Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- undeadmonk354
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
I did some voice acting for a custom Reelism boss the Gatekeeper, who is the Guardian's brother, but bigger and badder. https://www.youtube.com/watch?v=z6z-v3E2LPQ
- Captain J
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
Would be wonderful if you can make own thread for this mechanical beauty! Also i must say, the robotic voice of yours is fantastic.
- undeadmonk354
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
Many Thanks!Captain J wrote:Would be wonderful if you can make own thread for this mechanical beauty! Also i must say, the robotic voice of yours is fantastic.
- undeadmonk354
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
So I Made my on thread about my Reelism bosses. (I can't code bosses.) http://forum.zdoom.org/viewtopic.php?f= ... 24#p949424
Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
Nicely said.Kinsie wrote:The moment someone (possibly YOU?) adds them in using the custom reel system. Go forth! Create! Be the change you wish to see in the world.
- undeadmonk354
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
I found a map known as Jade Valley Zone, but lacks a map specific jackpot. https://mb.srb2.org/showthread.php?p=729542
- NeuralStunner
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
That's entirely up to the person who is working on the map. The mod itself only has jackpots for the core map.
- Shadow Hog
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
Oh hey, my thread on porting Jetty-Syns to ZDoom.
I should really rewrite those and convert them to a custom Reelism reel sometime. "Meet the Jetty-Syns" or something.
Anyway, as long as this thread's up near the first page, suppose I should show off a thing wot I've been making. Unfortunately, the Koopa Shells are pretty buggy - as you can see, they get stuck in walls a lot. Heck, take them to E1M1, they escape the confines of the level entirely, eventually bouncing in-place in the void somewhere. Not really sure what to do about that. Here's the Koopa Shell sprites/DECORATE detached from the level proper (bind a key to "summon GreenKoopaShell" to shoot them), maybe you'll see something I'm not. If there's a way to force all the flame trails in existence to display the exact same frame in sync, that'd also be nice (more authentic, anyway), but not strictly necessary.
I should really rewrite those and convert them to a custom Reelism reel sometime. "Meet the Jetty-Syns" or something.
Anyway, as long as this thread's up near the first page, suppose I should show off a thing wot I've been making. Unfortunately, the Koopa Shells are pretty buggy - as you can see, they get stuck in walls a lot. Heck, take them to E1M1, they escape the confines of the level entirely, eventually bouncing in-place in the void somewhere. Not really sure what to do about that. Here's the Koopa Shell sprites/DECORATE detached from the level proper (bind a key to "summon GreenKoopaShell" to shoot them), maybe you'll see something I'm not. If there's a way to force all the flame trails in existence to display the exact same frame in sync, that'd also be nice (more authentic, anyway), but not strictly necessary.
- Captain J
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
That koopa shell is beyond interesting thing you ever made. Except i'd prefer the original NES or SNES sounds for it.
Spoiler: And what's next,
- undeadmonk354
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
Nice Mario Kart map.Shadow Hog wrote:Oh hey, my thread on porting Jetty-Syns to ZDoom.
I should really rewrite those and convert them to a custom Reelism reel sometime. "Meet the Jetty-Syns" or something.
Anyway, as long as this thread's up near the first page, suppose I should show off a thing wot I've been making. Unfortunately, the Koopa Shells are pretty buggy - as you can see, they get stuck in walls a lot. Heck, take them to E1M1, they escape the confines of the level entirely, eventually bouncing in-place in the void somewhere. Not really sure what to do about that. Here's the Koopa Shell sprites/DECORATE detached from the level proper (bind a key to "summon GreenKoopaShell" to shoot them), maybe you'll see something I'm not. If there's a way to force all the flame trails in existence to display the exact same frame in sync, that'd also be nice (more authentic, anyway), but not strictly necessary.
- undeadmonk354
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
is that Block Fort?
Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
make it so we can turn any map into a Reelism map
- Kinsie
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
Probably not gonna happen.goanna678 wrote:make it so we can turn any map into a Reelism map
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
I have a question.
Is there any way to add more random pointless quotes on the stats screen like "You won a television"?
I tried adding some with slade by editing the SPLOT.acs file but it just doesn't work. I am new to inner workings of wads, so I am probably doing something wrong..
Is there any way to add more random pointless quotes on the stats screen like "You won a television"?
I tried adding some with slade by editing the SPLOT.acs file but it just doesn't work. I am new to inner workings of wads, so I am probably doing something wrong..
Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
I don't think those are supposed to be customizable, at least not without an unnecessary amount of work.