Lex Safonov wrote:The latest version has a modification of PowerSlave scorpion? I see there is a part of the monsters from the PC version. A good mod, colorful effects on need only. By the way Shadow Warrior have a little bee, you can take the code and sprites from my modification, if needed.
I do believe this current version hasn't your scorpion yet, but the version i got here with me already has it, as well as the Shadow Warrior Wasp implemented
I thank you again for allowing me to use your stuff.
Someone64 wrote:I don't really like the way this mod handles ammo. Vanilla maps are made with the balance of vanilla Doom in mind so mods that take that into account more tend to be more playable on any map in terms of ammo. Playing this can really suck on maps that almost entirely rely on enemy drops while maps that have lots of shell boxes will have you too full on ammo all the time. If you really wanted to, maybe you can add options to switch ammo drops and ammo pickup buffs on and off?
I don't know how to handle ACS (the one with punching stuff was borrowed with the permission of LedIris), but the ammo stuff is my everyday struggle.
So, after playing Shut up and bleed once again i had the idea of placing random spawners for medikits and health/armor bonuses to drop some ammo as well. Barrels would then drop different stuff, such as a tertiary ammo box, let's say.
Someone64 wrote:Also. the way the pump shotgun's pumping logic is handled really irks me (probably because there is none
). It pumps after the reload of the first shell regardless of the fact that you pumped your shotgun while there was still ammo in it after the last shot you took and shooting the last shot in a shotgun still causes you to pump it despite being unnecessary. In terms of balance this encourages you to fire the shotgun until your magazine runs dry to maximize your efficiency while realistic pump behavior encourages you to reload before running dry to get faster reload time (because a lot of mods seem to have slower pump time on reloads overall than when you rely on the pump after a shot.
I must confess i haven't fixed that for pure laziness. LedIris also taught me how to handle that. Don't worry aout this for now.
Someone64 wrote:I also think in general even with proper ammo drops there should be more ammo for weapons that require more precision due to the fact that small spiders are a lot harder to hit and would cause you to waste a lot more ammo in general than you normally would shooting at normal enemies with them.
Same as first topic, so resuming, the solution to us, would to take the high chances of so many shell boxes and increasing 9mm, 762 and 44 drops.
Thanks a lot for your feedback!
Miguel371xd wrote:Wow nice.... But this work with ZDoom? v:
Hmmm, the status bar don't work with Zdoom 2.7.1, but i do believe this is an old build. Zandronum might not be supported as well (tested with 2.1.2).