From the video only the upside down perspective looked promising. Finally looks like flipping in the air. But aside from that, it did not interest me. Also, being "retro" is no excuse for not rendering arms holding your weapon. Instant immersion breaker.
scalliano wrote:leileilol wrote:
Oh by the way it's made in Unity
So is SlipstreamGX (okay, it's a bit thin on updates this weather, but what's there is as close to WipEout as is possible without a DMCA notice, and that includes Redout).
I find it depressing that the mere mention of Unity is considered a deal-breaker these days. It's a bloody good engine. Granted, it's open to abuse (from AAA houses almost as much as those other tossers TBH), but I've seen some really cool things done with it, not least of all in the fangame department.
Depends on what you mean by "as close to WipEout as is possible". SlipStream GX looks like a PC-exclusive sequel to Wipeout HD with new brands. However, I never liked the newfangled AG-glue physics that were around since Fusion. I missed the bounciness and floatiness of the crafts from before F9000-era (I am sure you know what I am talking about). For that reason I bought Wipeout 2097 a few years ago (still as awesome as back in 1996). And therefore BallisticNG is right up my alley, since this game is basically Wip3out 2, complete with
hyperthurst afterburner and minimalistic interface design. So good thing we got both of these games, huh*? And both are on the Unity! So yeah, I do not get either why Unity is so badly regarded. Hate the game not the engine, I guess.
*Do not forget about Formula Fusion (albeit physics model in FF also does not excite me)