Projectile Propositon 1.2 - Geztdoom

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YukiHerz
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Re: Projectile Propositon 1.1 HOTFIX - Arachno-WHAT?

Post by YukiHerz »

rename your player actor class to something else (like "SimpletonPlayer"), then make a new MAPINFO GameInfo Definition (or edit it if you already have one) with the following line:

Code: Select all

GameInfo
{
PlayerClasses = "SimpletonPlayer"
}
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simpletonnn
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Re: Projectile Propositon 1.1 HOTFIX - Arachno-WHAT?

Post by simpletonnn »

HazeBandicoot wrote:rename your player actor class to something else (like "SimpletonPlayer"), then make a new MAPINFO GameInfo Definition (or edit it if you already have one) with the following line:

Code: Select all

GameInfo
{
PlayerClasses = "SimpletonPlayer"
}

Code: Select all

Script error, "GAMEINFO" line 2:
Expected '=' but got '{' instead.
???
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Tapwave
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Re: Projectile Propositon 1.1 HOTFIX - Arachno-WHAT?

Post by Tapwave »

HazeBandicoot wrote:make a new MAPINFO
GAMEINFO is a wholly different lump. That gameinfo code you've been shown goes in MAPINFO.
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simpletonnn
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Re: Projectile Propositon 1.1 HOTFIX - Arachno-WHAT?

Post by simpletonnn »

I've been trying to get this to work but it just won't

Code: Select all

GAMEINFO
{
	PlayerClasses = "ProjPlayer"
}
This is all there is in the MAPINFO, and I can't figure out how to get it to work
I NEED HELP
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YukiHerz
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Re: Projectile Propositon 1.1 HOTFIX - Arachno-WHAT?

Post by YukiHerz »

What kind of "Does not work" are we talking about?
Is there any error code?
Are you sure your player class is called ProjPlayer?
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EffinghamHuffnagel
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Re: Projectile Propositon 1.1 HOTFIX - Arachno-WHAT?

Post by EffinghamHuffnagel »

Your MAPINFO may define PlayerClasses as ProjPlayer, but your DECORATE still has it defined as DoomPlayer. Change DoomPlayer to ProjPlayer. If that still doesn't work, Change the definition to

ACTOR ProjPlayer : DoomPlayer replaces DoomPlayer

That should do it.
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simpletonnn
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Re: Projectile Propositon 1.1 - Double DoomPlayer

Post by simpletonnn »

EffinghamHuffnagel wrote: ACTOR ProjPlayer : DoomPlayer replaces DoomPlayer
oh shit i just remembered it was still registered as a regular PlayerPawn
Edit: for some reason nothing is working, the playertype never loads in the game
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simpletonnn
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Re: Projectile Propositon 1.1 - Double DoomPlayer

Post by simpletonnn »

i would post a useful bump/update but i cant because i'm stuck with this goddamn DoomPlayer bullshit that i am hopeless to find the fix to
i've tried using inheritance, GAMEINFO lumps, and a bunch of other methods of replacing DoomPlayer but NOTHING IS WORKING
i've been searching for like weeks for someone that can finally tell me what i'm doing wrong with this and how to fix it but nothing yet
:(
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Gutawer
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Re: Projectile Propositon 1.1 - Double DoomPlayer

Post by Gutawer »

Maybe you could try uploading the wad that's having the issues?
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simpletonnn
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Re: Projectile Propositon 1.1 - Double DoomPlayer

Post by simpletonnn »

Gutawer wrote:Maybe you could try uploading the wad that's having the issues?
it's the mod itself, i've only been trying things on version 1.1
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Gezzdt
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Re: Projectile Propositon 1.1 - Double DoomPlayer

Post by Gezzdt »

I downloaded your Projectile1.1.pk3, opened it and created a MAPINFO file.
Then wrote this Code into it:

Code: Select all

gameinfo
{
    playerclasses = "ProjPlayer"
}
And changed in DECORATE:

Code: Select all

ACTOR Doomplayer : PlayerPawn 
to 
ACTOR ProjPlayer : Doomplayer
saved everything and loaded it up. I could pickup the FireballRifle and switch between weapons with the mousewheel.
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simpletonnn
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Re: Projectile Propositon 1.1 - Double DoomPlayer

Post by simpletonnn »

but did the jump height work correctly?
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Gezzdt
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Re: Projectile Propositon 1.1 - Double DoomPlayer

Post by Gezzdt »

Yes, i could jump higher as normal, over imp fireballs for example.
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simpletonnn
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Re: Projectile Propositon 1.1 - Double DoomPlayer

Post by simpletonnn »

Gezzdt wrote:Yes, i could jump higher as normal, over imp fireballs for example.
THANK YOU
the OP has been updated! :)
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