Moderator: GZDoom Developers
Spoiler:
Spoiler:
Spoiler:
Spoiler:
user_lastHP is not a user variable in class DoomPlayer
user_camang is not a user variable in class DoomPlayer
user_dirget is not a user variable in class DoomPlayer
user_dirforward is not a user variable in class DoomPlayer
user_dirside is not a user variable in class DoomPlayer
A_SpawnItemEx("ChaseCam",-10,0,32,0,0,0,0,SXF_NOCHECKPOSITION|SXF_SETMASTER|SXF_ISTRACER,0,32700);
if (flags & SIXF_ISTRACER)
{
self->tracer = mo;
}
Spawn:
PLAY A 95 NoDelay
{
SetPlayerProperty(0,1,PROP_TOTALLYFROZEN);
A_PrintBold("Camera On");
A_SpawnItemEx("ChaseCam",-10,0,32,0,0,0,0,SXF_NOCHECKPOSITION|SXF_SETMASTER|SXF_ISTRACER,0,32700);
ChangeCamera(32700,0,0);
}
PLAY A 0
{
A_RemoveChildren(true,RMVF_EVERYTHING,"ChaseCam");
}
Edward-san wrote:In order to fix this, I suspect the old actor pointer should be stored in a different place than the 'tracer'. Graf?
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