Surreal Killer (Monster/Weapon WIP)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
ImpieTwo
Posts: 912
Joined: Sun Aug 16, 2015 11:52 pm

Surreal Killer (Monster/Weapon WIP)

Post by ImpieTwo »

Image

DOWNLOAD

For GZDoom.

Image

- New guns! Play a four-armed babe with an attitude and an unusual way of handling firearms!
- New monsters! Self-replicating slimes! Perverted monkey-men! Curly Howard!
- New powerups! Absorb the awesome power of Steven Seagal! Summon 6 goofy allies that may or may not be useful!

Last edited by ImpieTwo on Thu Apr 06, 2017 3:27 pm, edited 1 time in total.
User avatar
Skelegant
Posts: 1436
Joined: Sun Aug 03, 2014 2:38 am
Preferred Pronouns: She/Her
Location: All over the walls and floor of E2M8

Re: Surreal Killer (Monster/Weapon WIP)

Post by Skelegant »

This is truly a thing of beauty :D
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: Surreal Killer (Monster/Weapon WIP)

Post by Captain J »

Looks promising, and never seen those sprites before in doom mods! Gotta try out and prepare my thoughts!

And just played for few minutes, very promising and is she has four arms? That's really hilarious and unique style this mod has! Nice work!
Spoiler: And here come dat gripes
So that's all about it. This is one funky space time fun wad i ever played! :D And gotta love the funkybot8000's groove-move, too!
User avatar
mekanchest
Posts: 38
Joined: Tue Mar 15, 2016 5:34 pm

Re: Surreal Killer (Monster/Weapon WIP)

Post by mekanchest »

Hey I played your mod and its very cool :3, that bizarre but cartoony and challenge mod, a person with 4 arms, original idea for a mod :D
btw I made my own version of the protagonist
Image I made after I saw the video of surreal killer with wooo3.
keep going with your mods :)
btw Im only made one frame.
User avatar
Wivicer
Posts: 367
Joined: Sat Jul 27, 2013 4:39 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: Surreal Killer (Monster/Weapon WIP)

Post by Wivicer »

Just imagine how much hand-eye coordination wielding two revolvers like that would take.
ImpieTwo
Posts: 912
Joined: Sun Aug 16, 2015 11:52 pm

Re: Surreal Killer (Monster/Weapon WIP)

Post by ImpieTwo »

mekanchest wrote:Hey I played your mod and its very cool :3, that bizarre but cartoony and challenge mod, a person with 4 arms, original idea for a mod :D
btw I made my own version of the protagonist
Image I made after I saw the video of surreal killer with wooo3.
keep going with your mods :)
btw Im only made one frame.
That still looks awesome for one frame. You should finish it when you get the chance.

I couldn't think of a good altfire for the camera, and I couldn't get the disco cannon's altfire to work properly. If I think of new ones I'll add them, but sadly at the moment they gotta do without. I also left the small explosion sprite for the shotgun missile 'cos the explosion itself doesn't do as much damage as a regular rocket...though I guess it could be a TAD bigger, in hindsight.
User avatar
Dr_Cosmobyte
Posts: 2800
Joined: Thu Jun 04, 2015 9:07 pm
Preferred Pronouns: He/Him
Location: Killing spiders.

Re: Surreal Killer (Monster/Weapon WIP)

Post by Dr_Cosmobyte »

I found this wonderful only by watching it's gameplay. Gotta play now.

But, my only nitpick is using of quake 2 sounds. Other than that, seems awesome! As soon as i play it, i'll bring a better feedback :)

EDIT: Okay, i haven't opened the file on slade yet, but i've got some feedback and questions so far:

- What does Universal remote primary fire do?

- There's too much flickering on animations. I know it's too little time since it's up, i'm just noting that some animations blink on screen when they could use some offsets. Tron discs, both shotguns, peacemaker(s)...

- Punching has no sounds.

- Colt Peacemaker standard fire is kinda slow; Western altfire of course fires it faster. But that same secondary leaves revolver frames smoother than primary fire. So my suggestion (that would apply to the shotgun as well) is to speed up just a bit for the sake of smoothening and add some ticks before refire to leave it on the original.

That or even adding a +WEAPON.NOAUTOFIRE to leave the trigger on player's hands. Makes things more fast paced, in my opinion.

- Peacemaker(2) alternate fire flickers the hand(s) as well. Maybe a single sprite of a lowering hand would do it.

- Do you plan to add reloads?

- Do you plan to add custom ammo boxes?

