DoomRL Arsenal - [1.1.5] [MP-B7.3]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
The problem is, you likely wouldn't be using that slot for a chainsaw. Each class has an infinitely better weapon for them, and rather than having the chainsaw, you would probably want a better class weapon (in your example, a Full auto shotty, or nano shrapnel).
The issue is more that, at the moment, the chainsaw is a piece of shit. With commando it'll be more interesting, but useless until then.
The issue is more that, at the moment, the chainsaw is a piece of shit. With commando it'll be more interesting, but useless until then.
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Clearly, you're not good friends with the Ripper like I am.
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
This definitely has a rogue-like feel to it. Great job!
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
i'm sure melee weapons become more viable and more desirable alternatives to chaingun/shotgun tier weapons when the revamp update hits
see what i did there
see what i did there
- skyrish10
- Posts: 579
- Joined: Sat Apr 02, 2011 3:52 am
- Operating System Version (Optional): Windows 7
- Location: Night City
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
I second that, i like to see some exotic and superior rifle/smg/automatic/non-chaingun types like the LMG.comet1338 wrote:i'm sure melee weapons become more viable and more desirable alternatives to chaingun/shotgun tier weapons when the revamp update hits
see what i did there
Last edited by skyrish10 on Wed Jun 08, 2016 6:31 pm, edited 1 time in total.
- 4thcharacter
- Banned User
- Posts: 1183
- Joined: Tue Jun 02, 2015 7:54 am
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
I hope if possible, the update will be released before the end of June or middle of July, because by that time I have to do lots of stuff and won't get that much time to play around with the new monsterpack.
Also, I nominate that we get a Kukri as a superior melee weapon in the future.
Also, I nominate that we get a Kukri as a superior melee weapon in the future.
- skyrish10
- Posts: 579
- Joined: Sat Apr 02, 2011 3:52 am
- Operating System Version (Optional): Windows 7
- Location: Night City
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
It depends because Yholl was very busy working on Dump3, which he was working.4thcharacter wrote:I hope if possible, the update will be released before the end of June or middle of July, because by that time I have to do lots of stuff and won't get that much time to play around with the new monsterpack.
Also, I nominate that we get a Kukri as a superior melee weapon in the future.
Oh yeah, the Gurkha knife and i also nominate that we will get a Katana (assembling it to Piercing Blade becomes the HF Blade from Metal Gear Solid) as another superior melee weapon as well
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
So wait. is there a specific map wad I'm meant to play with this? or do I just load it up with the standard Iwad.
- Redead-ITA
- Posts: 439
- Joined: Sun Dec 20, 2015 8:06 am
- Location: At the Pizza Tower
- Contact:
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
There is but is out of the map info map01 to map32Murix wrote:So wait. is there a specific map wad I'm meant to play with this? or do I just load it up with the standard Iwad.
So you can put your map packs without problems
-
- Posts: 41
- Joined: Fri Mar 13, 2015 3:00 pm
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
While we're on that topic, are there any map wads specifically created with this mod in mind?
If so, I'd like to try them. Unfortunately, I lack the time and ability to make such a map wad myself.
If so, I'd like to try them. Unfortunately, I lack the time and ability to make such a map wad myself.
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Yeah the one it came with was just a test map. What are the maps in the screen shots? i'd like to try them out.DarkTalon25 wrote:While we're on that topic, are there any map wads specifically created with this mod in mind?
If so, I'd like to try them. Unfortunately, I lack the time and ability to make such a map wad myself.
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
I personally play with randomly generated maps made in Oblige, so it should work on any map wad.
-
- Posts: 10
- Joined: Mon Feb 29, 2016 7:39 am
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Is there a way to remove the limit of 6 weapons? I just do not like to be throwing weapons and then take another and less even if a weapon that I really like and want to stay for me if I get ammo for that weapon.
- Redead-ITA
- Posts: 439
- Joined: Sun Dec 20, 2015 8:06 am
- Location: At the Pizza Tower
- Contact:
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
i think you can get the ammo and not the weapon by holding shift while running into the weapons if rememberElMapache96 wrote:Is there a way to remove the limit of 6 weapons? I just do not like to be throwing weapons and then take another and less even if a weapon that I really like and want to stay for me if I get ammo for that weapon.
- Doomguy914
- Posts: 315
- Joined: Tue May 26, 2015 8:06 pm
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
I guess someone is still trying to brute force hack profiles here, but anywho...Murix wrote:Yeah the one it came with was just a test map. What are the maps in the screen shots? i'd like to try them out.DarkTalon25 wrote:While we're on that topic, are there any map wads specifically created with this mod in mind?
If so, I'd like to try them. Unfortunately, I lack the time and ability to make such a map wad myself.
This mod isn't meant for any wads in particular, but I've had a blast playing every single one I can find. My preferences are large atmospheric maps, which you will find plenty of in one of the map sets featured in the pictures for this mod, Whitemare 2.
You just gotta try out new map sets with it, and see what play style suits you more.