[Community Project] 20 Monsters Challenge [RELEASED!]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [Community Project] 20 Monsters Challenge
Ah, that's something else. Good point, though. Well, technically, I'm gonna put all resources used into a single wad so there can be no multiple copies of a texture.
Re: [Community Project] 20 Monsters Challenge
@Lud Considering the deadline switch, put me down for a late slot hell-themed map, maybe map 27 if still available. I'll have it done in time. And just shoot me the maps/wad when you're ready for beta testing. Thanks!
Re: [Community Project] 20 Monsters Challenge
Consider yourself added. MAP27 it is. Oh, btw, you reserved slot 13 if I'm not mistaken. You gonna keep that one, too? Asking to avoid any confusion. You can have multiple slots, just making sure I didn't make a mistake.
EDIT: Updated F.A.Q.
EDIT: Updated F.A.Q.
Re: [Community Project] 20 Monsters Challenge
Question.
I saw a map with ResetHealth Map property so I thought the following: "Should I add a Defaultmap with ResetHealth and ResetInventory?"
You will hardly ever pick up something > weapon slot 4 and the idea is to keep the challenge in each map. I personally vote for adding that, in order to preserve the original challenge. At the end of the day, there is no linearity, like I said, and all maps can be played from pistol start. All I'm gonna do, apart from bugfixes, is connect the maps' exits and compile them into a single wad. Technically, having ResetHealth and ResetInventory makes a lot of sense. But I'd still like to hear your opinions.
I saw a map with ResetHealth Map property so I thought the following: "Should I add a Defaultmap with ResetHealth and ResetInventory?"
You will hardly ever pick up something > weapon slot 4 and the idea is to keep the challenge in each map. I personally vote for adding that, in order to preserve the original challenge. At the end of the day, there is no linearity, like I said, and all maps can be played from pistol start. All I'm gonna do, apart from bugfixes, is connect the maps' exits and compile them into a single wad. Technically, having ResetHealth and ResetInventory makes a lot of sense. But I'd still like to hear your opinions.
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Re: [Community Project] 20 Monsters Challenge
I would vote yes. Most of these maps are clearly designed for pistol start. And that how these sort of wads (see Scythe for instance) are intended to be played. I'm planning on posting a new map, if I get a chance. Something with... heavier weaponry.
Re: [Community Project] 20 Monsters Challenge
Yes, both slots please. Map13 is undergoing some final tweaking but it's essentially done. I'll start Map27 soon.
I agree on the ResetHealth/Inventory. Great idea, Lud!
I agree on the ResetHealth/Inventory. Great idea, Lud!
Re: [Community Project] 20 Monsters Challenge
Thanks! Original idea belongs to Voltcom9 who used the ResetHealth property.
Alrighty, then I'll keep both slots. Thanks for clearing that up.
Alrighty, then I'll keep both slots. Thanks for clearing that up.
Re: [Community Project] 20 Monsters Challenge
I'm considering maybe I'll give it a try too. Just one thing.
Are line portals allowed?
Are line portals allowed?
Re: [Community Project] 20 Monsters Challenge
Not until Graf fixes the portals issue in GZDoom. I really wanted to use them, but can't. Map will break for non-ZDoom users. Interesting how it's present in GZDoom 2.2.0, too.
Updated rules regarding portals.
Updated rules regarding portals.
Re: [Community Project] 20 Monsters Challenge
If that's the case, forget about the portal rule. You're free to use them. I hope Graf really fixed them, though. I don't have a dev build to test. Can't compile myself.
Re: [Community Project] 20 Monsters Challenge
A noob question of mine. What is the function of portals? Does something similar to 3D sectors?
Re: [Community Project] 20 Monsters Challenge
It basically enables you to "look" through a linedef and teleport through it. You can use it to create infinite loops. If you've played Unreal Tournament '99, the DM map Fractal has that. Google it if you don't know what I mean.
Re: [Community Project] 20 Monsters Challenge
Alrighty. Sign me up for maybe MAP14? I'm gonna try to make something moderately difficult. Can't guarantee it won't suck.
But I gotta start somewhere, right?
But I gotta start somewhere, right?
Re: [Community Project] 20 Monsters Challenge
Ah, I get it. Thanks.