CustomDoom v1.8.2 FINAL

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Do you find the mod useful?

Hell yeah! I'm using it all the time!
28
45%
Yes. It is helpful for the most part.
26
42%
Meh. It's ok, but not that big of a deal.
4
6%
No. There are some things I don't like.
0
No votes
Hell no! I'd rather go to prison than use it!
0
No votes
I am not using this mod.
4
6%
Other. (Specify)
0
No votes
 
Total votes: 62

User avatar
Accensus
Banned User
Posts: 2383
Joined: Thu Feb 11, 2016 9:59 am

Re: CustomDoom v1.5

Post by Accensus »

Phantom Allies wrote:I have another suggestion.

What about something to modify the friction that you deal with? Something to make it more grip-infused, but can be altered to be more slippery like Ice?
Entirely possible. Will add.
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Phantom Allies
Posts: 67
Joined: Fri May 31, 2013 7:26 am

Re: CustomDoom v1.5

Post by Phantom Allies »

I can only imagine what 1.6 will look like. I'm looking forward to it.
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Accensus
Banned User
Posts: 2383
Joined: Thu Feb 11, 2016 9:59 am

Re: CustomDoom v1.5

Post by Accensus »

I'm sure you'll like it. Currently encountering some issues with friction control but I'm determined to implement it one way or another.

EDIT: Friction has been added.
User avatar
Phantom Allies
Posts: 67
Joined: Fri May 31, 2013 7:26 am

Re: CustomDoom v1.5

Post by Phantom Allies »

Joy. No more slipping and following.
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Phantom Allies
Posts: 67
Joined: Fri May 31, 2013 7:26 am

Re: CustomDoom v1.5

Post by Phantom Allies »

Would there be a possibility as to tweak the amount of how much ammo you regenerate with the Ammo Regeneration or no?
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Accensus
Banned User
Posts: 2383
Joined: Thu Feb 11, 2016 9:59 am

Re: CustomDoom v1.5

Post by Accensus »

There is, but won't give you much control over each type of ammo since the ammo regen basically works by giving you a backpack. I'll add a slider to change the amount of backpacks given.
EDIT: Added. Need to test.

EDIT 2: Removed the option. It does not work as expected. It always keeps giving just 1 backpack and ignores the user amount. Sorry about that.
User avatar
Phantom Allies
Posts: 67
Joined: Fri May 31, 2013 7:26 am

Re: CustomDoom v1.5

Post by Phantom Allies »

What a shame. It was worth a try.
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Accensus
Banned User
Posts: 2383
Joined: Thu Feb 11, 2016 9:59 am

Re: CustomDoom v1.5

Post by Accensus »

Yeah, things don't always happen the way you want them in ZDoom. However, I just got a brainstorm so I'll try a workaround when I get home.

EDIT: Brainstorm worked. I've added an amount for how much ammo to regenerate by modifying the amount of backpacks given. Gotta love 'for' loops.
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Phantom Allies
Posts: 67
Joined: Fri May 31, 2013 7:26 am

Re: CustomDoom v1.5

Post by Phantom Allies »

Good thing that worked out. It makes the next build more satisfying whenever it's released.
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Accensus
Banned User
Posts: 2383
Joined: Thu Feb 11, 2016 9:59 am

Re: CustomDoom v1.6

Post by Accensus »

v1.6 is out. Enjoy! Feedback is always appreciated. Especially now, with the menu redesign.

I will improve the menu further once the newer devbuilds are out. I plan on making the description lines have a separate color for better readability.
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Phantom Allies
Posts: 67
Joined: Fri May 31, 2013 7:26 am

Re: CustomDoom v1.6

Post by Phantom Allies »

Well, Friction Multiplier wasn't what I thought it would be. I had no idea it messed with the initial acceleration and running speed of your player.

Perhaps I should have researched more into physics.

Also when you try to punch in a Cap amount for the armor regeneration, it just disappears. It will regenerate the amount you put in, but after that one regeneration, that's it.

So, it's broken. I even wiped out my .ini file and set up everything from scratch again.
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Accensus
Banned User
Posts: 2383
Joined: Thu Feb 11, 2016 9:59 am

Re: CustomDoom v1.6.1

Post by Accensus »

Yeah, my bad. Fixed it now. Just a typo in MENUDEF. It was applying changes to a non-existing CVAR.

Also, I'm left with the impression that you misunderstood what the cap is for.
Cap amount is the upper regeneration limit. If your armor amount is more than what you've specified, you won't regenerate until it drops below it. The min amount is the exact opposite - you won't regenerate if you don't have at least <amount> armor. Everything else in Armor regen works as expected, I've tested numerous times.
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comet1337
Posts: 876
Joined: Fri Sep 25, 2015 3:48 am
Location: elsewhere

Re: CustomDoom v1.6.1

Post by comet1337 »

if you wan't a friction script, i can whip one up for you
normal movement, less slippery stops
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Accensus
Banned User
Posts: 2383
Joined: Thu Feb 11, 2016 9:59 am

Re: CustomDoom v1.6.1

Post by Accensus »

Thanks, but no need for now. I appreciate it, though.
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Doctrine Gamer
Posts: 428
Joined: Wed Jan 30, 2013 1:22 pm
Preferred Pronouns: He/Him

Re: CustomDoom v1.6.1

Post by Doctrine Gamer »

Every new update your mod becomes more amazing than it already is .
There will come a point that I will not have words to describe how your mod is important, small in size but incredible content. :)
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