Everything seems to be good. Thanks for doing this.skymarshall wrote:Fair cop - I've tracked down the accompanying TXTs for the WADs I've included, updated my file and reinstated the link.
Anything else, let me know

Everything seems to be good. Thanks for doing this.skymarshall wrote:Fair cop - I've tracked down the accompanying TXTs for the WADs I've included, updated my file and reinstated the link.
Anything else, let me know
No.Tapwave wrote:Besides, Doom64EX, which is the only thing that uses a D64 "Iwad" has features not in GZDoom (like Room over room and such)
Ooh. Okay, bad information on my part. I knew there was something about superposition, but I guess I was wrong.Gez wrote:No.Tapwave wrote:Besides, Doom64EX, which is the only thing that uses a D64 "Iwad" has features not in GZDoom (like Room over room and such)
It has multiple colored lighting per sector (including colored gradient lighting on walls, the most striking feature of the game IMO), a basiic scripting system called macro, and a few other effects. No room over room, that's something ZDoom has however. It has a rendering trick in which the skies are not occluding geometry behind them, which disables the sky hack from PC Doom and allows to give the illusion that there's something above the floating platforms in MAP01: Staging Area's starting room.
what weapon is that?wildweasel wrote:It is worth noting, if you're like me, that the IWADs in the source_wads/ folder need to NOT be tagged Read-Only for this to work, or else the script aborts with a "permission denied" error.
[edit] Whoops, bug report:
Doom 1 episodes have Doom 2 skies.
how does the Master Levels thing work with this? what do i gotta do to make it work?JPL wrote:Hi folks. Recently I've been learning the intricacies of how ZDoom reads resources, and created a tool others might find useful:
https://bitbucket.org/JPLeBreton/wadsmoosh/downloads
(this link will always have the most recent released version)
It reads available IWADs, Master Levels, and No Rest for the Living PWADs from a subfolder called "source_wads/" and creates a new PK3 with all the unique content from each merged together and organized into episodes via custom mapinfo data. All the music, intermission text and art, etc are correct for each episode. Here's what the episode select screen looks like:
The tool is called WadSmoosh. I wrote it in Python but a Windows EXE is included, as well as a shell script for running the source script on Linux and macOS (Python2 only, for the moment). It uses the wonderful OMGIFOL library to do all the lump extraction, and I used SLADE to build the texture definitions for each IWAD.
Other details of note:
- The full size pk3 is about 40mb uncompressed.
- WadSmoosh applies the TNT MAP31 fix if it's not present.
- WadSmoosh is smart enough to not include the Master Levels and NRftL levels if Doom 2 isn't present.
If you have any comments or run into any issues using this, let me know!
The pistol from my Mixed Tape vol.3 weapon mod.MrRumbleRoses wrote: what weapon is that?