Samsara - 0.3666 - World Tour

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Re: Samsara - 0.355 - ACS: I Don't Know What "HoloDuke" Is

Postby Dynamo » Mon Oct 10, 2016 8:15 am

not sure if this has been pointed out before, but it appears that samsara_pistolammo is broken with the duke pistol, at least when using dukekit.pk3. just figured I'd point that out
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Re: Samsara - 0.355 - ACS: I Don't Know What "HoloDuke" Is

Postby Kinsie » Mon Oct 10, 2016 8:26 am

Dynamo wrote:not sure if this has been pointed out before, but it appears that samsara_pistolammo is broken with the duke pistol, at least when using dukekit.pk3. just figured I'd point that out
Thanks for the report, I can replicate the issue and I'll look further.

I don't know what the hell dukekit.pk3 is, though, and reporting bugs that happen with third-party mods doesn't help me. I can't control what mods do to Samsara. I can barely control what Samsara does to itself!

EDIT: what the unholy fuck is this duke pistol code doing
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Re: Samsara - 0.355 - ACS: I Don't Know What "HoloDuke" Is

Postby Deviluke Roy » Mon Oct 10, 2016 8:51 am

Dynamo wrote:not sure if this has been pointed out before, but it appears that samsara_pistolammo is broken with the duke pistol, at least when using dukekit.pk3. just figured I'd point that out

Excuse me, but what exactly is dukekit.pk3?
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Re: Samsara - 0.355 - ACS: I Don't Know What "HoloDuke" Is

Postby 4thcharacter » Mon Oct 10, 2016 9:47 am

I just want to tell that the Gauntlets of the Necromancer wouldn't come up if you're going spectral in Strife until you turn off the item.
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Re: Samsara - 0.355 - ACS: I Don't Know What "HoloDuke" Is

Postby Dynamo » Mon Oct 10, 2016 1:27 pm

DukeKit.pk3 is a small addition mod that adds the shrinker/expander to duke nukem, as well as the holoduke (but you added that yourself now). I haven't looked at the code so I don't know if it changes anything else, but I don't think it does. It was posted by BlackFish in this very thread a couple pages back.

another thing I would like to note is that it seems you can no longer fire and use the mighty boot at the same time. I recall you were able to do so in 0.31, and it is possible to do so in duke3d. to be honest this makes the mighty kick somewhat useless.
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Re: Samsara - 0.355 - ACS: I Don't Know What "HoloDuke" Is

Postby DoomRater » Mon Oct 10, 2016 1:55 pm

If you thought the pistol was a mess, imagine that trying to add MIGHTY BOOT to that code would have looked like before we could put alternative frames behind the weapon. Having it "work" back in the day was not a simple task though it should be much easier to do now in ZDoom.
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Re: Samsara - 0.355 - ACS: I Don't Know What "HoloDuke" Is

Postby Kinsie » Mon Oct 10, 2016 10:10 pm

Dynamo wrote:another thing I would like to note is that it seems you can no longer fire and use the mighty boot at the same time. I recall you were able to do so in 0.31, and it is possible to do so in duke3d. to be honest this makes the mighty kick somewhat useless.
Works for me here.
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Re: Samsara - 0.355 - ACS: I Don't Know What "HoloDuke" Is

Postby ijon » Tue Oct 11, 2016 2:01 am

DoomRater wrote:If you thought the pistol was a mess, imagine that trying to add MIGHTY BOOT to that code would have looked like before we could put alternative frames behind the weapon. Having it "work" back in the day was not a simple task though it should be much easier to do now in ZDoom.

that's exactly what scroton did, at zdoom 2.3.1 compatibility

why do you think it's such a mess

edit: future revelations have discovered that the code might've just been made in a drug-fueled haze
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Re: Samsara - 0.3666 - World Tour

Postby Kinsie » Wed Oct 12, 2016 3:30 pm

Hello! It's been a while, hasn't it? Samsara v0.3666 is now available.

This update adds some polish here and there, as well as fixing some bugs from the previous versions that, honestly, I should have fixed earlier. And probably would have, if anybody still played this online instead of Brutal Complex Whodunnit or whatever.

YOUR CHANGELOG:
Spoiler:
As always, feel free to post bug reports and suggestions!
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Re: Samsara - 0.3666 - World Tour

Postby Zhs2 » Wed Oct 12, 2016 4:25 pm

Postal Dude in Samsara when
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Re: Samsara - 0.3666 - World Tour

Postby JohnnyTheWolf » Wed Oct 12, 2016 6:45 pm

Can we expect Jon St. John's re-recorded lines from World Tour in a future release?
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Re: Samsara - 0.3666 - World Tour

Postby Kinsie » Wed Oct 12, 2016 9:09 pm

Zhs2 wrote:Postal Dude in Samsara when
Zandronum doesn't handle pee particles so good.
JohnnyTheWolf wrote:Can we expect Jon St. John's re-recorded lines from World Tour in a future release?
I added the re-recorded "Cool" as a seperate line (with some slight editing so it's shorter). I don't see myself adding any more.
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Re: Samsara - 0.3666 - World Tour

Postby EddieMann » Thu Oct 13, 2016 4:56 am

Kinsie wrote:
Zhs2 wrote:Postal Dude in Samsara when
Zandronum doesn't handle pee particles so good.
JohnnyTheWolf wrote:Can we expect Jon St. John's re-recorded lines from World Tour in a future release?
I added the re-recorded "Cool" as a seperate line (with some slight editing so it's shorter). I don't see myself adding any more.

That's fine, you can omit the pee.
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Re: Samsara - 0.3666 - World Tour

Postby JohnnyTheWolf » Thu Oct 13, 2016 6:17 am

Kinsie wrote:I added the re-recorded "Cool" as a seperate line (with some slight editing so it's shorter). I don't see myself adding any more.


Not even to replace the low-quality clips? This way, you will not have to deliberately downgrade the audio quality of those from DNF and other sources.
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Re: Samsara - 0.3666 - World Tour

Postby Silentdarkness12 » Thu Oct 13, 2016 6:26 am

I like the classic Duke lines, guys.

Some people think that the 20th world-tour-versary Duke talk lines are a bit cringy. Doesn't quite stack up.

If you do add the rest, i'd much rather get a seperate addon or CVAR for that.
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