Re: [WIP]Gunslinger 2.0[7/18/2017]

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Re: [WIP]Gunslinger 2.0[Updated 7/12/2016]

Postby xenoxols » Tue Nov 01, 2016 6:06 pm

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Re: [WIP]Gunslinger 2.0[Updated 7/12/2016]

Postby Someone64 » Tue Nov 01, 2016 10:23 pm

yes spinny very good. much excited. waht is map?
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Re: [WIP]Gunslinger 2.0[Updated 7/12/2016]

Postby Captain J » Tue Nov 01, 2016 10:34 pm

If i can say something about the spinning revolver, it's neat and fine attempt to make it spin. But its very first and last frame is bit weird; They seems doesn't connected well to the beginning and idle frame. So it makes the animation rather glitchy.

But, like i said, it's neat.
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Re: [WIP]Gunslinger 2.0[Updated 7/12/2016]

Postby xenoxols » Wed Nov 02, 2016 12:29 pm

Image
This look good?
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Re: [WIP]Gunslinger 2.0[Updated 7/12/2016]

Postby Jeimuzu73 » Wed Nov 02, 2016 12:46 pm

He's pretty good...MGS reference overdue.
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Re: [WIP]Gunslinger 2.0[Updated 7/12/2016]

Postby twinkieman93 » Wed Nov 02, 2016 4:23 pm

The revolver sprite looks a little, uh... modern? I thought this was a Weird West thing.
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Re: [WIP]Gunslinger 2.0[Updated 7/12/2016]

Postby comet1337 » Wed Nov 02, 2016 7:06 pm

well that just makes it even weirder
it fits perfectly!
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Re: [WIP]Gunslinger 2.0[Updated 7/12/2016]

Postby Carbine Dioxide » Wed Nov 02, 2016 8:37 pm

Why do I feel that this mod is missing an Arch Vile with a cow boy hat?

Also, this mod could use a Colt Walker or two, like The Outlaw, Jose Wales. I could (possibly) come up with some (meh) sprites for them if need be.
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Re: [WIP]Gunslinger 2.0[Updated 7/12/2016]

Postby Captain J » Wed Nov 02, 2016 11:05 pm

xenoxols wrote:Image
This look good?
:thumb: !!!
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Re: [WIP]Gunslinger 2.0[Updated 7/12/2016]

Postby mutator » Thu Nov 03, 2016 1:13 am

Have you got your motivation back? :) this is nice western mod
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Re: [WIP]Gunslinger 2.0[Updated 7/12/2016]

Postby xenoxols » Thu Nov 03, 2016 6:32 am

mutator wrote:Have you got your motivation back? :) this is nice western mod

Yeah, I think so. I'm re-handing all the weapons right now.
Carbine Dioxide wrote:Why do I feel that this mod is missing an Arch Vile with a cow boy hat?

Also, this mod could use a Colt Walker or two, like The Outlaw, Jose Wales. I could (possibly) come up with some (meh) sprites for them if need be.

That would be cool! Though something a little more supernatural would fit the theme better... maybe a walker with pentagram engravings?
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Re: [WIP]Gunslinger 2.0[Updated 7/12/2016]

Postby Captain J » Thu Nov 03, 2016 6:47 am

xenoxols wrote:maybe a walker with pentagram engravings?
Please make it so!
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Re: [WIP]Gunslinger 2.0[Updated 7/12/2016]

Postby xenoxols » Thu Nov 03, 2016 7:42 am

twinkieman93 wrote:The revolver sprite looks a little, uh... modern? I thought this was a Weird West thing.

I got rid of the red front sight. Also there's some info in the OP. I had a lot of trouble matching that revolver with a real one.
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Re: [WIP]Gunslinger 2.0[Updated 7/12/2016]

Postby Someone64 » Thu Nov 03, 2016 7:48 am

It's a bit odd when you notice that the perspective of the revolver doesn't change as it spins.
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Re: [WIP]Gunslinger 2.0[Updated 7/12/2016]

Postby xenoxols » Fri Nov 04, 2016 5:37 am

New screenies in OP.
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