Entirely possible. Will add.Phantom Allies wrote:I have another suggestion.
What about something to modify the friction that you deal with? Something to make it more grip-infused, but can be altered to be more slippery like Ice?
CustomDoom v1.8.2 FINAL
Re: CustomDoom v1.5
- Phantom Allies
- Posts: 67
- Joined: Fri May 31, 2013 7:26 am
Re: CustomDoom v1.5
I can only imagine what 1.6 will look like. I'm looking forward to it.
Re: CustomDoom v1.5
I'm sure you'll like it. Currently encountering some issues with friction control but I'm determined to implement it one way or another.
EDIT: Friction has been added.
EDIT: Friction has been added.
- Phantom Allies
- Posts: 67
- Joined: Fri May 31, 2013 7:26 am
Re: CustomDoom v1.5
Joy. No more slipping and following.
- Phantom Allies
- Posts: 67
- Joined: Fri May 31, 2013 7:26 am
Re: CustomDoom v1.5
Would there be a possibility as to tweak the amount of how much ammo you regenerate with the Ammo Regeneration or no?
Re: CustomDoom v1.5
There is, but won't give you much control over each type of ammo since the ammo regen basically works by giving you a backpack. I'll add a slider to change the amount of backpacks given.
EDIT: Added. Need to test.
EDIT 2: Removed the option. It does not work as expected. It always keeps giving just 1 backpack and ignores the user amount. Sorry about that.
EDIT: Added. Need to test.
EDIT 2: Removed the option. It does not work as expected. It always keeps giving just 1 backpack and ignores the user amount. Sorry about that.
- Phantom Allies
- Posts: 67
- Joined: Fri May 31, 2013 7:26 am
Re: CustomDoom v1.5
What a shame. It was worth a try.
Re: CustomDoom v1.5
Yeah, things don't always happen the way you want them in ZDoom. However, I just got a brainstorm so I'll try a workaround when I get home.
EDIT: Brainstorm worked. I've added an amount for how much ammo to regenerate by modifying the amount of backpacks given. Gotta love 'for' loops.
EDIT: Brainstorm worked. I've added an amount for how much ammo to regenerate by modifying the amount of backpacks given. Gotta love 'for' loops.
- Phantom Allies
- Posts: 67
- Joined: Fri May 31, 2013 7:26 am
Re: CustomDoom v1.5
Good thing that worked out. It makes the next build more satisfying whenever it's released.
Re: CustomDoom v1.6
v1.6 is out. Enjoy! Feedback is always appreciated. Especially now, with the menu redesign.
I will improve the menu further once the newer devbuilds are out. I plan on making the description lines have a separate color for better readability.
I will improve the menu further once the newer devbuilds are out. I plan on making the description lines have a separate color for better readability.
- Phantom Allies
- Posts: 67
- Joined: Fri May 31, 2013 7:26 am
Re: CustomDoom v1.6
Well, Friction Multiplier wasn't what I thought it would be. I had no idea it messed with the initial acceleration and running speed of your player.
Perhaps I should have researched more into physics.
Also when you try to punch in a Cap amount for the armor regeneration, it just disappears. It will regenerate the amount you put in, but after that one regeneration, that's it.
So, it's broken. I even wiped out my .ini file and set up everything from scratch again.
Perhaps I should have researched more into physics.
Also when you try to punch in a Cap amount for the armor regeneration, it just disappears. It will regenerate the amount you put in, but after that one regeneration, that's it.
So, it's broken. I even wiped out my .ini file and set up everything from scratch again.
Re: CustomDoom v1.6.1
Yeah, my bad. Fixed it now. Just a typo in MENUDEF. It was applying changes to a non-existing CVAR.
Also, I'm left with the impression that you misunderstood what the cap is for.
Cap amount is the upper regeneration limit. If your armor amount is more than what you've specified, you won't regenerate until it drops below it. The min amount is the exact opposite - you won't regenerate if you don't have at least <amount> armor. Everything else in Armor regen works as expected, I've tested numerous times.
Also, I'm left with the impression that you misunderstood what the cap is for.
Cap amount is the upper regeneration limit. If your armor amount is more than what you've specified, you won't regenerate until it drops below it. The min amount is the exact opposite - you won't regenerate if you don't have at least <amount> armor. Everything else in Armor regen works as expected, I've tested numerous times.
Re: CustomDoom v1.6.1
if you wan't a friction script, i can whip one up for you
normal movement, less slippery stops
normal movement, less slippery stops
Re: CustomDoom v1.6.1
Thanks, but no need for now. I appreciate it, though.
- Doctrine Gamer
- Posts: 428
- Joined: Wed Jan 30, 2013 1:22 pm
- Preferred Pronouns: He/Him
Re: CustomDoom v1.6.1
Every new update your mod becomes more amazing than it already is .
There will come a point that I will not have words to describe how your mod is important, small in size but incredible content.
There will come a point that I will not have words to describe how your mod is important, small in size but incredible content.
