FOURSITE - A new 4-in-1 map concept for Doom 2
This is my first ever map for Doom, so hopefully I haven't made too many newbie mistakes. It's been a real labor of love (took me well over 200 hours or so to complete) so I'm really hopeful you guys find it enjoyable!
Download from ModDB here. idgames upload pending.
It's designed to work on any limit-removing source port, but plays best with GZDoom and its derivatives.
Video play-though
A few screenshots on Imgur here
Technical Information
- Title: Foursite
- IWAD: Doom 2
- Source Port required: Anything that supports DeepBSP Extended Nodes. The map has no non-vanilla features beyond its physical size.
- Tested on: ZDoom, GZDoom, Crispy, Risen3D, PRBoom+, Eternity, Zandronum and Zandronum 3.0.
- Primary purpose: Single player
- Content: No new assets, but a DEHACKED file with some small gameplay changes
The Foursite military base lies abandoned, rapidly deserted for apparently unknown reasons. You’ve heard rumors of a secret backdoor entrance: find the entrance, explore the four quadrants of the base, reach the heart of the base, and escape alive.
Design Information
- Build time: 200-300 hours over the course of 13 months.
- Difficulty levels: Implemented. Hurt Me Plenty is “normal” with HNTR featuring fewer enemies and UV featuring more.
- Estimated playtime: at least 60 minutes.
- Monster to total available ammo ratio (at UV): Between 1:1.6 and 1:2 depending on SS/SSG usage and excluding monster ammo pickups.