DUMP Episode 3: BFG Edition [map + weapons released]
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- TerminusEst13
- Posts: 1625
- Joined: Mon Nov 09, 2009 3:08 pm
- Contact:
Re: DUMP Episode 3: BFG Edition [Test builds pg. 55/56]
The next update of the weapons build is ready to go, just need to finish compiling the maps. I was waiting on the finish of the hub map, which was sent to me just a couple days ago.
I've been terribly busy lately, but it's coming and hopefully will be another release soon.
I've been terribly busy lately, but it's coming and hopefully will be another release soon.
Re: DUMP Episode 3: BFG Edition [Test builds pg. 55/56]
I bet.TerminusEst13 wrote:I've been terribly busy lately, but it's coming and hopefully will be another release soon.
Well that's good to hear, looking forward to the new build.
Re: DUMP Episode 3: BFG Edition [Test builds pg. 55/56]
Has a final boss been designed yet?
Re: DUMP Episode 3: BFG Edition [Test builds pg. 55/56]
Hey Term, this next release will be a final version or a build?. And if it is a build, will you accept updates or not?.
Re: DUMP Episode 3: BFG Edition [Test builds pg. 55/56]
Term recently stated that no new weapons or maps will be accepted, but updates to them are currently still ok, so get things finished up while you can.
Re: DUMP Episode 3: BFG Edition [Test builds pg. 55/56]
Not yet. That might be a long way off.Beed28 wrote:Has a final boss been designed yet?
Alright, better add some stuff to the weapons to get ready for the next test release, gotta do some A_AlertMonsters and ammo checks and stuff so we ca-
- Goto Fire+34
Goto Fire+21
Goto Ready+9
Goto AltFire+15
Re: DUMP Episode 3: BFG Edition [Test builds pg. 55/56]
... people still use state offsets like that?
also am i still a crime :^)
also am i still a crime :^)
Last edited by ijon on Wed Aug 10, 2016 12:37 am, edited 1 time in total.
Re: DUMP Episode 3: BFG Edition [Test builds pg. 55/56]
Yesijon wrote:(also am i still a crime :^) )
The HS 011 singlehandedly prevents me from compiling DUMP3. I have to wait for Term to not be busy anytime I need to compile it now.
I also have absolutely no idea what to do about that cvar check that'll cause desyncs either.
Spoiler:
Re: DUMP Episode 3: BFG Edition [Test builds pg. 55/56]
well why is it causing issues besides "you can't check freelook without breaking zdoom netcode"
and i seriously hope you didn't try to put all the notzwei stuff into the main dump 3 acs library, and if you did i can only assume you are a masochist
and i seriously hope you didn't try to put all the notzwei stuff into the main dump 3 acs library, and if you did i can only assume you are a masochist
Re: DUMP Episode 3: BFG Edition [Test builds pg. 55/56]
I dunno I'm not a murb or a kyle this is all gobbledegook to meijon wrote:well why is it causing issues besides "you can't check freelook without breaking zdoom netcode"
I'm just repeating what I was told like a parrot
I didn't put it in, so uuuuh noijon wrote:and i seriously hope you didn't try to put all the notzwei stuff into the main dump 3 acs library, and if you did i can only assume you are a masochist
Re: DUMP Episode 3: BFG Edition [Test builds pg. 55/56]
well here's what could happen, I guess
I could make a bug report/'feature' request about freelook and how it really should be a user cvar, and then I can do the GetDBEntry crap to check whether it's zandronum or zdoom
if it's zandronum or single player, use GetCVar because I know it's safe there (although I don't know how much bandwidth it'll use, never tested it online), and for zdoom and multiplayer use GetUserCVar and hope the fix gets pushed
(also i hope "I didn't put it in" doesn't mean you didn't put sword in because that would make me sad)
(also i have a feeling discord would be better for this but you aren't in my friend list)
edit: yeah i just did the request
I could make a bug report/'feature' request about freelook and how it really should be a user cvar, and then I can do the GetDBEntry crap to check whether it's zandronum or zdoom
if it's zandronum or single player, use GetCVar because I know it's safe there (although I don't know how much bandwidth it'll use, never tested it online), and for zdoom and multiplayer use GetUserCVar and hope the fix gets pushed
(also i hope "I didn't put it in" doesn't mean you didn't put sword in because that would make me sad)
(also i have a feeling discord would be better for this but you aren't in my friend list)
edit: yeah i just did the request
- TerminusEst13
- Posts: 1625
- Joined: Mon Nov 09, 2009 3:08 pm
- Contact:
Re: DUMP Episode 3: BFG Edition [Test builds pg. 55/56]
you know how this is going to end, rightijon wrote:edit: yeah i just did the request
- Mor'Ladim
- Posts: 298
- Joined: Tue Sep 27, 2005 7:38 am
- Location: An artifact in an image you foolishly saved as a JPEG.
Re: DUMP Episode 3: BFG Edition [Test builds pg. 55/56]
Don't tell me you've never worked with a little IRON before!Yholl wrote: Alright, better add some stuff to the weapons to get ready for the next test release, gotta do some A_AlertMonsters and ammo checks and stuff so we ca-
fuck this I'm out
- Goto Fire+34
Goto Fire+21
Goto Ready+9
Goto AltFire+15
Spoiler:If it becomes a problem, banish/remove/impeach/delete the weapon from the pack, so as not to hold up new builds!
I don't know of any other way! Probably doesn't help that I am using a 2.8 ZDoom build. That's only because using anything newer will cause my personal use mod to randomly crash on occasion. Therefore, I am missing out on a lot of useful features (Especially "User States") and am left in the dark on more efficient ways to handle things.ijon wrote: ... people still use state offsets like that?
- TerminusEst13
- Posts: 1625
- Joined: Mon Nov 09, 2009 3:08 pm
- Contact:
Re: DUMP Episode 3: BFG Edition [Test builds pg. 55/56]
Don't worry, User States are not a very new feature at all. In fact, they're very old! Please feel free to use them to your heart's content.
Re: DUMP Episode 3: BFG Edition [Test builds pg. 55/56]
user states? as in... ones that don't have any particular meaning to zdoom?
those have been around since at least 2.3.1. where have you been?
CAN
DREAM
those have been around since at least 2.3.1. where have you been?
ITerminusEst13 wrote:you know how this is going to end, rightijon wrote:edit: yeah i just did the request
CAN
DREAM