Doomguy Visor Hud - NOW 4:3 COMPATIBLE
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Doomguy Visor Hud - NOW 4:3 COMPATIBLE
So i've seen some of the new visor HUDs that are out there, and i really don't like any of them. This one has been my favorite by far due to its unobtrusiveness, but it seemed to be missing several features. I decided to make my own edit based on Max Dickings version. I added numbers next to all the indicators, added a weapons bar, fixed the mugshots so they appear at the correct angle (and resized a few that were not the same dimensions as the rest), and also cleaned up some of the text so that it is easier to read. Unfortunately, this works with gzdoom only, and currently only supports 16:9 aspect ratios. I probably won't end up making in work in 4:3 or 16:10, but feel free to download it and edit it your self if you wish. I will post a screenshot shortly. Let me know what you think.
http://www.mediafire.com/download/62b1s ... oid927.wad
http://www.mediafire.com/download/62b1s ... oid927.wad
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Re: Doomguy Visor Hud - NOW 4:3 COMPATIBLE
Here's a screenshot of my edit:
And here's the download link again (just in case you missed it the first time):
http://www.mediafire.com/download/62b1s ... oid927.wad
And here's the download link again (just in case you missed it the first time):
http://www.mediafire.com/download/62b1s ... oid927.wad
Re: Doomguy Visor Hud - NOW 4:3 COMPATIBLE
DoomNukem Visor HUD
- Attachments
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- DoomNukem_Visor.pk3
- DoomNukem Visor HUD
- (65.67 KiB) Downloaded 313 times
Re: Doomguy Visor Hud - NOW 4:3 COMPATIBLE
Awesome! Looks very good. Tomorrow I need to download this.
Re: Doomguy Visor Hud - NOW 4:3 COMPATIBLE
Thank you for your edit.android927 wrote:Here's a screenshot of my edit:
And here's the download link again (just in case you missed it the first time):
http://www.mediafire.com/download/62b1s ... oid927.wad
and Thank you Mike12
Re: Doomguy Visor Hud - NOW 4:3 COMPATIBLE
I don't understand, when I use the Doomguy Visor Hud the number are really dark ( a little like the version of DoomNukem Visor HUD ), but only when I use it with GZDOOM. :/
I used to like that mod ( I used it with Zandronum ) but because that I can't see the number in dark place. ^^;
Any idea what is the problem?
http://orig04.deviantart.net/6dc3/f/201 ... aqkg2a.png
I used to like that mod ( I used it with Zandronum ) but because that I can't see the number in dark place. ^^;
Any idea what is the problem?
http://orig04.deviantart.net/6dc3/f/201 ... aqkg2a.png
- Captain J
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Re: Doomguy Visor Hud - NOW 4:3 COMPATIBLE
Works fine and has numbers in GZDOOM g2.3pre-343-g49605bc, though. Have you updated your GZDOOM?
Re: Doomguy Visor Hud - NOW 4:3 COMPATIBLE
Well, you had half of the answer, wrong version of GZDOOM and hop! everything work now. Thanks!
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Re: Doomguy Visor Hud - NOW 4:3 COMPATIBLE
I finally got around to making my version of the visor 4:3 compatible. Here is the download link for the new version:
http://www.mediafire.com/file/466da6fwq ... oid927.zip
EDIT: For some reason, the act of uploading the mod to mediafire resulted in a corrupt sbarinfo.txt within the wad file. I have packaged the wad file in a zip archive and re-uploaded it, so the issue should now be resolved. If you have the corrupt version, you should either re-download from the link above, or open the wad file with Slade and rename the garbled file name to "sbarinfo.txt" (so that there are two "sbarinfo.txt" files), as it seems that the data within the file itself is still intact.
Screenshots:
4:3
16:9
On a slightly unrelated note, i recently created my own version of DoomMetalVol4 that replaces many of the redundant songs in Doom II with new versions by Nemistade, silentzorah and elguitarTom. If anyone is interested, here's a download link for it:
http://www.mediafire.com/file/d3sots0ds ... oid927.zip
EDIT: Added tracks by elguitarTom for more variety.
Nemistade:
silentzorah:
elguitarTom:
http://www.mediafire.com/file/466da6fwq ... oid927.zip
EDIT: For some reason, the act of uploading the mod to mediafire resulted in a corrupt sbarinfo.txt within the wad file. I have packaged the wad file in a zip archive and re-uploaded it, so the issue should now be resolved. If you have the corrupt version, you should either re-download from the link above, or open the wad file with Slade and rename the garbled file name to "sbarinfo.txt" (so that there are two "sbarinfo.txt" files), as it seems that the data within the file itself is still intact.
Screenshots:
4:3
16:9
On a slightly unrelated note, i recently created my own version of DoomMetalVol4 that replaces many of the redundant songs in Doom II with new versions by Nemistade, silentzorah and elguitarTom. If anyone is interested, here's a download link for it:
http://www.mediafire.com/file/d3sots0ds ... oid927.zip
EDIT: Added tracks by elguitarTom for more variety.
Nemistade:
silentzorah:
elguitarTom:
Last edited by wildweasel on Sun Apr 29, 2018 8:31 pm, edited 1 time in total.
Reason: Screenshots are entirely too large to be directly embedded. Use the [imgur] tag in the future.
Reason: Screenshots are entirely too large to be directly embedded. Use the [imgur] tag in the future.
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Re: Doomguy Visor Hud - NOW 4:3 COMPATIBLE
I decided to post my modded version of Brutal Doom for any who are interested. It's nothing special, but i personally find this particular combination of mods to be extremely satisfying. It's based on brutalv20c running on GZDoom 1.8.2 (the older version of GZDoom allows me to easily autoload the various mods just by placing the .wad files into the "skins" directory). The mods included are "Improved Doom 1-2 Brightmaps.wad", "BDSE_Shootable_Corpses.wad", "BDSE_Persistent_Blood_and_Gore.wad", "NiceWallBlood.wad", as well as my modified versions of DoomMetal and DoomVisor from the above post. These will all load automatically, so you just need to launch GZDoom, load up Doom2.wad (not included), and you're good to go. I recommend playing this with the in-game blood setting set to "Edgy as F*ck".
https://www.mediafire.com/file/qu7euu12 ... l_Doom.zip
(You may need to change the key bindings upon first launch)
https://www.mediafire.com/file/qu7euu12 ... l_Doom.zip
(You may need to change the key bindings upon first launch)
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Re: Doomguy Visor Hud - NOW 4:3 COMPATIBLE
You might want to start your own thread for that.android927 wrote:I decided to post my modded version of Brutal Doom for any who are interested.
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Re: Doomguy Visor Hud - NOW 4:3 COMPATIBLE
I thought it was tangentially relevant because it uses my modified DoomVisor. If someone wants a fresh install of Brutal Doom that includes DoomVisor (even if only to test it out), mine is a pretty good version to go with.Blue Shadow wrote:You might want to start your own thread for that.android927 wrote:I decided to post my modded version of Brutal Doom for any who are interested.