[ECWolf] Wolfenstein Missions - First Encounter released

New maps, and other projects whose primary focus is new maps, belong here.

Note: This forum, and all forums below it, are not for questions or troubleshooting! Threads created here are for active projects only! If you have questions please feel free to use the Editing subforums or General forum.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
QuakedoomNukem Cz
Posts: 235
Joined: Mon Nov 30, 2015 11:27 am
Location: Smržovka; Czech Republic

Re: [ECWolf] Wolfenstein Missions - First Encounter released

Post by QuakedoomNukem Cz »

I actually don't have any problems with this, since I extracted only a pk3 and ran it with the dev build from August 27th. I really enjoy those maps thus far and i can't wait for 'Original Encounter' release. Great Job, Woolie.
User avatar
JimpArgon
Posts: 470
Joined: Mon Jul 04, 2016 9:03 pm
Location: Florida

Re: [ECWolf] Wolfenstein Missions - First Encounter released

Post by JimpArgon »

wildweasel wrote:
(For what it's worth, running Windows 8.1 here, runs fine, but I also own Wolf3D through Steam which ECWolf is designed to detect.)
I didn't have wolf3d installed... That was the issue. Lets just assume that I do not wish to keep the game installed on my Steam account. What files would I need to drag and drop into the folder for it to detect it? I am seeing .WL6 but there are multiple files that end in that. Do I need them all? Or is there one in particular that I could use?

And for the record. I am use to most Wolfenstien mods being run off Doom II. So that's why I did not know I needed Wolf3D to run this.

*Edit* I ended up just dragging all the files that ended with the appropriate .WL6 or .SOD into the directory and it works.
User avatar
Woolie Wool
Posts: 1713
Joined: Mon Dec 15, 2003 3:36 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Arch Linux, Windows 11
Graphics Processor: nVidia with Vulkan support
Contact:

Re: [ECWolf] Wolfenstein Missions - First Encounter released

Post by Woolie Wool »

Updated 9/5/15 with some minor cosmetic tweaks and a reduction in difficulty of most of the Mission 2 levels to smooth out the difficulty curve.
User avatar
Gifty
Posts: 615
Joined: Sat Jun 15, 2013 8:21 pm

Re: [ECWolf] Wolfenstein Missions - First Encounter released

Post by Gifty »

Fuck, I can't wait till I have the chance to play this! Mac Wolf has a special place in my heart.
User avatar
Woolie Wool
Posts: 1713
Joined: Mon Dec 15, 2003 3:36 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Arch Linux, Windows 11
Graphics Processor: nVidia with Vulkan support
Contact:

Re: [ECWolf] Wolfenstein Missions - First Encounter released

Post by Woolie Wool »

Work has started on mission 3. Some early screenshots of the as yet untitled level 3-1:

Image
Image
Image
User avatar
Woolie Wool
Posts: 1713
Joined: Mon Dec 15, 2003 3:36 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Arch Linux, Windows 11
Graphics Processor: nVidia with Vulkan support
Contact:

Re: [ECWolf] Wolfenstein Missions - First Encounter released

Post by Woolie Wool »

More screenshots of the now completed level from last week, now titled "The Charnel House":

Image
Image
Image
Image
User avatar
Wiw
Posts: 766
Joined: Thu Jun 11, 2015 1:58 am
Graphics Processor: nVidia with Vulkan support
Location: Everywhere and nowhere.

Re: [ECWolf] Wolfenstein Missions - First Encounter released

Post by Wiw »

Not bad, not bad! Look forward to seeing it in action!
User avatar
Ringman
Posts: 206
Joined: Fri Feb 21, 2014 10:42 am

Re: [ECWolf] Wolfenstein Missions - First Encounter released

Post by Ringman »

Hey that's my version of the Lost missions pipe in there! Nice to see my work get around. :)
User avatar
Dude27th
Posts: 145
Joined: Sun Jun 19, 2016 11:35 am

Re: [ECWolf] Wolfenstein Missions - First Encounter released

Post by Dude27th »

Ringman wrote:Hey that's my version of the Lost missions pipe in there! Nice to see my work get around. :)
Hey ! I just wanted to say that I love your "Mutant Blobs From Uranus 3D" Mod :3:
User avatar
Ringman
Posts: 206
Joined: Fri Feb 21, 2014 10:42 am

Re: [ECWolf] Wolfenstein Missions - First Encounter released

Post by Ringman »

Cool Thanks! Still working on an HD version of that. All but 1 wall is done. Enemies are 100%, Boss has all walking frames. And I still need to do the weapons, hud, title/intermission screens, a few decorations, and mostly all of the items, and any ui stuff, but its just about there. I think your work so far is pretty good!
User avatar
Woolie Wool
Posts: 1713
Joined: Mon Dec 15, 2003 3:36 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Arch Linux, Windows 11
Graphics Processor: nVidia with Vulkan support
Contact:

Re: [ECWolf] Wolfenstein Missions - First Encounter released

Post by Woolie Wool »

This mod is still alive! Things are progressing slowly, but they're still progressing:

User avatar
Wiw
Posts: 766
Joined: Thu Jun 11, 2015 1:58 am
Graphics Processor: nVidia with Vulkan support
Location: Everywhere and nowhere.

Re: [ECWolf] Wolfenstein Missions - First Encounter released

Post by Wiw »

Alright! Walls moving of their own accord? I can tell I'm not going to be disappointed!
enderandrew
Posts: 108
Joined: Mon Dec 12, 2016 1:12 pm

Re: [ECWolf] Wolfenstein Missions - First Encounter released

Post by enderandrew »

Is an updated version available?
User avatar
Woolie Wool
Posts: 1713
Joined: Mon Dec 15, 2003 3:36 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Arch Linux, Windows 11
Graphics Processor: nVidia with Vulkan support
Contact:

Re: [ECWolf] Wolfenstein Missions - First Encounter released

Post by Woolie Wool »

A few days ago I suddenly got the urge to map again, and this level came out so good it makes me determined to finish this project. And for anyone who thinks Wolfenstein is too simple and predictable, well some of these fight setups might change your mind... :twisted:

Gadosen
Posts: 38
Joined: Thu Jan 12, 2017 1:42 pm

Re: [ECWolf] Wolfenstein Missions - First Encounter released

Post by Gadosen »

Glad to see you are still working on this project
I want to play a final version of this so bad... you have no idea XD
Post Reply

Return to “Levels”