I'm taking the blur sphere and making it use the green armor frames. I'm also applying the gray translation and translucency flags to the blur sphere. The problem isn't that it doesn't look like what I wanted it to, but that when i pick up the blur sphere, I get a green armor! It doesnt matter if I rereference the framesto the green armor, or completely change the blur sphere states, I still get a green armor...
It's as if the sprite itself is connected to the green armor... I suspect it might have something to do with the new inventory system.
Trying this in doom2.exe or ZDaemon yields my desired results. I'm not sure when it stopped working in ZDoom though...
Here's the patch:
Code: Select all
Patch File for DeHackEd v3.0
Doom version = 21
Patch format = 6
Thing 59 (Blur Sphere)
Initial frame = 802
Bits = SPECIAL + COUNTITEM + TRANSLATION + TRANSLUCENT