(final version) KOPFLOS: 5 map episode

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Skelegant
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(final version) KOPFLOS: 5 map episode

Post by Skelegant »


KOPFLOS
Image

Download links:
Main file: http://www.mediafire.com/file/lb99xeed9 ... OPFLOS.wad
Maps: http://www.mediafire.com/file/akfptydsc ... _maps1.wad

:!: 5 maps of zombies, puzzles and arcade-style, linear gameplay (plus a few secrets)
:!: New monsters, weapons and at least one new texture.
:!: Heavy metal/thrash soundtrack sampled from Havok, Suicidal Angels, and others.
:!: New ending screen
:!: Way too many GLDEF lights

Story:
The UAC captured an extinct, skull-shaped comet in Mars' orbit, turning it into a new moon, and have built a research facility/military base on it. Exactly what they were researching was kept top secret, and nobody was allowed on or off the moon, until one day when a distress signal was received from the research lab.
You have been dispatched to the moon to investigate the signal, and authorized to kick ass.

Screenshots:
Spoiler:
E1M3 playthrough:


More download links:
Main file: http://www.mediafire.com/file/lb99xeed9 ... OPFLOS.wad
Maps: http://www.mediafire.com/file/akfptydsc ... _maps1.wad

Credits:
Spoiler:
Last edited by Skelegant on Sat Oct 29, 2016 4:07 am, edited 8 times in total.
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HannesH
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Re: KOPFLOS: Full episode

Post by HannesH »

German Language for the win.
Still better than the usage in Evangelion .
But Still sounds good man .
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YukesVonFaust
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Re: KOPFLOS: Full episode

Post by YukesVonFaust »

Played the whole Kopflos episode. All i can say is... wow.
just freaking wow.
the ending is great though, maybe i could fight that headless marine in the sequel (if only)...
This might be the most metal Doom episode ever made. cheers, man!
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Xaser
 
 
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Re: KOPFLOS: Full episode

Post by Xaser »

In keeping with the monster sprite theme, shouldn't cacodemons be invisible? :P
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Gabbuz85
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Re: KOPFLOS: Full episode

Post by Gabbuz85 »

is compatible with others weapon's mods?
Gez
 
 
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Re: KOPFLOS: Full episode

Post by Gez »

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Re: KOPFLOS: Full episode

Post by chronoteeth »

i do wish the rest of the stock weapons were changed, but besides that you did a fab job!
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Re: KOPFLOS: Full episode

Post by Skelegant »

YukesVonFaust wrote:maybe i could fight that headless marine in the sequel (if only)...
That's the plan :wink:
Xaser wrote:In keeping with the monster sprite theme, shouldn't cacodemons be invisible? :P
Spoiler:
Gabbuz85 wrote:is compatible with others weapon's mods?
Not really, as it'll break the gameplay, but you're welcome to try
chronoteeth wrote:i do wish the rest of the stock weapons were changed
I'm working on it (as well as new gore effects and stuff)
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Ed the Bat
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Re: KOPFLOS: Full episode

Post by Ed the Bat »

Skelegant wrote:
Gabbuz85 wrote:is compatible with others weapon's mods?
Not really, as it'll break the gameplay, but you're welcome to try
Not as long as there's a KEYCONF lump using clearplayerclasses. There's a reason that's been deprecated for over six years. And why I don't play mods that use KEYCONF for that.
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Re: KOPFLOS: Full episode

Post by Captain J »

Looks beautiful without losing my head, gotta try this soon!
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Re: KOPFLOS: Full episode

Post by Skelegant »

Ed the Bat wrote: Not as long as there's a KEYCONF lump using clearplayerclasses. There's a reason that's been deprecated for over six years. And why I don't play mods that use KEYCONF for that.
Thanks for bringing that to my attention, I've replaced it with a gameinfo thingy.
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Re: KOPFLOS: Full episode

Post by Ed the Bat »

This makes me very happy. Thank you. :)
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EffinghamHuffnagel
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Re: KOPFLOS: Full episode

Post by EffinghamHuffnagel »

Very odd and very fun!

Three things:
1. Can it still be considered a "Full" episode if there is no E1M6?
2. Since you have Decorate monsters, I would've thought the Beheaded Kamikaze would be a perfect fit for this. Next episode?
3. Speaking of the Beheaded Kamikaze, how does a creature without a head actually make sounds?

Nicely done!
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Re: KOPFLOS: Full episode

Post by Captain J »

EffinghamHuffnagel wrote:3. Speaking of the Beheaded Kamikaze, how does a creature without a head actually make sounds?
Serious sam wiki says wrote:the scream produced by the LCU(Life Control Unit)'s basic vocal synthesizer, Kamikazes can both confuse and instill fear in enemy forces.
IMO, it's just for some serious fun.
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Re: KOPFLOS: Full episode

Post by Skelegant »

EffinghamHuffnagel wrote:1. Can it still be considered a "Full" episode if there is no E1M6?
Probably not, but it sounds cooler than "a bunch of maps or something" :D
EffinghamHuffnagel wrote:2. Since you have Decorate monsters, I would've thought the Beheaded Kamikaze would be a perfect fit for this. Next episode?
I considered adding them, but wasn't sure how to fit them in with the story. I'll see if they'll fit in the next episode (I'm planning on doing an egypty stage so they should fit well in there)
EffinghamHuffnagel wrote:3. Speaking of the Beheaded Kamikaze, how does a creature without a head actually make sounds?
The same way skeletons scream and sharks roar: Horror movie logic :D
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