Thats why I won't play d64, it looks ugly to me. Your sprites look nice, so nice in facts that if d64 had your sprite replacement, i'd play it.Kullenberg wrote:
I love the ambience, sound design and texture work of Doom 64. The pre-rendered sprites not so much.
I attempted to redraw the Hell Knight in a style more akin to the original just for fun. Might work on it more later.
[SPRITES] Spriting Carnival!!
Re: [SPRITES] Spriting Carnival!!
Re: [SPRITES] Spriting Carnival!!
No offense but that's a really stupid reason not to play it. I actually like the sprites a lot more, they are more real looking and less comical. Classic Doom is more comical by comparison.nakkemake wrote:Thats why I won't play d64, it looks ugly to me. Your sprites look nice, so nice in facts that if d64 had your sprite replacement, i'd play it.
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Re: [SPRITES] Spriting Carnival!!
Besides, D64 monster sprites were made out of PURE 3D models from midway, rather than clay figures; their anatomy and styles are kinda better than vanilla one. And yet, D64 was made by the makers of classic mortal kombat series.
I kinda like D64 better, except their awkward dark shadings. But it depends on their eyes and tastes, i guess!
I kinda like D64 better, except their awkward dark shadings. But it depends on their eyes and tastes, i guess!
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Re: [SPRITES] Spriting Carnival!!
That's actually really cool! Keep it up, I'm excited to see more!Kullenberg wrote:
I love the ambience, sound design and texture work of Doom 64. The pre-rendered sprites not so much.
I attempted to redraw the Hell Knight in a style more akin to the original just for fun. Might work on it more later.
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Re: [SPRITES] Spriting Carnival!!
An attempt to rip Tracer (Lena Oxton)'s pistol from Overwatch in a similar way that Cap J did:
Spoiler:
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Re: [SPRITES] Spriting Carnival!!
Credit goes to Untrustable for helmet rotation and Damson for unbloody-fied custom death frames.
Download sprites here
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Re: [SPRITES] Spriting Carnival!!
Looks excellent! Thanks for this!
Re: [SPRITES] Spriting Carnival!!
Making new Romero's head for Freedoom
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Re: [SPRITES] Spriting Carnival!!
I see bits of my railgun in there...Mr.Enchanter wrote:PB Railgun, GhostKillahZero did the edit but not sure if it was his original sprite, also, center from the D64 Plasmagun, and the tubing from the skulltag railgun.
...
WOW! more please LOLKullenberg wrote:
I love the ambience, sound design and texture work of Doom 64. The pre-rendered sprites not so much.
I attempted to redraw the Hell Knight in a style more akin to the original just for fun. Might work on it more later.
these are seriously tasty J, are they in doom palette?Captain J wrote:...
EDIT: Made some casings from the Title screen of Wolfenstein 3D For Apple IIGS. I don't know. Maybe i loved its classic shading.
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Re: [SPRITES] Spriting Carnival!!
The scope?osjclatchford wrote:I see bits of my railgun in there...Mr.Enchanter wrote:PB Railgun, GhostKillahZero did the edit but not sure if it was his original sprite, also, center from the D64 Plasmagun, and the tubing from the skulltag railgun.
...
WOW!Kullenberg wrote:
I love the ambience, sound design and texture work of Doom 64. The pre-rendered sprites not so much.
I attempted to redraw the Hell Knight in a style more akin to the original just for fun. Might work on it more later.
also...
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Re: [SPRITES] Spriting Carnival!!
Sadly, i think not.osjclatchford wrote:these are seriously tasty J, are they in doom palette?
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Re: [SPRITES] Spriting Carnival!!
Thanks, that's a great compliment. Redoing the whole spritesheet would be a huge undertaking though with so much else on the to do list but I'll definitely do another makeover for D64.nakkemake wrote:Thats why I won't play d64, it looks ugly to me. Your sprites look nice, so nice in facts that if d64 had your sprite replacement, i'd play it.Kullenberg wrote:
I love the ambience, sound design and texture work of Doom 64. The pre-rendered sprites not so much.
I attempted to redraw the Hell Knight in a style more akin to the original just for fun. Might work on it more later.
"PURE 3D" sounds like a buzzword out a 90's gaming magazine, haha! I don't see how the use of 3d graphics in of itself is by any means a indicator of quality. If anything 3d from that period usually meant the opposite. The anatomy of the Doom 64 sprites are objectively bad though. I mean look at that hell knight. It has the design aesthetics and proportions of a chinese bootleg action figure that melted in a house fire. I've seen potatoes with better anatomyCaptain J wrote:Besides, D64 monster sprites were made out of PURE 3D models from midway, rather than clay figures; their anatomy and styles are kinda better than vanilla one. And yet, D64 was made by the makers of classic mortal kombat series.
I kinda like D64 better, except their awkward dark shadings. But it depends on their eyes and tastes, i guess!
But yes, at the end of the day it's just a preference. I think some of the vanilla doom sprites are a bit too simple in their shading (the imp comes to mind) but I'd like to aim for something in between.
Thanks I will!Marty Kirra wrote: That's actually really cool! Keep it up, I'm excited to see more!
More to comeosjclatchford wrote: WOW! more please LOL
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Re: [SPRITES] Spriting Carnival!!
Couldn't explain the word better rather than Pure. My bad, but they do literally made out of modeling program, right?Kullenberg wrote:"PURE 3D" sounds like a buzzword out a 90's gaming magazine, haha! I don't see how the use of 3d graphics in of itself is by any means a indicator of quality. If anything 3d from that period usually meant the opposite. The anatomy of the Doom 64 sprites are objectively bad though. I mean look at that hell knight. It has the design aesthetics and proportions of a chinese bootleg action figure that melted in a house fire. I've seen potatoes with better anatomy
But yes, at the end of the day it's just a preference. I think some of the vanilla doom sprites are a bit too simple in their shading (the imp comes to mind) but I'd like to aim for something in between.
And besides of anatomy problems like you mentioned now, i think they have their own unique style that vanilla doom don't have. Like, Cartoon met Realism style.
Re: [SPRITES] Spriting Carnival!!
Something for Duke modders.
The only thing is that the cannon isn't Duke Paletted
Credits to ID Software and 3D Realms
The only thing is that the cannon isn't Duke Paletted
Credits to ID Software and 3D Realms
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Re: [SPRITES] Spriting Carnival!!
Totally cool mate, just taking the piss Gregor Punchatz who made the maquettes for vanilla Doom (and who also happen to be the son of the late Don Ivan Punchatz who made the iconic cover illustration for Doom) actually worked on D64 too, atleast for some of the monster designs. Instead of video frame grabs as in Doom 1 & 2 the models where digitzed into 3d models so yes, you're right.Captain J wrote:Couldn't explain the word better rather than Pure. My bad, but they do literally made out of modeling program, right?
And besides of anatomy problems like you mentioned now, i think they have their own unique style that vanilla doom don't have. Like, Cartoon met Realism style.
And they are definitely their own style. I'm a huge pixel art fan, particulary the Amiga era and japanese arcade stuff so that's why I am drawn towards the more hand pixeled look.
Last edited by wildweasel on Mon Nov 07, 2016 12:57 pm, edited 1 time in total.
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