Spectra wrote:You plan releasing a preview?
I won't be releasing the mod until all the important features are finished, sorry.
Speaking of which, here are some more updates:
I have redesigned the Unmaker to match it's silhouette from Doom 0.2 better. The Dark Claw will be getting this treatment later on, but for know I'm focusing on the Unmaker. It also comes with some new behavior to set itself apart from the other weapons; it launches two souls that search for a target. Once they find a target, they rip through them until they're finished. The souls will continue to search for new targets until their time runs out. Once this happens, the souls disappear. It is very useful for larger targets and open spaces, although it uses up more ammo than the Dark Claw, so it is best used carefully.
I've made use of the unused bullet and shell casings. They're animated old-school, since they're technically part of the HUD. However, each casing can have their own individual velocity and gravity values since they're animated using ACS. This reduces the repetition. Unfortunately, I am unable to show them off correctly, as I'm still trying to find a replacement for my old recording software. For now though, have those screenshots.
That is all I can show for now, as a lot of the things I've worked on recently cannot be shown off with just screenshots. I'll try to get some new recording software soon!