[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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UnTrustable
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Re: [SPRITES] Spriting Carnival!!

Post by UnTrustable »

RSSwizard wrote:
UnTrustable wrote:Or the PlasmaRifle....?

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Ofcourse Rail and Plasma are still under development, so consider this as being 'free of charge'....
..or some sort of a sheet to work any further if i somehow cannot....
I do however like to receive credits, but if you consider not to grant me that, so who am i to stop you?? :wink:
No need to reinvent the wheel unless you would like to. Vostyok made a real good angled sprite and to kill some time I smoothed it out. The hand isnt ideal but its been sitting as is in my sprites folder for awhile. It does not have flashes, that if anything is what it needs.
I and Google did not know, there was already an angled plasmarifle... so what does not exist, i'll make...
You perhaps have ALL the doom weapons, angled, and willing to share?
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Besides, your angled one is really following the original sprite and looks well angled and better. But yeah, i hope i can see a collection of angled vanilla doom weapons. But i think only BFG hasn't done to this day...
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Overlord
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Re: [SPRITES] Spriting Carnival!!

Post by Overlord »

Image Image x2
Nevander
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Re: [SPRITES] Spriting Carnival!!

Post by Nevander »

Looks like our spooky skeleton spent too much time in a nukage pool (it looks good).
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eppn5
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Re: [SPRITES] Spriting Carnival!!

Post by eppn5 »

Overlord wrote:-snoop-
The cracks on the skull looks unnatural and just drawn on because it lack shading around it. But otherwise, it looks good.
Edit:
A pickup sprite for a SMG and a concept I made for a player sprite.
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Last edited by eppn5 on Sat Nov 05, 2016 12:53 am, edited 1 time in total.
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Overlord
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Re: [SPRITES] Spriting Carnival!!

Post by Overlord »

eppn5 wrote:
Overlord wrote:-snoop-
The cracks on the skull looks unnatural and just drawn on because it lack shading around it.
i know, im a "regular" spriter but at least i try something different lol, ty for the suggestion
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Overlord
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Re: [SPRITES] Spriting Carnival!!

Post by Overlord »

Nevander wrote:Looks like our spooky skeleton spent too much time in a nukage pool (it looks good).
ty
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Mr.Enchanter
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Re: [SPRITES] Spriting Carnival!!

Post by Mr.Enchanter »

Elite Guard slouched. Credits: KDiZD Team, based on the Sitting Corpses.
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UAC AI, don't remember this guy having a name, basically the PA system. Credits: Scaliano for the scientist base.
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Last edited by Mr.Enchanter on Sat Nov 05, 2016 7:58 am, edited 1 time in total.
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eppn5
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Re: [SPRITES] Spriting Carnival!!

Post by eppn5 »

Mr.Enchanter wrote:Elite Guard slouched. Credits KDiZD Team, based on the Sitting Corpses.
-look above!-
That's a really good execution of the idea as a sprite even though his arms look really short so he looks adorably chubby.
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Mr.Enchanter
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Re: [SPRITES] Spriting Carnival!!

Post by Mr.Enchanter »

eppn5 wrote:
Mr.Enchanter wrote:Elite Guard slouched. Credits KDiZD Team, based on the Sitting Corpses.
-look above!-
That's a really good execution of the idea as a sprite even though his arms look really short so he looks adorably chubby.
lol! Fixed the arms.
Image
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eppn5
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Re: [SPRITES] Spriting Carnival!!

Post by eppn5 »

Slow and steady; almost done removing the hammer so I can put it in-game without worrying about its anims. (Well, not all anims.)
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Edit: It went (kinda?) better than expected. Obviously still WIP.
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Lt.blam
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Re: [SPRITES] Spriting Carnival!!

Post by Lt.blam »

A bunch of old gun sprites I made. Feel free to use as you wish.

Warning! Fuck hueg sprites ahead!
Revolver
Spoiler:
Autoshotty thingy
Spoiler:
osjclatchford
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

That's a bolt pistol... :wub:
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Those are some big daemon-purifying arms you got there!
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CWolf
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Re: [SPRITES] Spriting Carnival!!

Post by CWolf »

ImageImage - let's say I may to make Freedoomguy's fist attack sprites... yeah...
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