- Q2projncases.png (4 KiB) Viewed 1464 times
[SPRITES] Spriting Carnival!!
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: [SPRITES] Spriting Carnival!!
Just made the empty casing and projectile sprites out of Quake 2 Ammo icons cuz why not.
- Carbine Dioxide
- Posts: 1927
- Joined: Thu Jun 12, 2014 3:16 pm
- Location: Anywhere.
Re: [SPRITES] Spriting Carnival!!
I'll do a different bottom for the normal fire stand, cause I like the bottom on this one better.
He can't talk, but the skulls at the bottom can, so he envy's them, but he can scream through the fire coming out of his noggin... or something. I can't explain my thought process any better than that.
He can't talk, but the skulls at the bottom can, so he envy's them, but he can scream through the fire coming out of his noggin... or something. I can't explain my thought process any better than that.
- Attachments
-
- HRGigerGreenTorch.png (2.11 KiB) Viewed 1455 times
- Cryomundus
- Posts: 497
- Joined: Thu Oct 31, 2013 12:33 pm
Re: [SPRITES] Spriting Carnival!!
Hey remember when I did that bunch of edits for the drone I posted awhile ago? Well, it's on R667 now. It also got a few improvements since I last posted so it looks a tiny bit better. So uh, yeah, if you want it go grab it from there!
-
- Posts: 66
- Joined: Sat Jan 09, 2016 8:11 pm
- Location: Santiago, Chile
Re: [SPRITES] Spriting Carnival!!
This looks really good, could i use these sprites for a mod? I will give you creditsCaptain J wrote:Just made the empty casing and projectile sprites out of Quake 2 Ammo icons cuz why not.
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: [SPRITES] Spriting Carnival!!
Credit me and it's all yours!
Re: [SPRITES] Spriting Carnival!!
I cleaned up Doomguys face and touched him up a bit. Also made him look a bit younger. Quite pleased with the rotated headshots. I always thought the default eyes looked weird. Are they Blue, Grey or brown?... Anyways here you go
Re: [SPRITES] Spriting Carnival!!
Graaicko wrote:I cleaned up Doomguys face and touched him up a bit. Also made him look a bit younger. Quite pleased with the rotated headshots. I always thought the default eyes looked weird. Are they Blue, Grey or brown?... Anyways here you go
How to have more face states? Theres like blue, gold and red eyes. Is there a code for additional face states?
Re: [SPRITES] Spriting Carnival!!
No. You could code in additional states though. I just added 4 different colors to give the modder a choice of which one they would like to use.nakkemake wrote:Graaicko wrote:I cleaned up Doomguys face and touched him up a bit. Also made him look a bit younger. Quite pleased with the rotated headshots. I always thought the default eyes looked weird. Are they Blue, Grey or brown?... Anyways here you go
How to have more face states? Theres like blue, gold and red eyes. Is there a code for additional face states?
- Carbine Dioxide
- Posts: 1927
- Joined: Thu Jun 12, 2014 3:16 pm
- Location: Anywhere.
Re: [SPRITES] Spriting Carnival!!
The green torch is complete. I also have a second version of the red/normal torch.
- Attachments
-
- HRGigerWorkingTorchV3.png (5.3 KiB) Viewed 1032 times
-
- HRGigerGreenTorchComplete.png (5.75 KiB) Viewed 1041 times
Re: [SPRITES] Spriting Carnival!!
must to finish this...
- Evilfish6666
- Posts: 66
- Joined: Mon Mar 11, 2013 7:59 am
Re: [SPRITES] Spriting Carnival!!
Absolutely loving this HR Giger themed stuff, Ironically I've got his Necronomicon book sitting like 4ft away on my shelf as I write this.Carbine Dioxide wrote:The green torch is complete. I also have a second version of the red/normal torch.
These totally fit his type of style and are so impressive given the constraints of Doom sprites.
Awesome work.
Nice! I tried to give him beard stubble from the PS1 Art once, never did finish that...Graaicko wrote:I cleaned up Doomguys face and touched him up a bit.
- Tapwave
- Posts: 2096
- Joined: Sat Aug 20, 2011 8:54 am
- Preferred Pronouns: No Preference
- Graphics Processor: nVidia with Vulkan support
Re: [SPRITES] Spriting Carnival!!
Reminds me of BJ a bit, but you forgot the fact that his head tilts down much earlier than that, and his look-away frames are very different in each hurt section.Graaicko wrote:I cleaned up Doomguys face and touched him up a bit.
- Carbine Dioxide
- Posts: 1927
- Joined: Thu Jun 12, 2014 3:16 pm
- Location: Anywhere.
Re: [SPRITES] Spriting Carnival!!
Thanks EvilFish6666! I'm glad you like them.
Here's a weird hellish growth of some sort with a skull on the top. It could also be a candle too (that was the original idea). Blue torch now finished!
The Arachnotron I made here took way too long to make a full sheet for. It's in gray scale because it's easier to shade and see all the details that way.
Here's a weird hellish growth of some sort with a skull on the top. It could also be a candle too (that was the original idea). Blue torch now finished!
The Arachnotron I made here took way too long to make a full sheet for. It's in gray scale because it's easier to shade and see all the details that way.
- Attachments
-
- HellThisTookWayTooLong.png (2.27 KiB) Viewed 823 times
-
- HRGigerBlueTorch.png (5.21 KiB) Viewed 849 times
-
- HellishCandleStalkSkull.png (1.51 KiB) Viewed 906 times
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: [SPRITES] Spriting Carnival!!
Looks really cool, except the face on the 1st and 2nd rotation has less-details. Also it makes it somehow scary.CWolf wrote:must to finish this...
Re: [SPRITES] Spriting Carnival!!
I'm trying to make a more military pose for this nazi rifleman.Still working on the last two frames.
- Attachments
-
- Rifleman new pose by ZioMcCall.png (4.75 KiB) Viewed 694 times