A very simple Toggle Nightvision addon.

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
DrDoom
Posts: 30
Joined: Sun Sep 01, 2013 1:45 pm

Re: A very simple Toggle Nightvision addon.

Post by DrDoom »

I know that the main mod is BD, but I'm talking about the plasma rifle, seems different, ammo holder on the side, etc.
I think it's a test version or weapon mod, maybe you can help us minecartoon?

EDIT;Nvm, found this mod and played it and saw the plasma gun.
http://forum.zdoom.org/viewtopic.php?f=19&t=37428
Sorry. :oops:
User avatar
mincartoon
Posts: 37
Joined: Sun May 19, 2013 3:20 pm

Re: A very simple Toggle Nightvision addon.

Post by mincartoon »

http://**LINK_DISABLED**/sn8sU
Someone requested so I reuploaded the mod to Mediafire...
Max Dickings wrote:
Whiteace wrote:EDIT: All it needs now is a toggle sound.
And odd request, but if a toggle sound does get implemented could it be the ones from Half Life Opposing Force? I always really liked those and they came to memory the instant I read that.
Can you link the .wav file? I don't have the game...
User avatar
FreddBoy
Posts: 46
Joined: Sat Apr 19, 2014 7:00 am
Location: Wales. You know, where the men are men, and the sheep are scared.

Re: A very simple Toggle Nightvision addon.

Post by FreddBoy »

A very nice add-on, I must say, good work to you there sir!
on a side note, what HUD are you using in the screenshots? Looks pretty good!
Dan50
Posts: 241
Joined: Sat Aug 27, 2011 6:00 pm

Re: A very simple Toggle Nightvision addon.

Post by Dan50 »

Awesome add on! :D
User avatar
mincartoon
Posts: 37
Joined: Sun May 19, 2013 3:20 pm

Re: A very simple Toggle Nightvision addon.

Post by mincartoon »

FreddBoy wrote:A very nice add-on, I must say, good work to you there sir!
on a side note, what HUD are you using in the screenshots? Looks pretty good!
it's in the decription, Doom guy visor MOD
User avatar
SuperSomariDX
Posts: 188
Joined: Tue Jul 01, 2014 10:44 am
Operating System Version (Optional): Windows 10/Linux Mint
Location: Stuck in Illbleed once more.

Re: A very simple Toggle Nightvision addon.

Post by SuperSomariDX »

One could also use the nightvision toggle sound from Duke Nukem 3D as an example.
User avatar
WARCHILD_89
Posts: 452
Joined: Sun Nov 17, 2013 12:27 pm
Graphics Processor: nVidia with Vulkan support
Location: MIA between doomed dimensions

Re: A very simple Toggle Nightvision addon.

Post by WARCHILD_89 »

very nice idea!

I improved it a bit:

Now you have to place the night vision item onto your map and pick it up, before being able to use your script. If you haven´t picked it up it throws the message "nightvision not equipped".


you just need to find a good sprite to use for the item.
Attachments
goggle.pk3
improved, you have to pick up before using the script
(1.56 KiB) Downloaded 134 times
User avatar
Spaceman333
Posts: 641
Joined: Thu Oct 13, 2016 8:40 pm

Re: A very simple Toggle Nightvision addon.

Post by Spaceman333 »

Just popping into to say thank you for making this mod, especially as a pre-equipped feature that I can use on demand as often as I like! Its become a standard feature I keep always autoloaded, regardless of what mod I'm playing with. Thank you! :D
User avatar
wolfman
 
 
Posts: 1405
Joined: Mon Jun 28, 2004 4:00 pm

Re: A very simple Toggle Nightvision addon.

Post by wolfman »

Here's the direct MediaFire link from the OP without the **LINK_DISABLED** adware bullshit.

http://www.mediafire.com/file/d36qgvoyg ... goggle.pk3
User avatar
Koto
Posts: 156
Joined: Fri Aug 09, 2013 9:12 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Southamerican sacrifice zone (Chile)

Re: A very simple Toggle Nightvision addon.

Post by Koto »

wolfman wrote:Here's the direct MediaFire link from the OP without the **LINK_DISABLED** adware bullshit.

http://www.mediafire.com/file/d36qgvoyg ... goggle.pk3
I was also thinking why to use a "link protector" in the forum, first time I see something like this here (I hope it's the last, my opinion). Thanks wolfman.
User avatar
EffinghamHuffnagel
Posts: 132
Joined: Wed May 12, 2010 10:33 am
Location: Lompoc

Re: A very simple Toggle Nightvision addon.

Post by EffinghamHuffnagel »

WARCHILD_89 wrote:very nice idea!

I improved it a bit:

Now you have to place the night vision item onto your map and pick it up, before being able to use your script. If you haven´t picked it up it throws the message "nightvision not equipped".

you just need to find a good sprite to use for the item.
I grabbed the PVISA0 sprite from lowtech.wad from the idgames archive, re-named and edited it to make a 4-frame animation and edited the Decorate.

The only issues I have with it is that it doesn't disappear when you change maps. It's permanent, at least in ZDoom. I thought it was meant to be a reusable device. Meaning: use it for 10 seconds, turn it off, you still have 110 seconds of battery life left on it. When you use it up, or change maps, it disappears from your inventory, like a Berserk. As it is now, when it runs out, you just hit the "N" key twice and it's bright again. So right now, it's more of a cheat than an Enhanced Artifact. I don't script, or I'd play more with it.
Attachments
goggle-enh-eh.pk3
(6.76 KiB) Downloaded 157 times
unkles
Posts: 8
Joined: Sat Sep 07, 2019 1:20 am

Re: A very simple Toggle Nightvision addon.

Post by unkles »

I know this is old but anyone know how to find this mod in the menu to change default key binding?
User avatar
YasuoProjectX
Posts: 183
Joined: Tue Oct 09, 2018 6:37 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Ionia

Re: A very simple Toggle Nightvision addon.

Post by YasuoProjectX »

can you re-upload the file please
Post Reply

Return to “Gameplay Mods”