[V2] 555 Project [Brutality] Guncaster

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Spartan of Approval
Posts: 7
Joined: Sat Mar 26, 2016 12:49 pm

Re: [NEW UPDATE!][V2.8] 555 Project [Brutality] Guncaster

Post by Spartan of Approval »

I just downloaded 2.8 and it doesn't launch.

I keep getting these messages:

Tried to register class 'RailgunInfrared' more than once.
Attempt to get invalid state SeeContinue from actor BullDemon.
Attempt to get invalid state SeeContinue from actor Spectro.
Attempt to get invalid state SeeContinue from actor HellKnight2.
Attempt to get invalid state SeeContinue from actor BaronofHell2.
Bad hex number: no
Attempt to get invalid state SeeContinue from actor TehLostSoul.
Attempt to get invalid state SeeContinue from actor Arachnotron1.
Attempt to get invalid state SeeContinue from actor Revenant1.
Attempt to get invalid state SeeContinue from actor Mancubus.
Attempt to get invalid state SeeContinue from actor Cacodemon_.
Attempt to get invalid state SeeContinue from actor PainElemental1.
Attempt to get invalid state SeeContinue from actor TehArchvile.
Attempt to get invalid state SeeContinue from actor TheCyberdemon.
Attempt to get invalid state SeeContinue from actor TheSpiderMastermind.
Attempt to get invalid state SeeContinue from actor Watcher.
Attempt to get invalid state SeeContinue from actor CyberPaladin.
Attempt to get invalid state SeeContinue from actor FleshWizard.
Attempt to get invalid state SeeContinue from actor ICEVILE.
Attempt to get invalid state SeeContinue from actor Arachnophyte.
Attempt to get invalid state SeeContinue from actor Trite.
Bad hex number: no
Attempt to get invalid state SeeContinue from actor Phantasm.
Attempt to get invalid state SeeContinue from actor SufferingElemental.
Script warning, "" line 0:
Icon 'MANASTAT' for 'Mana' not found

Tried to register class 'ShotgunAmmo' more than once.
Tried to register class 'BarrelParticle' more than once.

Execution could not continue.

Script error, "555_BrutalGuncaster_B_Guncaster.pk3:decorate/spells/skypunch.txt" line 468:
Sprite names must be exactly 4 characters


I am not sure what is causing it but I don't have anything other than parts A & B of Brutal Guncaster on my ZDL list along with the Overkill maps.

Is the download abit bugged or is it something on my end? Because I have the new version of GZDoom "gzdoom-x64-g2.2pre-1752-gaf20f31" and I'm getting this issue still.
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DoomKrakken
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Re: [NEW UPDATE!][V2.8] 555 Project [Brutality] Guncaster

Post by DoomKrakken »

OK DUDES, YOU NEED TO CHECK THIS OUT.

I'll tell you one thing... this is one giant leap closer to Brutal Doom Compatibility!
Spoiler:
Last edited by DoomKrakken on Fri Jul 15, 2016 3:56 am, edited 1 time in total.
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Martinoz
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Joined: Thu Sep 09, 2010 6:23 am
Graphics Processor: nVidia (Modern GZDoom)

Re: [NEW UPDATE!][V2.8] 555 Project [Brutality] Guncaster

Post by Martinoz »

Basically we've got a Brutal Doom Guncaster with that addon.
vergil
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Joined: Wed Jul 20, 2016 6:48 am

Re: [NEW UPDATE!][V2.8] 555 Project [Brutality] Guncaster

Post by vergil »

Does anyone know how to fix a bug with shotgun ammo? Because it's kinda game breaking in some of the maps.
GOODGOOD
Posts: 82
Joined: Tue Jun 14, 2016 5:36 am

Re: [NEW UPDATE!][V2.8] 555 Project [Brutality] Guncaster

Post by GOODGOOD »

DoomKrakken wrote:OK DUDES, YOU NEED TO CHECK THIS OUT.

I'll tell you one thing... this is one giant leap closer to Brutal Doom Compatibility!
Spoiler:
How?? I need Opengl but zdoom just well doesn't have it
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DoomKrakken
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Re: [NEW UPDATE!][V2.8] 555 Project [Brutality] Guncaster

Post by DoomKrakken »

Martinoz wrote:Basically we've got a Brutal Doom Guncaster with that addon.
Not quite. Sure, it's playable with Guncaster, but it's not at all compatible with the new death affliction system of Guncaster. Not to mention, all the teleportation destinations consistently deal damage that the Guncaster isn't currently immune to. It's just not ready.

I plan to remedy that problem. :)
vergil wrote:Does anyone know how to fix a bug with shotgun ammo? Because it's kinda game breaking in some of the maps.
I keep hearing about this problem. I'm no moderator here, but let me see if I can fix this in my free time.

