D4D - Announcement in 1st post (Jan 4th 2017)

Projects that alter game functions but do not include new maps belong here.
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shotfan
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Re: D4D - Released! (Download 1st post)

Post by shotfan »

Does this mod change monsters? I want to know if I can load any monster mod with D4D.
eyesoftheworld94
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Re: D4D - Released! (Download 1st post)

Post by eyesoftheworld94 »

Very awesome work! I'll definitely be playing this after work tonight. Now we just need to find a way to make the levels as close as possible to Doom 4....
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RikohZX
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Re: D4D - Released! (Download 1st post)

Post by RikohZX »

shotfan wrote:Does this mod change monsters? I want to know if I can load any monster mod with D4D.
It has both vanilla Doom monsters as an option, and D4-style monsters that are on by default. Presumably this means that they're incompatible with monster replacement mods, especially given the loot drop system.
shotfan
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Re: D4D - Released! (Download 1st post)

Post by shotfan »

eyesoftheworld94 wrote:Very awesome work! I'll definitely be playing this after work tonight. Now we just need to find a way to make the levels as close as possible to Doom 4....
There is a Doom 4-style maps thread in General. Have not heard about any released maps, though.
RikohZX wrote:
shotfan wrote:Does this mod change monsters? I want to know if I can load any monster mod with D4D.
It has both vanilla Doom monsters as an option, and D4-style monsters that are on by default. Presumably this means that they're incompatible with monster replacement mods, especially given the loot drop system.
Now this is a fast response, thanks! Maybe the first mode allows to bring in modded monsters from another wad.
EDIT: What is that "dynamic IA"?
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Captain J
 
 
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Re: D4D - Released! (Download 1st post)

Post by Captain J »

I've read the first post and IA? i think it's meant to be AI, if i'm right.
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Kinsie
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Re: D4D - Released! (Download 1st post)

Post by Kinsie »

IA! IA! DECORATE Fn'taghn!

...

This is pretty cool, guys! Very well done.
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CJacobsSA
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Re: D4D - Released! (Download 1st post)

Post by CJacobsSA »

This is really, really cool.
FaggoStorm
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Re: D4D - Released! (Download 1st post)

Post by FaggoStorm »

I went to download the most recent GZDoom devbuild but all the GZDoom files have 0 bites and GZDoom won't open.

THANK YOU GZDOOM TEAM
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Doomguy141
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Re: D4D - Released! (Download 1st post)

Post by Doomguy141 »

Awesome mod just two things to note one is a bug the other being a sound

1 the deployment sound for the machine gun micro missiles is not there, when the pod pops up there is no sounds

2 the chain saw seems to be very high pitched not sure if this is the actual sound.

Other from that having a awesome time with the mod very well done top to bottom.
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jckfrbn
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Re: D4D - Released! (Download 1st post)

Post by jckfrbn »

For those looking for the "DooM 4 Doom" mega experience heres a couple of mods id suggest adding with this

Parkmore 1-7| adds walljump, dash, ledgegrab
Doom metal music pack vol4 | Just trust me
Quake Tilt | Cause leaning while you move makes you feel faster

Loving this mod so far, Thanks for making it!

Ps. I hope linking to other mods isn't bad, sorry I signed up on this forum just to post this D:
Last edited by jckfrbn on Mon Jul 18, 2016 8:59 am, edited 1 time in total.
shotfan
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Re: D4D - Released! (Download 1st post)

Post by shotfan »

iSpook wrote:I hope people have fun with this, I had fun testing it at least.
That is one manly last stand.

Have I seen it right in the launch trailer - there are Archons of Hell as Baron of Hell replacement?! F*** yeah, they are my favourite custom Baron of Hell variant! Way better than new Doom's Barons.

One little textual mistake: when you pick up bullets, the message says they are 50 millimeter caliber. But actually they are half a cal, which means 12,7 mm. If they were 50mm, then HAR and Chaingun would be some sort of automatic M79 :shock: :D (although Chaingun is supposed to be 15mm caliber, even though it uses the same ammo supply as HAR... WTF :o)

Pistol/Blaster is very good! A proper semiauto sidearm is always nice to have!

Unfortunately, I already run into a crasher-tier bug. When I try to access Rocket Launcher's mods menu, the game says me goodbye. Shotgun mods menu is way nicer to me - seems like my shotgun fetish paid off somehow :P . (also, Shotgun and shell box are invisible, but this is a minor thing).
Last edited by shotfan on Mon Jul 18, 2016 8:22 am, edited 2 times in total.
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Wiw
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Re: D4D - Released! (Download 1st post)

Post by Wiw »

Enjoying it so far! Oh yeah, it feels like I'm playing the real deal. Just play it with the PSX music, it really seems to fit somehow.
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Jeimuzu73
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Re: D4D - Released! (Download 1st post)

Post by Jeimuzu73 »

shotfan wrote: One little textual mistake: when you pick up bullets, the message says they are 50 millimeter caliber. But actually they are half a cal, which means 12,7 mm. If they were 50mm, then HAR and Chaingun would be some sort of automatic M79 :shock: :D
It could be referring to the length of the round instead of its diameter (e.g. longer than 5.56x45mm). Maybe the HMX missiles of the pod are actually 50mm, who knows.

Since it's now released, I predict that a certain someone is gonna nick these new sprites to incorporate into his own mod and Icarus is gonna do a video on this.
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Major Cooke
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Re: D4D - Released! (Download 1st post)

Post by Major Cooke »

Everyone, if you're experiencing a crash from dying while firing, it's due to a recent bug in the engine that's been fixed. You could try asking Blzut3 to update drdteam releases. ():)
JohnnyTheWolf
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Re: D4D - Released! (Download 1st post)

Post by JohnnyTheWolf »

I see you have changed your mind and removed the option to disable the Syphon Grenade's health gain. :(

Anyway, do you plan to release a proper music addon in the near future? I know there are already a few floating around, but none of the tracks seem to fit their assigned levels.
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