That's all for now, i think. Can i work on a edited version and post it here, if possible? I'm really liking this game, it has a great potential. :)

P.S.: The baby milk sound is from a Super Nintendo game. I just can't remember which. Is it from some Donkey Kong game?

keep the great job!!! :)
ImpieTwo
Posts: 912
Joined: Sun Aug 16, 2015 11:52 pm

Re: Surreal Killer (Monster/Weapon WIP)

Post by ImpieTwo »

UPDATE: Version 1.2 fixes a few things, such as enlarging the shotgun rocket blast sprite a bit, missing hud face frames, etc. Also added the Skulltag TimeSphere and an "secret" enemy that drops the extra revolver.
GAA1992 wrote: - What does Universal remote primary fire do?
The manual explains. It activates shootable walls/switches.
GAA1992 wrote: - There's too much flickering on animations. I know it's too little time since it's up, i'm just noting that some animations blink on screen when they could use some offsets. Tron discs, both shotguns, peacemaker(s)...
- Peacemaker(2) alternate fire flickers the hand(s) as well. Maybe a single sprite of a lowering hand would do it.
Are you playing in GZdoom? If you use it in other source ports you're bound to have glitches, I think.
GAA1992 wrote: - Punching has no sounds.
You mean on impact? They should make the standard impact sound.
GAA1992 wrote: - Colt Peacemaker standard fire is kinda slow; Western altfire of course fires it faster. But that same secondary leaves revolver frames smoother than primary fire. So my suggestion (that would apply to the shotgun as well) is to speed up just a bit for the sake of smoothening and add some ticks before refire to leave it on the original.
Well, it's supposed to be slow since it's a single-fire revolver with a lot of accuracy and power. The slow fire rate is the tradeoff; likewise, the alt fire trades accuracy for speed.
GAA1992 wrote: - Do you plan to add reloads?
- Do you plan to add custom ammo boxes?
Nah, I'm going old school with this one.
GAA1992 wrote: That's all for now, i think. Can i work on a edited version and post it here, if possible? I'm really liking this game, it has a great potential. :)
I'd prefer not, although at some point I might start a thread to make a community megawad to go along with it. If it proves popular enough, anyway.
GAA1992 wrote: P.S.: The baby milk sound is from a Super Nintendo game. I just can't remember which. Is it from some Donkey Kong game?
It's one of several sound effects used in Three Stooges shorts when the Stooges drink from a bottle. I used a lot of Stooges sound clips in the mod. See also: the ghostly sounds of the Boogedyman, the annoying sounds of the Jersey Devils, and of course the Mosh Family's Curly noises.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: Surreal Killer (Monster/Weapon WIP)

Post by Captain J »

EDITING AGIAN I'M SO DUMB: Yes, her 3rd person sprite has four arms. But not much accurate as title screen ones; she's not tanned nor looks like it.
Last edited by Captain J on Tue Sep 20, 2016 2:32 am, edited 2 times in total.
User avatar
mekanchest
Posts: 38
Joined: Tue Mar 15, 2016 5:34 pm

Re: Surreal Killer (Monster/Weapon WIP)

Post by mekanchest »

hey I played more your mod and its very cool :3, well look what I have done.
Image je a fan sprite art :P. well keep going with the work
ImpieTwo
Posts: 912
Joined: Sun Aug 16, 2015 11:52 pm

Re: Surreal Killer (Monster/Weapon WIP)

Post by ImpieTwo »

lol That's pretty awesome man.
User avatar
Dr_Cosmobyte
Posts: 2800
Joined: Thu Jun 04, 2015 9:07 pm
Preferred Pronouns: He/Him
Location: Killing spiders.

Re: Surreal Killer (Monster/Weapon WIP)

Post by Dr_Cosmobyte »

ImpieTwo wrote:I'd prefer not, although at some point I might start a thread to make a community megawad to go along with it. If it proves popular enough, anyway.
No problems :D

I'm keeping an eye on this! But tell me, sorry if that's too dumb: Is it an original idea? Or these characters already exist? I mean, it's very creative. Hard to see original concepts middle of many mods.
ImpieTwo
Posts: 912
Joined: Sun Aug 16, 2015 11:52 pm

Re: Surreal Killer (Monster/Weapon WIP)

Post by ImpieTwo »

The monsters, allies, and guns all come from one thing or another. I mention the sources on the credits page (the pdf credits tend to be more up-to-date).

EDIT2: Also, for a real interesting time, load up the 1 Monster wad and try it with Surreal Killer.

Last edited by ImpieTwo on Tue Sep 20, 2016 10:35 pm, edited 1 time in total.
User avatar
Gamer With Dignity
Posts: 105
Joined: Fri Aug 19, 2016 3:53 pm
Location: USA All The Way Baby!

Re: Surreal Killer (Monster/Weapon WIP)

Post by Gamer With Dignity »

I just got the reason why she has four arms lol. I dig it! Are you going to add the ability to dual wield different weapons, such as a shotgun and a pistol at the same time, like it shows in the level completion screen?
ImpieTwo
Posts: 912
Joined: Sun Aug 16, 2015 11:52 pm

Re: Surreal Killer (Monster/Weapon WIP)

Post by ImpieTwo »

Gamer With Dignity wrote:Are you going to add the ability to dual wield different weapons, such as a shotgun and a pistol at the same time, like it shows in the level completion screen?
Probably not. I don't think it'd really add much to the gameplay, and it'd be beyond my decorate abilities anyway.

Return to “Gameplay Mods”