Spoiler:Code: Select all
***********SYSTEM INFO*********** OS: Microsoft Windows 10 Home GPU: NVIDIA GeForce GTX 780 GZDB: R2713 ********EXCEPTION DETAILS******** Object reference not set to an instance of an object. at CodeImp.DoomBuilder.Rendering.D3DDevice.SetupSettings() in x:\Source\Core\Rendering\D3DDevice.cs:line 199 at CodeImp.DoomBuilder.Rendering.D3DDevice.Reset() in x:\Source\Core\Rendering\D3DDevice.cs:line 411 at CodeImp.DoomBuilder.Windows.MainForm.redrawtimer_Tick(Object sender, EventArgs e) in x:\Source\Core\Windows\MainForm.cs:line 1054 at System.Windows.Forms.Timer.OnTick(EventArgs e) at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
GZDoom Builder 2.3
Re: GZDoom Builder 2.3
New crash while saving or opening map:
Spoiler:
Re: GZDoom Builder 2.3
Can you provide that map?
Re: GZDoom Builder 2.3
it only happened once, and I'm actually not sure which of the maps it was - as I currently work on 4 different maps 
Re: GZDoom Builder 2.3
Try upgrading/downgrading your video drivers. It seems that recently a lot of people with GTX 7xx had cryptic DirectX-related problems with GZDB (at least 3), while others don't have the problem (mine works just fine on 950).
Re: GZDoom Builder 2.3
Is this an OS-specific behaviour? On my end I can't change action argument tag values using mousewheel, unless I click in the value area first (and then it works as intended).camaxide wrote:If however for saving time you only hover over the Sector Tag value and scroll, then the number value changes graphically, but when you OK the change is not saved as if you first clicked the number.
You had already requested this. I had already refused to add this.camaxide wrote:when scrolling you can only scroll to a number already in the list - which becomes a problem when making the trigger before making the triggered (cant scroll to a non-existing value, so then you have to manually enter your 3 digit number)
Last edited by MaxED on Mon Oct 03, 2016 10:53 am, edited 1 time in total.
Re: GZDoom Builder 2.3
I'm not sure if it's OS related, I'm using windows 10, 64 bit with the newest update.
Gpu drivers are also the newest.
Gpu drivers are also the newest.
Re: GZDoom Builder 2.3
Downgrade GPU drivers to the previous version then (or better to something of previous month or so).
Newest isn't always best, I remember how MS utterly broke DirectDraw under 16:9 resolutions (but not 4:3), and it stayed that way for a month...
Newest isn't always best, I remember how MS utterly broke DirectDraw under 16:9 resolutions (but not 4:3), and it stayed that way for a month...
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Re: GZDoom Builder 2.3
That's interesting. In my case it works both ways, hover and mousewheel and click then mousewheelMaxED wrote:Is this an OS-specific behaviour? On my end I can't change action argument tag values using mousewheel, unless I click in the value area first (and then it works as intended).
Re: GZDoom Builder 2.3
I guess that's a Windows 10 thing then. Can't fix, because I'm still using Windows 7 and have no desire to upgrade to anything newer.
Re: GZDoom Builder 2.3
Is that why background for all new forms is WHITE? I thought this is because you are using windows 10 and can't see the difference...
Re: GZDoom Builder 2.3
I love the new ambient sounds radius display, however - it blends in with the ambient light radius. Would it be possible to have different color on those?
It could even be nice if those two were also inside the appearance Colors - to display our own color to match with the custom linedef action colors we make.
It could even be nice if those two were also inside the appearance Colors - to display our own color to match with the custom linedef action colors we make.
Re: GZDoom Builder 2.3
Light radii are drawn using light color, ambient sounds radii are drawn using thing category color. Also rendering of each of those can be toggled separately.
Re: GZDoom Builder 2.3
So, after I updated yesterday (I think I was using an outdated version by 3 or 4 updates), GzDoom Builder stopped recognizing my DECORATE lumps, even if it displays the Errors and Warnings window during map initialization. I'm loading my resources from a directory and everything was running fine before this update.
Re: GZDoom Builder 2.3
What errors or warnings does it display?Pedro vc wrote:even if it displays the Errors and Warnings window during map initialization.