First of all, how do I reproduce this bug?
GOODGOOD wrote:How?? I need Opengl but zdoom just well doesn't have it
Not sure what to tell you, bud... you'll just need to get a source port engine that's OpenGL compatible. I highly suggest GZDoom, since it's pretty much an expanded ZDoom, with expanded code and better effects. :)
vergil
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Joined: Wed Jul 20, 2016 6:48 am

Re: [NEW UPDATE!][V2.8] 555 Project [Brutality] Guncaster

Post by vergil »

DoomKrakken wrote: First of all, how do I reproduce this bug?
Most of the times it happens after picking up Ironblast and saving\loading. After that point you cannot pickup any shells, and as a result - you can't use any shotgun.
Hud shows that it is 8 shotgun shells left.
Here's a save with map wad (epic2) and additional music mod I'm using. - http://www.mediafire.com/download/0izv6 ... vedata.rar
Load order:

Code: Select all

555_BrutalGuncaster_A_ProjectBrutality.pk3
555_BrutalGuncaster_B_Guncaster.pk3
DemonSteele-NowThatsWhatICallMIDI-v3.5.pk3

gzdoom -file epic2.wad epic2gl.wad
GZDoom used - gzdoom-x64-g2.2pre-1876-gda1762a
Aethun
Posts: 42
Joined: Mon Jun 06, 2016 7:27 pm

Re: [NEW UPDATE!][V2.8] 555 Project [Brutality] Guncaster

Post by Aethun »

Any compatibility with Zandronum in the future?
I love this combo and I want to play invasion mode with brutalized monsters and guncaster loot.

I have tried several options, even I added the multiplayer options to PB and BD"onlymonsters", but nothing. Only whit BD"onlymonsters" but the monsters dont drop money.
loismustdie555
Posts: 220
Joined: Thu Sep 25, 2014 2:20 pm
Location: Renton, Washington, USA

Re: [NEW UPDATE!][V2.8] 555 Project [Brutality] Guncaster

Post by loismustdie555 »

Aethun wrote:Any compatibility with Zandronum in the future?
I love this combo and I want to play invasion mode with brutalized monsters and guncaster loot.

I have tried several options, even I added the multiplayer options to PB and BD"onlymonsters", but nothing. Only whit BD"onlymonsters" but the monsters dont drop money.
Zandronum support is NOT anywhere NEAR simple. Zan 2 and 3 both have fairly old codebases. Even Zandronum 4 (yes, 4, not 3) has tons of random fatal errors with Guncaster. I'm working on making a Zan 4 compatible version of Guncaster, however, Zan 4 is EXTREMELY user UNFRIENDLY to connect to servers with. As the exe needs to be compiled from source code manually and it's very finicky at times with MANY things. Regardless I'm working on that off and on. I'll probably make a whole new thread or something when I'm satisfied with my results.
loismustdie555
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Joined: Thu Sep 25, 2014 2:20 pm
Location: Renton, Washington, USA

Re: [UPDATED!] 555 Project [Brutality] Guncaster

Post by loismustdie555 »

Updated the mod to be based on Brutal Guncaster and PB 3.0. Report any new issues this may have caused please.
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DoomKrakken
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Re: [UPDATED!] 555 Project [Brutality] Guncaster

Post by DoomKrakken »

Upon running it, there was a metric crapton of error messages. Apparently, one of them didn't allow execution to continue...

Code: Select all

Script error, "ProjectGuncasterGZD.pk3:decpb/minigun.txt" line 50:
class 'Mini_Gun' is not compatible with 'Inventory'
By the way, are you able to make a version without the stuff from Guncaster (except for compatible monster definitions)? It'd be nice to run through it with my current version of Guncaster... :)
philippetev
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Joined: Thu Feb 23, 2017 11:48 pm
Location: Bulgaria

Re: [UPDATED!] 555 Project [Brutality] Guncaster

Post by philippetev »

loismustdie555 wrote:Updated the mod to be based on Brutal Guncaster and PB 3.0. Report any new issues this may have caused please.
Speaking of which, every friendly soldier start shooting at me once I release him.
loismustdie555
Posts: 220
Joined: Thu Sep 25, 2014 2:20 pm
Location: Renton, Washington, USA

Re: [UPDATED!] 555 Project [Brutality] Guncaster

Post by loismustdie555 »

philippetev wrote:
loismustdie555 wrote:Updated the mod to be based on Brutal Guncaster and PB 3.0. Report any new issues this may have caused please.
Speaking of which, every friendly soldier start shooting at me once I release him.
I've fixed this already, working on the next update ever since I released the one published on the thread. Will release soon.
EDIT: In the meantime, a fix is to open the console and type "give IsPlayer"
Spiral3
Posts: 5
Joined: Tue Feb 28, 2017 12:33 am

Re: [V2] 555 Project [Brutality] Guncaster

Post by Spiral3 »

Some PB actors over-ride the GC ones (cells, radiation suit, etc.).
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RockerFox
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Location: Toronto, Ontario

Re: [V2] 555 Project [Brutality] Guncaster

Post by RockerFox »

I also have the same problem as above. It seems that the game will spawn longhorn, mini gun and GL ammo just fine as well as shotgun belts. The problem comes from every other ammo type spawning the default ammo for some reason like rockets and cells. It also does the same thing with radiation suits and spawning god mode orbs instead of iron dragon potions. It also had a problem with the dark void power appearing as the rainbow beam power in the hot bar and also not having the special effects work when it's used.

I tried the above on several maps and modes including default, HOE starter pack, Going Down, Scythe 1 and 2, and on maps of chaos. I also tried the different progression modes to see if that effected it at all and had the same results.
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