[ECWolf] Wolfenstein Missions - First Encounter released

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Re: [ECWolf] Wolfenstein Missions - First Encounter released

Postby QuakedoomNukem Cz » Sat Sep 03, 2016 11:54 am

I actually don't have any problems with this, since I extracted only a pk3 and ran it with the dev build from August 27th. I really enjoy those maps thus far and i can't wait for 'Original Encounter' release. Great Job, Woolie.
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Re: [ECWolf] Wolfenstein Missions - First Encounter released

Postby JimpArgon » Sat Sep 03, 2016 1:41 pm

wildweasel wrote:
(For what it's worth, running Windows 8.1 here, runs fine, but I also own Wolf3D through Steam which ECWolf is designed to detect.)


I didn't have wolf3d installed... That was the issue. Lets just assume that I do not wish to keep the game installed on my Steam account. What files would I need to drag and drop into the folder for it to detect it? I am seeing .WL6 but there are multiple files that end in that. Do I need them all? Or is there one in particular that I could use?

And for the record. I am use to most Wolfenstien mods being run off Doom II. So that's why I did not know I needed Wolf3D to run this.

*Edit* I ended up just dragging all the files that ended with the appropriate .WL6 or .SOD into the directory and it works.
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Re: [ECWolf] Wolfenstein Missions - First Encounter released

Postby Woolie Wool » Mon Sep 05, 2016 7:32 pm

Updated 9/5/15 with some minor cosmetic tweaks and a reduction in difficulty of most of the Mission 2 levels to smooth out the difficulty curve.
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Re: [ECWolf] Wolfenstein Missions - First Encounter released

Postby Gifty » Mon Sep 05, 2016 8:30 pm

Fuck, I can't wait till I have the chance to play this! Mac Wolf has a special place in my heart.
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Re: [ECWolf] Wolfenstein Missions - First Encounter released

Postby Woolie Wool » Sun Sep 18, 2016 8:08 pm

Work has started on mission 3. Some early screenshots of the as yet untitled level 3-1:

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Re: [ECWolf] Wolfenstein Missions - First Encounter released

Postby Woolie Wool » Fri Sep 23, 2016 7:11 pm

More screenshots of the now completed level from last week, now titled "The Charnel House":

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Re: [ECWolf] Wolfenstein Missions - First Encounter released

Postby Wiw » Sat Nov 05, 2016 5:56 am

Not bad, not bad! Look forward to seeing it in action!
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Re: [ECWolf] Wolfenstein Missions - First Encounter released

Postby Ringman » Wed Nov 09, 2016 7:43 am

Hey that's my version of the Lost missions pipe in there! Nice to see my work get around. :)
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Re: [ECWolf] Wolfenstein Missions - First Encounter released

Postby Dude27th » Fri Nov 18, 2016 10:03 pm

Ringman wrote:Hey that's my version of the Lost missions pipe in there! Nice to see my work get around. :)

Hey ! I just wanted to say that I love your "Mutant Blobs From Uranus 3D" Mod :3:
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Re: [ECWolf] Wolfenstein Missions - First Encounter released

Postby Ringman » Mon Nov 21, 2016 9:29 am

Cool Thanks! Still working on an HD version of that. All but 1 wall is done. Enemies are 100%, Boss has all walking frames. And I still need to do the weapons, hud, title/intermission screens, a few decorations, and mostly all of the items, and any ui stuff, but its just about there. I think your work so far is pretty good!
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Re: [ECWolf] Wolfenstein Missions - First Encounter released

Postby Woolie Wool » Sat Jun 10, 2017 5:13 pm

This mod is still alive! Things are progressing slowly, but they're still progressing:

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Re: [ECWolf] Wolfenstein Missions - First Encounter released

Postby Wiw » Fri Jun 16, 2017 5:40 am

Alright! Walls moving of their own accord? I can tell I'm not going to be disappointed!
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Re: [ECWolf] Wolfenstein Missions - First Encounter released

Postby enderandrew » Wed Nov 01, 2017 12:38 pm

Is an updated version available?
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Re: [ECWolf] Wolfenstein Missions - First Encounter released

Postby Woolie Wool » Sat Jun 15, 2019 8:40 pm

A few days ago I suddenly got the urge to map again, and this level came out so good it makes me determined to finish this project. And for anyone who thinks Wolfenstein is too simple and predictable, well some of these fight setups might change your mind... :twisted:

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Re: [ECWolf] Wolfenstein Missions - First Encounter released

Postby Gadosen » Wed Jun 19, 2019 6:45 pm

Glad to see you are still working on this project
I want to play a final version of this so bad... you have no idea XD
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