https://www.youtube.com/watch?v=UwozLyNvlqUZeberpal wrote:Galaxy Stranger, thank you for reply. I wonder if you know some mods which fake it this way, maybe?
EDIT: to be concrete what I want to achieve is to change Player.SoundClass ingame.
The "How do I..." Thread
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- Galaxy_Stranger
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Re: The "How do I..." Thread
- Devianteist
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Re: The "How do I..." Thread
So, I've been tinkering around with A_PlaySound, trying to get the weapon I'm making make some noise while it is held, but so far I've been having one major issue.
For some reason, the ready state sprite goes nuts when you try to move while A_PlaySound is implemented. Obviously I've done some wrong, but everything else I try causes even more problems.
WRF_NOBOB fixes the problem, but I would like the weapon to bob around.
Any advice and/or help?
For some reason, the ready state sprite goes nuts when you try to move while A_PlaySound is implemented. Obviously I've done some wrong, but everything else I try causes even more problems.
WRF_NOBOB fixes the problem, but I would like the weapon to bob around.
Any advice and/or help?
Spoiler: Code for viewing in case someone can pinpoint the issue.EDIT: Fixed the problem. I just had to move some stuff around. Now I just need to figure out how to make the weapon a little more spiffy. Thank you wiki.
- Cleveland Rock
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Re: The "How do I..." Thread
Is there a quick and easy way to take a WAD with 32 maps and split it into 32 separate WADs?
- adamaH_oriH
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Re: The "How do I..." Thread
Best I can tell you, take each map's data, make 32 different wads, then cut-paste each map into each Wad. I don't think there's any other way.Cleveland Rock wrote:Is there a quick and easy way to take a WAD with 32 maps and split it into 32 separate WADs?
Re: The "How do I..." Thread
Cleveland Rock wrote:Is there a quick and easy way to take a WAD with 32 maps and split it into 32 separate WADs?

- Cleveland Rock
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Re: The "How do I..." Thread
So I can put them in a "maps" folder in a PK7 file.Lud wrote:Cleveland Rock wrote:Is there a quick and easy way to take a WAD with 32 maps and split it into 32 separate WADs?
Re: The "How do I..." Thread
Ah, makes sense. Didn't think of that, sorry. Didn't even know it was possible. I remember ZPack.pk3 did something similar - the authors put each wad inside the root folder instead.
- Graf Zahl
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Re: The "How do I..." Thread
adamaH_oriH wrote:Best I can tell you, take each map's data, make 32 different wads, then cut-paste each map into each Wad. I don't think there's any other way.Cleveland Rock wrote:Is there a quick and easy way to take a WAD with 32 maps and split it into 32 separate WADs?
Reading that just hurts. If nothing else works, load each map into an editor and save it again. That at least guarantees that you do not lose any data. Copy/pasting won't preserve everything.
The more important question here should be: Why the fuck can't SLADE do such an essential thing?
Re: The "How do I..." Thread
Huh? Copy/pasting a map from one WAD to another and saving the new WAD causes data loss? Or did I misunderstand the reply...Graf Zahl wrote:Reading that just hurts. If nothing else works, load each map into an editor and save it again. That at least guarantees that you do not lose any data. Copy/pasting won't preserve everything.
The more important question here should be: Why the fuck can't SLADE do such an essential thing?
- |ndußtrial
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Re: The "How do I..." Thread
i consistently get corrupted maps from it - maybe it's invisible lumps (really unlikely) or an external file that provides some kind of data, but something messes that up for me at leastNevander wrote:Huh? Copy/pasting a map from one WAD to another and saving the new WAD causes data loss? Or did I misunderstand the reply...Graf Zahl wrote:Reading that just hurts. If nothing else works, load each map into an editor and save it again. That at least guarantees that you do not lose any data. Copy/pasting won't preserve everything.
The more important question here should be: Why the fuck can't SLADE do such an essential thing?
- adamaH_oriH
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Re: The "How do I..." Thread
Different map loading settings?
this problem NEVER happens to me.
And if I ever have data loss, Thankfully, I always have multiple back-ups.
It would ESPECIALLY Suck for me If I lost Map Data! Days (or months) of map building would be WASTED!!!
BTW, both Slade and any doom builder should make backup files of edited maps.
this problem NEVER happens to me.
And if I ever have data loss, Thankfully, I always have multiple back-ups.
It would ESPECIALLY Suck for me If I lost Map Data! Days (or months) of map building would be WASTED!!!

BTW, both Slade and any doom builder should make backup files of edited maps.
- MetallicaSepultura
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Re: The "How do I..." Thread
there's a way to replace all dropped weapons from enemies, and weapons placed in map with a backpack?
i'm trying to make a class mod with limited weapons (something like Team Fortress 2), so i don't need them to pickup other weapons.
i'm trying to make a class mod with limited weapons (something like Team Fortress 2), so i don't need them to pickup other weapons.
- Captain J
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Re: The "How do I..." Thread
Dropitem will be the answer! Also you'd better make spawner ACTOR to make weapon drops with backpack together with this.
- MetallicaSepultura
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Re: The "How do I..." Thread
so i need to make complete enemy replacements?Captain J wrote:Dropitem will be the answer! Also you'd better make spawner ACTOR to make weapon drops with backpack together with this.
or it's enough to just add dropitem and the rest it's inheritance from the main class?
Re: The "How do I..." Thread
You need to replace every single property that you want to change. So if you only want to change the DropItem, then Actor BackpackZombie : Zombieman replaces Zombieman { DropItem "Backpack" } will be pretty much all you need.