ZDoom resolution
- wildweasel
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- DrewbieDoobie007
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- Ultraviolet
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800x600 is not the same ratio as 640x400. Currently, 640x400 is the highest resolution ZDoom supports that is the same ratio as Doom's native 320x200 resolution. This is probably due to the fact that 4:3 ratio became the accepted standard a long time ago and so the standard resolutions have all followed that formula since...Zell wrote:there is an 800x600 or something like that ya know
Which brings me back to 1280x1024... WHY?! Quake 3's graphics options:
320x240
400x300
640x480
800x600
1024x768
1280x1024 <-- OMG WTF?!
1600x1200
That one widescreen one (We won't even go there)
Dark Age of Camelot:
1024x768
1152x864
1280x1024 <-- WHAT THE WHO THE WHAT?
1600x1200
Tron 2.0:
640x480
800x600
1024x768
1280x1024 <-- WHAT IN GOD'S NAME?!
1600x1200
Personally I think the resolution bribed the programmers into including it over it's correctly-sized 1280x960 brother due to some kind of rivalry in the family. I can't prove it, but I have this strange feeling in my gut........ no wait, I just need to use the men's room. 'scuse me.
- sirjuddington
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- MartinHowe
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Well as the owner of a huge DTR laptop (Clevo 8880, original version) with a fixed 1280x1024 panel, that resolution suits me just fineHotWax wrote:
1280x1024 <-- OMG WTF?!
The uncapped frame rate is REALLY cool, by the way! Anyhow, with today's GFX hardware, even mobile versions, hugh resolutions are OK for day-to-day use.
- Graf Zahl
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wildweasel wrote:640x400. It's the next-up on multiplier from 320x200 - I can't stand how the weapon graphics distort in other resolutions. If there was a 960x600 resolution, I'd use it.
Bad idea. There are monitors which don't support this resolution. It wouldn't be able to run on my secondary system. Only Windows standard modes as default, please.
The lowest supported resolution works just fine....Graf Zahl wrote:wildweasel wrote:640x400. It's the next-up on multiplier from 320x200 - I can't stand how the weapon graphics distort in other resolutions. If there was a 960x600 resolution, I'd use it.
Bad idea. There are monitors which don't support this resolution. It wouldn't be able to run on my secondary system. Only Windows standard modes as default, please.
I don't mind "hugh resolutions" , it's just that 1280x1024 is 5:4 ratio whereas every other resolution in the mentioned games are 4:3 ratio.MartinHowe wrote:Well as the owner of a huge DTR laptop (Clevo 8880, original version) with a fixed 1280x1024 panel, that resolution suits me just fineHotWax wrote:
1280x1024 <-- OMG WTF?!
The uncapped frame rate is REALLY cool, by the way! Anyhow, with today's GFX hardware, even mobile versions, hugh resolutions are OK for day-to-day use.
- SargeBaldy
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- Graf Zahl
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HotWax wrote:The lowest supported resolution works just fine....Graf Zahl wrote:wildweasel wrote:640x400. It's the next-up on multiplier from 320x200 - I can't stand how the weapon graphics distort in other resolutions. If there was a 960x600 resolution, I'd use it.
Bad idea. There are monitors which don't support this resolution. It wouldn't be able to run on my secondary system. Only Windows standard modes as default, please.
I you'd say 'the lowest supported standard resolution' I'd agree. 640x400 is not a standard resolution and although the monitor on one of my computers doesn't support it I can switch to it. Of course I can see only garbage until the monitor switches off after a few seconds.
Argh! It's like nobody's listening!
You know how when you go to the Display applet in your Windows control panel and click on the Advanced tab and you have a nice list of resolutions and color depths to choose from? Notice how all of the listed ones actually work? That's because Windows, being your operating system, can tell by looking at your installed hardware and driver what operating systems your hardware supports. ZDoom, being a Windows program, is able to ask Windows for that same information, and so it can do something like this on startup:
> Attempt to read resolution from zdoom.ini
Fail
> Attempt to set resolution to 320x200x8
Fail
> Attempt to set resolution to 320x240x8
Success
Since it's getting the info straight from Windows, it won't try to force your monitor or video card into doing something it can't do. Since it starts at the lowest, most people will:
A) Be presented with what they're probably used to seeing: an exact resolution-correct rendition of Doom.
B) Not have to deal with a setting their system can't handle well, and assume that ZDoom is going to run poorly on their ghetto PC.
C) Be able (and probably encouraged by the crappy graphics ) to hop right into the graphics menu and choose a preferred resolution, which will then be selected when ZDoom next starts.
You know how when you go to the Display applet in your Windows control panel and click on the Advanced tab and you have a nice list of resolutions and color depths to choose from? Notice how all of the listed ones actually work? That's because Windows, being your operating system, can tell by looking at your installed hardware and driver what operating systems your hardware supports. ZDoom, being a Windows program, is able to ask Windows for that same information, and so it can do something like this on startup:
> Attempt to read resolution from zdoom.ini
Fail
> Attempt to set resolution to 320x200x8
Fail
> Attempt to set resolution to 320x240x8
Success
Since it's getting the info straight from Windows, it won't try to force your monitor or video card into doing something it can't do. Since it starts at the lowest, most people will:
A) Be presented with what they're probably used to seeing: an exact resolution-correct rendition of Doom.
B) Not have to deal with a setting their system can't handle well, and assume that ZDoom is going to run poorly on their ghetto PC.
C) Be able (and probably encouraged by the crappy graphics ) to hop right into the graphics menu and choose a preferred resolution, which will then be selected when ZDoom next starts.