[1/31/2022] Doom Delta v2.5.0! (+ mapping starter kit!)

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DrPyspy
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Re: [WIP] Doom Delta - A delicious mix of Alpha and Beta

Post by DrPyspy »

BoJustBo wrote:I think the idea of this mod is fun, but I think removing the arcane looking treasure items goes against the entire point of the mod which if I havn't misunderstood things is to get the alpha stuff (of which those belong) into the game.
Have no fear! The demonic treasures still appear, they are just restricted to hell. The Shores of Hell will feature a mixture of the tech-styled treasures and the hell-styled treasures, while Inferno will feature only hell treasures. (I haven't made up my mind yet about Doom 2)

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edgymemester
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Re: [WIP] Doom Delta - A delicious mix of Alpha and Beta

Post by edgymemester »

I notice the shotgun isn't the one from the Alpha version. Are there going to be other newer-sprites replacing the original Alpha sprites?
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demo_the_man
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Re: [WIP] Doom Delta - A delicious mix of Alpha and Beta

Post by demo_the_man »

That sprite is actually a hybrid sprite made for doom evil unleashed. I sent it to the makers of the mod because it looks cool
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Rokim21
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Re: [WIP] Doom Delta - A delicious mix of Alpha and Beta

Post by Rokim21 »

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Captain J
 
 
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Re: [WIP] Doom Delta - A delicious mix of Alpha and Beta

Post by Captain J »

since this mod already implemented it, so... Thanks, i guess?
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Rokim21
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Re: [WIP] Doom Delta - A delicious mix of Alpha and Beta

Post by Rokim21 »

And i cleanup various weapons without hands:

http://www.mediafire.com/view/116bjk1i6 ... 282%29.png
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DrPyspy
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Re: [WIP] Doom Delta - A delicious mix of Alpha and Beta

Post by DrPyspy »

Rokim21 wrote:I made a cleanup of the beta hud:

http://www.mediafire.com/view/lytyeicog ... -Doom4.png
Rokim21 wrote:And i cleanup various weapons without hands:

http://www.mediafire.com/view/116bjk1i6 ... 282%29.png
Interesting! Unfortunately, I'm not sure if I will find much use for these. I do like the shading on the letters in the HUD though.
JohnnyTheWolf
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Re: [WIP] Doom Delta - A delicious mix of Alpha and Beta

Post by JohnnyTheWolf »

Rokim21 wrote:And i cleanup various weapons without hands:

http://www.mediafire.com/view/116bjk1i6 ... 282%29.png
Out of curiosity, why would you remove the hands from the weapon sprites?
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Rokim21
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Re: [WIP] Doom Delta - A delicious mix of Alpha and Beta

Post by Rokim21 »

I did not take off the hands,I just correct colors but,I used this image because it is easy to put new hands
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Kinsie
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Re: [WIP] Doom Delta - A delicious mix of Alpha and Beta

Post by Kinsie »

Rokim21 wrote:And i cleanup various weapons without hands:

http://www.mediafire.com/view/116bjk1i6 ... 282%29.png
Why didn't you credit JoeyTD for the original sprite edits?
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Grant_Wolfskin
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Re: [WIP] Doom Delta - A delicious mix of Alpha and Beta

Post by Grant_Wolfskin »

I am looking forward to this. This might be the next best thing since it looks like Doom: Evil Unleashed project might be dead. If that is the case, it is a real shame.
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Rokim21
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Re: [WIP] Doom Delta - A delicious mix of Alpha and Beta

Post by Rokim21 »

Kinsie wrote:
Rokim21 wrote:And i cleanup various weapons without hands:

http://www.mediafire.com/view/116bjk1i6 ... 282%29.png
Why didn't you credit JoeyTD for the original sprite edits?
Sorry I fogot it.
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Rokim21
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Re: [WIP] Doom Delta - A delicious mix of Alpha and Beta

Post by Rokim21 »

Rokim21 wrote:And i cleanup various weapons without hands:

http://www.mediafire.com/view/116bjk1i6 ... 282%29.png
By:JoeyTD and me for cleanup
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Rokim21
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Re: [WIP] Doom Delta - A delicious mix of Alpha and Beta

Post by Rokim21 »

Rokim21 wrote:I made a cleanup of the beta hud:

http://www.mediafire.com/view/lytyeicog ... -Doom4.png
By:ID Soft and me for cleanup
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Re: [WIP] Doom Delta - A delicious mix of Alpha and Beta

Post by TheMightyHeracross »

Grant_Wolfskin wrote:This might be the next best thing since it looks like Doom: Evil Unleashed project might be dead. If that is the case, it is a real shame.
It's not.

This is looking pretty rad! I always loved the style that "Evil Unleashed" was going for, so Doom Bible-based projects are always exciting to see.
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