Brutal Doom 64
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Brutal Doom 64
Is it just me or did 1b buff the damage of... everything? I am dying on I Am a Wimp. I didn't have armor sure, but I mean... Imps were throwing their fireballs at Nightmare speeds and did UV damage on Easy.
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Re: Brutal Doom 64
I made the same remark earlier. So no, you are not alone.
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- Joined: Tue Oct 16, 2012 3:45 pm
Re: Brutal Doom 64
After having played this mod a little bit, I must say that BD64 is hard as balls. There is one level (I can't remember exactly which) where you start out in some arena and go into this building with a square path around it. You kill a bunch of monsters there and then you go back out to the arena and have to battle it out with a bunch of zombie men, after which a bunch of imps and nightmare imps warp in, after which a bunch of pinkies warp in, and it eventually progresses to 2 cyberdemons. I had to mindfully preserve my ammo, including using only the chainsaw to kill all the pinkies. At the end, I used what little ammo I had left to kill the cyberdemons and was left with only like 20 shots of unmaker ammo when I finally killed them all.
Although I felt that the difficulty and scarcity of ammo in that level was kind of ridiculous, I did feel like a man and a half at the end.
Although I felt that the difficulty and scarcity of ammo in that level was kind of ridiculous, I did feel like a man and a half at the end.

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Re: Brutal Doom 64
I suspect Sarge must have accidentally enabled Hardcore's settings in all difficulty levels. That would explain why you take so much damage.
Anyway, I do not think playing BD64 maps with vanilla gameplay is such a good idea after all: for the most part, it works just fine, but I just realised I do not get to use the Artifact.
Anyway, I do not think playing BD64 maps with vanilla gameplay is such a good idea after all: for the most part, it works just fine, but I just realised I do not get to use the Artifact.

Re: Brutal Doom 64
What dificulty r u playing im on bring it on and i have to fight 2 spider manstermind and that level is watch ur stepdoom_is_great wrote:After having played this mod a little bit, I must say that BD64 is hard as balls. There is one level (I can't remember exactly which) where you start out in some arena and go into this building with a square path around it. You kill a bunch of monsters there and then you go back out to the arena and have to battle it out with a bunch of zombie men, after which a bunch of imps and nightmare imps warp in, after which a bunch of pinkies warp in, and it eventually progresses to 2 cyberdemons. I had to mindfully preserve my ammo, including using only the chainsaw to kill all the pinkies. At the end, I used what little ammo I had left to kill the cyberdemons and was left with only like 20 shots of unmaker ammo when I finally killed them all.
Although I felt that the difficulty and scarcity of ammo in that level was kind of ridiculous, I did feel like a man and a half at the end.
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- Posts: 28
- Joined: Tue Oct 16, 2012 3:45 pm
Re: Brutal Doom 64
I believe that I am playing on ultra violence. And I had to duke it out with 3 spider masterminds before battling the 2 cyberdemons.
Re: Brutal Doom 64
some levels are plain impossible, unless i am missing some secret switch, like the blue key room in the dark citadel.doom_is_great wrote:After having played this mod a little bit, I must say that BD64 is hard as balls.
and there are plenty of ambushes you need to know about in advance in order to survive (like being ambushed by 3 revenants in one map in small room).
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Re: Brutal Doom 64
Not to rustle anybody's jimmies or something like that, but:
BD64 maps are crashing on GZDoom, even on the latest builds.
Help would be appreciated.
(Note to admins/mods: Is it still okay to post here? This is my first post, btw)
BD64 maps are crashing on GZDoom, even on the latest builds.
Help would be appreciated.
(Note to admins/mods: Is it still okay to post here? This is my first post, btw)