Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4

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Batandy
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Re: DooM : The Golden Souls 2 [Demo Released!]

Post by Batandy »

Image



Darkness falls across the land, the midnight hour is close at hand
Creatures crawl in search of blood to terrorize y'all's neighbourhood... and play the new Golden Souls 2 DEMO!

3 ALL NEW spine chilling levels!

Image

Try out the new score system!

Image

Download:

https://mega.nz/#!URE1jIzb!QHWvyU406dx3 ... I_0DShCji0

Recommended Gzdoom Build:
X32
http://devbuilds.drdteam.org/gzdoom//gz ... 6b4aee2.7z

X64
http://devbuilds.drdteam.org/gzdoom//gz ... 6b4aee2.7z

Dynamic lights (mostly subtractive lights) will not be displayed correctly on 2.3 builds due to recent light rendering changes,
the Gzdoom team has been notified of this issue


If you've played the demo, please answer this very short survey that will help me alot for developing new maps and stuff
https://docs.google.com/forms/d/e/1FAIp ... w/viewform

Happy Halloween!
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Captain J
 
 
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Re: DooM : The Golden Souls 2 [Halloween Demo is OUT!]

Post by Captain J »

HOLY SNITCHELS, so it finally updated and arrived, hmm? Going to take a peak and trick some opinions soon!
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ZioMcCall
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Re: DooM : The Golden Souls 2 [Halloween Demo is OUT!]

Post by ZioMcCall »

You give me something to do this evening.
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QuakedoomNukem Cz
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Re: DooM : The Golden Souls 2 [Halloween Demo is OUT!]

Post by QuakedoomNukem Cz »

ZioMcCall wrote:You give me something to do this evening.
Same here, gonna take a hour to do this. :)
Gez
 
 
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Re: DooM : The Golden Souls 2 [Halloween Demo is OUT!]

Post by Gez »

Mega doesn't work for me.
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Mav3rick
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Re: DooM : The Golden Souls 2 [Halloween Demo is OUT!]

Post by Mav3rick »

Hey Batandy i have a problem, i played the 2 first maps ok, on the Pumpkin Pathway i get out to get to the store and replenish health but when i try to get back to the level it just crash with this info...
Execution could not continue.

Could not realloc 900790308 bytes
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Batandy
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Re: DooM : The Golden Souls 2 [Halloween Demo is OUT!]

Post by Batandy »

Gez wrote:Mega doesn't work for me.
Here's a mirror :) : http://www.mediafire.com/file/fzr95wi2l ... _Demo2.pk3
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Kinsie
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Re: DooM : The Golden Souls 2 [Halloween Demo is OUT!]

Post by Kinsie »

This demo seems pretty cool, but it'd be a lot cooler if the entire first level didn't force you to turn off snd_waterreverb if you don't want your headphones blown out.

I wish I knew how to change that effect :(
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QuakedoomNukem Cz
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Re: DooM : The Golden Souls 2 [Halloween Demo is OUT!]

Post by QuakedoomNukem Cz »

But Report: Golden Spider counter bug
Image
http://imgur.com/im0mQoD
Forgot to say that first golden coin with that mouth in Sunken Ship can be obtained without opening the door, I mean it.
Last edited by QuakedoomNukem Cz on Sun Oct 30, 2016 5:26 am, edited 1 time in total.
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Batandy
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Re: DooM : The Golden Souls 2 [Halloween Demo is OUT!]

Post by Batandy »

Mav3rick wrote:Hey Batandy i have a problem, i played the 2 first maps ok, on the Pumpkin Pathway i get out to get to the store and replenish health but when i try to get back to the level it just crash with this info...
Execution could not continue.

Could not realloc 900790308 bytes
At this point i really don't know what to do with that bug, it's probably the game that goes out of memory, what are your pc specs?
Have you downloaded the recommended gzdoom build?
QuakedoomNukem Cz wrote:But Report: Golden Spider counter bug
Image
http://imgur.com/im0mQoD
Checking these issues right now
Okay, in MAP15 one spider isn't tagged properly, i've mistagged a seaweed nearby instead. I'll roll a fix after i get some more bug reports
Regarding the sound delay, please raise the number of sound channels in sound options (It should have a default setting of 32)
Kinsie wrote:This demo seems pretty cool, but it'd be a lot cooler if the entire first level didn't force you to turn off snd_waterreverb if you don't want your headphones blown out.

I wish I knew how to change that effect :(
Same thing here, but it's probably hardcoded in the game
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Ozymandias81
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Re: DooM : The Golden Souls 2 [Halloween Demo is OUT!]

Post by Ozymandias81 »

Gotta have a spooky try with this new demo later! Great work so far Batandy!
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Mav3rick
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Re: DooM : The Golden Souls 2 [Halloween Demo is OUT!]

Post by Mav3rick »

Batandy wrote: At this point i really don't know what to do with that bug, it's probably the game that goes out of memory, what are your pc specs?
Have you downloaded the recommended gzdoom build?
Windows 7sp1 32bits
2Gb ram
Ati HD 2400 pro 512MB

And yes i download the recommended gzdoom :)

oh here little things i got
Spoiler:
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Batandy
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Re: DooM : The Golden Souls 2 [Halloween Demo is OUT!]

Post by Batandy »

Mav3rick wrote: Windows 7sp1 32bits
2Gb ram
Ati HD 2400 pro 512MB

And yes i download the recommended gzdoom :)
Aight, this is just a supposition, maybe someone who understands the engine better than me can give a better answer, but "Could not realloc 900790308 bytes" could actually mean that the game crashes because you're going out of ram, you've got quite an old setup which might explain why this issue happens
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Mav3rick
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Re: DooM : The Golden Souls 2 [Halloween Demo is OUT!]

Post by Mav3rick »

Batandy wrote: Aight, this is just a supposition, maybe someone who understands the engine better than me can give a better answer, but "Could not realloc 900790308 bytes" could actually mean that the game crashes because you're going out of ram, you've got quite an old setup which might explain why this issue happens
Let me check ;) and also it seems QuakedoomNukem Cz is having the same problem

EDIT: nope even with more that 1.2 GB free it crash, yet i does a high jump of consumption of ram, but the other levels dont
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Captain J
 
 
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Re: DooM : The Golden Souls 2 [Halloween Demo is OUT!]

Post by Captain J »

That's strange. Even though i'm using oldest computer with;

Intel(R) Core(TM)2 CPU
Intel Q963/Q965
NVIDIA GeForce GTX 550 Ti

Is this lame or slightly better? And the mod just ran fine, even though it had lags but still never crashed during the gameplay.

Also check these crows out;
Image
When they flies off, they eventually land on the ground and playing around. Forever.

Oh, also i'll answer the survey right away!
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