Crossfire ~ v0.81 (5/1/2019)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Yutrzenika
- Posts: 112
- Joined: Thu Aug 15, 2013 8:45 pm
Re: [WIP] Crossfire - Alpha 7 (9/8) released | NG+ bonuses?
Any chance of a new version in the near future?
- rollingcrow
- Posts: 733
- Joined: Tue Mar 02, 2010 8:30 pm
- Graphics Processor: nVidia with Vulkan support
Re: Crossfire - Maintenance update (9/30/14)
I've been a bit busy lately, so an update likely won't be happening for awhile.
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The latest dev builds do not work with this mod. Please download the following: http://www.mediafire.com/download/wb2va ... ha+7r2.pk3
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The latest dev builds do not work with this mod. Please download the following: http://www.mediafire.com/download/wb2va ... ha+7r2.pk3
Re: Crossfire - Maintenance update (9/30/14)
VERY nice. I noticed a big Metal Gear influence. The way the health bar looks, the healing and menu sounds, the patriot gun, etc.
Any plans to add in a FAMAS, or even genome soldier looking enemies?
Any plans to add in a FAMAS, or even genome soldier looking enemies?
Re: Crossfire - Maintenance update (9/30/14)
is this mod dead or still on progress?
NOTE: my bad I didn't see what author said... sorry for the question
NOTE: my bad I didn't see what author said... sorry for the question
- wildweasel
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Re: Crossfire - Maintenance update (9/30/14)
I wouldn't mind seeing this mod worked on again, but please understand that you've just bumped a three-year-old thread.
Re: Crossfire - Maintenance update (9/30/14)
Whoops, so sorry about that. I saw "October 7th" and didn't realize it said 2013. Was so excited when I saw gameplay I didn't pay much attention to the date.wildweasel wrote:I wouldn't mind seeing this mod worked on again, but please understand that you've just bumped a three-year-old thread.
- Dr_Cosmobyte
- Posts: 2755
- Joined: Thu Jun 04, 2015 9:07 pm
- Location: Killing spiders.
Re: Crossfire - Maintenance update (9/30/14)
I apologize for re-bumping this thread, but the perk system won't work with latest versions of LZDoom and GZDoom. I couldn't register the crashlog, but it pretty sure is related to the ACS, as the "perk weapon" has simple commands and relies on ACS to work.
I wasn't about to resurrect it, but Se7eNytes has logged recently, so he might consider taking a look at the issue.
Users should use versions prior to 3.5 to fully play it. If mods want they can freely move this post to "useless bumps".
I wasn't about to resurrect it, but Se7eNytes has logged recently, so he might consider taking a look at the issue.
Users should use versions prior to 3.5 to fully play it. If mods want they can freely move this post to "useless bumps".
- wildweasel
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Re: Crossfire - Maintenance update (9/30/14)
I'd consider this a useful bump, personally. Hopefully it can be fixed.GAA1992 wrote:Users should use versions prior to 3.5 to fully play it. If mods want they can freely move this post to "useless bumps".
Re: Crossfire - Maintenance update (9/30/14)
This is luckily the exact same thing that I had been helping people fix. It's literally just changing a 0 to a 1 here. I'll get in touch with Se7eNytes if I can to either upload a fixed version or get permission to do so myself. Thanks for bringing this one to my attention.
For the time being, if anyone would like to fix it on their own side, in the crossfire pk3, go to Actors/weapons/perkgun.txt, and in the Deselect state, change...
"TNT1 A 0 A_TakeInventory("PerkMenu", 1)" to "TNT1 A 1 A_TakeInventory("PerkMenu", 1)"
Simple and easy fix.
For the time being, if anyone would like to fix it on their own side, in the crossfire pk3, go to Actors/weapons/perkgun.txt, and in the Deselect state, change...
"TNT1 A 0 A_TakeInventory("PerkMenu", 1)" to "TNT1 A 1 A_TakeInventory("PerkMenu", 1)"
Simple and easy fix.
- Ribo Zurai
- Posts: 872
- Joined: Fri Jul 03, 2009 1:47 pm
Re: Crossfire - Maintenance update (9/30/14)
I bloody love you. I've been wanting to replay this wad so badly but that crash was stopping me from doing so. Thank you very much!Somagu wrote: For the time being, if anyone would like to fix it on their own side, in the crossfire pk3, go to Actors/weapons/perkgun.txt, and in the Deselect state, change...
"TNT1 A 0 A_TakeInventory("PerkMenu", 1)" to "TNT1 A 1 A_TakeInventory("PerkMenu", 1)"
Simple and easy fix.
- Captain J
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Re: Crossfire - Maintenance update (9/30/14)
Maybe the Author is absent for so long, that doesn't mean we cannot improve the mod in any way. Thanks for the help, Somagu!
- rollingcrow
- Posts: 733
- Joined: Tue Mar 02, 2010 8:30 pm
- Graphics Processor: nVidia with Vulkan support
Re: Crossfire ~ [v0.80 - 4/29/2019]
Hey all, been awhile. Here's an update with a bunch of fixes like not crashing when switching out of the perk weapon (thanks Somagu!) and some degree of widescreen friendliness!
Download v0.80 here!
Changes:
Download v0.80 here!
Changes:
Code: Select all
- Change: Agility perks require certain amounts of vigor instead of stamina
- Change: Auto shotgun magazine out sound replaced
- Change: Increased stamina and vigor usage when sprinting
- Change: Low health desaturation script made much less ugly
- Change: Perks can no longer be bought with the inventory keys
- Change: Weapons have offset interpolation during certain states
- Fixed: Archon mini fireball trails now fade out at the correct speed
- Fixed: Blood no longer pains enemies
- Fixed: Bloody screen and vignette works in more resolutions (4:3, 16:9, 16:10, 17:10, non-arbitrary window size)
- Fixed: Explosive barrels no longer have infinite vertical range for recieving splash damage
- Fixed: Holding melee between maps no longer leaves the player stuck in melee state
- Fixed: Patriot now has bright frames while firing
- Fixed: Pistol laser sight no longer spawns particles
- Fixed: Switching away from the perk menu no longer causes a VM abort
- Removed: "Autocorrect" console aliases
- Removed: MAP30 music replacement
- Removed: Outdated MENUDEF
- Removed: Unused nashblud.acs
- Captain J
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Re: Crossfire ~ [v0.80 - 4/29/2019]
SPEAK OF THE DEVIL! You're here, You are really back!! That's amazing and great to hear. And nice to see this mod is Alive once more. How have you been?
- Dr_Cosmobyte
- Posts: 2755
- Joined: Thu Jun 04, 2015 9:07 pm
- Location: Killing spiders.
Re: Crossfire ~ [v0.80 - 4/29/2019]
OH GOD OH GOD OH GOD
- YukesVonFaust
- Posts: 1342
- Joined: Mon Feb 09, 2015 9:00 am
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Re: Crossfire ~ [v0.80 - 4/29/2019]
GUESS WHO'S BACK FROM THE DEAD