[Fixed] Killing yourself in E1M8's death chamber [.96]

Bugs that have been investigated and resolved somehow.

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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Post by Graf Zahl »

Yes, that's logical. What I wanted to say is that you can't achieve this effect with scripting alone.
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Enjay
 
 
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Post by Enjay »

I didn't know that the sector type actually prevented you from dying. I have a level where you get ambushed and appear in a prison cell at the start of the next level. I use the E1M8 sector special to simulate the ambush but wondered why I never actually ended up dead even when being damaged by the sector and a bunch of enemies. I'm glad it is this way, however, as this is just the effect I was looking for when I made the level.
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HotWax
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Post by HotWax »

Now imagine if you could do that same scene but have the actual enemies kick the shit out of the player instead of the sector damaging them for no good reason. And imagine that instead of exitting the level, you could have the special execute a script for you when the player hits 1% health. Then you could display some spiffy "Player gets knocked out and dragged off" type cutscene. Wouldn't that be just swell?
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Enjay
 
 
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Post by Enjay »

HotWax wrote:Wouldn't that be just swell?
:thumb:
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