But whyyyyyyy?Arctangent wrote:I feel like you're being willfully oblivious over the fact that we want the option for monster fall damage akin to that the player experiences, so that it'd trigger on falls that aren't obscene and therefore has reason to deal less-than-telefrag damage.
A monster isn't a player. Who cares if something isn't fair to the monster?
Let's take a concrete example.

If I push one of these jerks in the lava, is the ~~~gameplay experience~~~ improved by them wandering around uselessly on the bottom?
An imp falls from the castle wall, bridge, canyon, okay, that imp is no longer an obstacle. It has been defeated.