D4D - Announcement in 1st post (Jan 4th 2017)

Projects that alter game functions but do not include new maps belong here.
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Cen Silver
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)

Post by Cen Silver »

DBThanatos wrote: 1. Not really, as its more on the "Easter egg" side of things, as well as other *yet to be found* stuff we added there.

2. Not sure about that cheat, but if it works like the powerup, all weapon are set up to benefit from it.

3. Not really. It's up to the user to figure out if he wants to acquire the upgrade at all.
Thank you so much for the quick reply!

As for 2, If Haste is the little yellow thunder icon powerup, its incredibly underwhelming, I felt nearly no difference on the fire rate of my weapons... º~º"

Also, if you never tried it, use the cheat once on DooM whenever you can, along with infinite ammo (Just do the idkfa, then open console and type sv_infiniteammo true, then sv_fastweapons 2), it's beautiful~ ;w;

(Not saying you should give haste a fire rate anywhere near that tho', just maybe buff it enough to make the difference visible? especially on slower weps like the SSG and the Combat Shotgun...) o3o
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NullWire
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)

Post by NullWire »

Finished, the D4 Cyberdemon arm launcher. :D

I only gonna make this, the Mastermind one and the fatsos, the Revevenant I think that can be ripped from the game..
So only needs the D4 sprite style to finish it already.

¿How do it looks?
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Captain J
 
 
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)

Post by Captain J »

Looks good, and if anyone can make it as a weapon for D4D, be our guests! :D
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Mr.Enchanter
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)

Post by Mr.Enchanter »

Needs a bit of polish, but I think it looks pretty close.
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Xtor98
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)

Post by Xtor98 »

Found a very strange bug with sound accumulation power of some weapons.
Version in which the bug is present:
2.01, 2.02.
2.03 haven't checked, but judging by the changelog and there a bug not fixed.
I'm use GZDoom 2.2 final.
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Captain J
 
 
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)

Post by Captain J »

Such sounds are looping fine in D4D Version 2.03. Perhaps you should update your D4D.
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NullWire
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)

Post by NullWire »

Any fix for this during the SSG upgrade?

http://imgur.com/a/BMxa7

Also, sometimes when I switch to the Chaingun with the mobile turret upgrade I can notice for a few seconds the standard Chaingun without the upgrades..
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Captain J
 
 
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)

Post by Captain J »

Have you bought Double trouble upgrade while wielding SSG? It happens to me, but at least it goes back to normal when switched or fired.
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NullWire
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)

Post by NullWire »

Captain J wrote:Have you bought Double trouble upgrade while wielding SSG? It happens to me, but at least it goes back to normal when switched or fired.
Ik, oh I forgot something, is there any chance to optimize the sprite gun sizes for 21:9 aspect ratios?
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mutator
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)

Post by mutator »

Do you only get carrion rifle at d4d monster difficulty?
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Captain J
 
 
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)

Post by Captain J »

NullWire wrote:Ik, oh I forgot something, is there any chance to optimize the sprite gun sizes for 21:9 aspect ratios?
I have no idea, but i think you should stretch every single weapon sprites manually. That kind of aspect ratios are only for wider monitors. But at least 17:10 ratio looks rather better in my 5:4 ratio monitor.
thatmofo
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)

Post by thatmofo »

Funny bug: This mod recommended GZDoom 2.2.0, so I installed the Mac version of that.
Instantly, I noticed clicking to fire the Super Shotgun would result in the game crashing to the desktop.
So, I tried upgrading to the latest GZDoom 2.3 devbuild, and that bug went away :shock:
Thought you ought to know.
JohnnyTheWolf
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)

Post by JohnnyTheWolf »

Out of curiosity, does anyone know if Eternal Doom is compatible with D4D? I started playing it and so far it seems to be working, but I do not want to have any nasty surprise along the road.
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Caligari87
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)

Post by Caligari87 »

As long as Eternal Doom doesn't define custom monsters, items, or weapons, it shouldn't have any problems. Considering it was released in 1996, I think you're safe.

8-)
Gez
 
 
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Re: D4D - You kidding? v2.0.3 bugfix! (11/03/16)

Post by Gez »

Eternal Doom 4: Return From Oblivion, however, does have some custom monsters.
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