Importiing Strife Peasants into Doom: Sound Issues

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pwnsevelt
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Importiing Strife Peasants into Doom: Sound Issues

Post by pwnsevelt »

I've been adding various resources from Realm667 to a project via SLADE but I'm running into trouble when I tried adding the Peasant from Strife.

I can get the ACTOR and the Sprites to display but I'm not sure what to specify in SNDINFO in order for there to be sound effects.

Do I need to include the "StrifeHumanoid" base class in order for this to work?

For reference: http://zdoom.org/wiki/Classes:StrifeHumanoid

I can't seem to fine how Strife1.wad decides what sounds to use as I cannot find a SNDINFO lump. Am I missing something? :oops:
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Kinsie
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Re: Importiing Strife Peasants into Doom: Sound Issues

Post by Kinsie »

pwnsevelt wrote:I can't seem to fine how Strife1.wad decides what sounds to use as I cannot find a SNDINFO lump. Am I missing something? :oops:
Yes. Yes you are. Look in zdoom/gzdoom.pk3! Specifically in filter/game-strife/sndinfo.txt.
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Rachael
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Re: Importiing Strife Peasants into Doom: Sound Issues

Post by Rachael »

The IWADs never had their own SNDINFO lump (except maybe Hexen, but it used a super advanced version of the Doom engine, anyway).

The SNDINFO you're looking for is in zdoom.pk3 - open it with a zip editor (or SLADE, your choice) and extract the file from there. Then, you can import the sound definitions into your project.
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Hellser
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Re: Importiing Strife Peasants into Doom: Sound Issues

Post by Hellser »

Don't be afraid to look at the (g)zdoom's pk3 for help. :)
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