how squishy Doomguy is, and how many monsters there are in some maps. I can suggest this:
Prerequisite: All Health, Armor, and Protection Upgrades must be purchased, does not stack with Protection upgrades.
Level 1 - 2.5% Reduced Damage - 10000 Credits + Token
Level 2 - 5% Reduced Damage - 20000 Credits + Token
Level 3 - 10% Reduced Damage - 40000 Credits + Token
One last one from me: An upgrade that allows Armor/Health Bonuses to exceed the 200 limit. The Bonuses become nearly useless when you have all of the Health and Armor upgrades.
I just tried running kill monsters a few times for each of the first ten MOC maps and I can't confirm it.Crimsondrgn wrote:I noticed something, running Doom 4 Doom and this with Maps of Chaos sometimes makes some kind of bug happen where there's one enemy left nowhere on the map, and even using the kill monsters command doesn't kill it.
Spoiler:152 of 155 monsters killed, the kill command doesn't work, and I'm only using the base mod, Maps of Chaos, and High Frequency.
Unlikely, since the nests themselves are defined as switching decorations, not monsters, and anything they spawn uses the same mechanics that the D4D archvile uses.Crimsondrgn wrote:First instinct is it might be an issue with gore nests.
Looking at the game files, the D4D team actually planned something like that already (they actually had a whole menu category planned for powerups).shotfan wrote:If you do not mind, I have another suggestion for an upgrade: prolonged duration of powerups (the 'demonic' ones: Invulnerabilty, Invisibility, Berserk, Quad Damage, Quad Money, Regeneration). I devised it as a credit sink, when you have most of the other upgrades already (weapon and credit ones are the priority for me, albeit I think I will made an exception for the Nightvision, as I am getting tired of the constant dark maps), especially since its effectiveness would be rather unreliable, due to randomness of finding powerups in unknown maps. To further make a point of this upgrade being an 'endgame' one, I would give it a high pricetag: 30K cr. or more.
Huh, that is interesting.Megaherz wrote:Looking at the game files, the D4D team actually planned something like that already (they actually had a whole menu category planned for powerups).shotfan wrote:If you do not mind, I have another suggestion for an upgrade: prolonged duration of powerups (the 'demonic' ones: Invulnerabilty, Invisibility, Berserk, Quad Damage, Quad Money, Regeneration). I devised it as a credit sink, when you have most of the other upgrades already (weapon and credit ones are the priority for me, albeit I think I will made an exception for the Nightvision, as I am getting tired of the constant dark maps), especially since its effectiveness would be rather unreliable, due to randomness of finding powerups in unknown maps. To further make a point of this upgrade being an 'endgame' one, I would give it a high pricetag: 30K cr. or more.
I may end up implementing something myself if they take a long time to release the next version.
I'm using the latest stable GZdoom, and no additional mods(other than the add-on itself, that is). It seems to only happen when the the guard spawns in that spot on his own(at map start). I got as close as I could to him, mashed the use buttom and nothing. I thought it might have been a problem with the map and not the mod, but I didn't see anything in that corridor that might have caused it. This was the only time this happened too, but I though I'd report it anyway because if it happened there, it could happen again, I guess.Megaherz wrote:I'm going to need more details re: what other mods you're using, versions etc.
Also, did you hear any sound effects when you tried to interact with that guard?