This post has nothing to do with 2.0.48. (Yes, shocking, I know) I recently reformatted my HD and have lost a file I had in an autoload folder for Doom & Doom 2 that caused the stock liquid flats to become "splashy" ala Heretic and Hexen. I think the filename of this wad was simply splash3.wad, or something close. It caused the water to splash like Heretic water, and for actors to sink into it, provided new/recolored splash graphics for the slime and blood, and made the lava flats sizzle and smoke. If anyone could provide me a link to this file, I'd be much obliged. Now that I've gotten used to splashy water, it's disturbing to me to watch a fat lumbering chaingunner walk over a pool without disturbing the surface or even sinking into the liquid.
That or just tell me how to do this myself. I have Heretic and Hexen and decent enough tools to recolor graphics. The TERRAIN lump frightens me, though.
My water isn't splashy anymore :(
From TERRAIN.lmp:
I understand most of this. What I don't understand is how BloodSplash and BloodSplashBase can be defined. I just assumed that a built-in class for the Heretic and Hexen splash types was being spawned, and AFAIK I was right... Go into a game of Heretic, type "spawn watersplash" at the console, and lo a small splash of water appears and disappears in front of you. So where did BloodSplash come from? It's not used in ZDoom.wad's TERRAIN lump...splash Blood
{
smallclass BloodSplash
smallclip 12
smallsound world/sludgegloop
baseclass BloodSplashBase
chunkclass BloodSplash
chunkxvelshift 8
chunkyvelshift 8
chunkzvelshift 8
chunkbasezvel 1
sound world/sludgegloop
}