SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)

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enderkevin13
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Re: SLADE Discussion - Latest release: v3.1.1.1

Post by enderkevin13 »

How do you use that colormapping thing exactly?
Gez
 
 
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Re: SLADE Discussion - Latest release: v3.1.1.1

Post by Gez »

RSSwizard wrote:I have a 1024x600 screen on my laptop (its the only computer ive got).
Ive tried to go in video settings to change the resolution to x768 to get screen-scroll, but it wont even let me do that (wont list any other higher resolutions, only lower ones). So thats just the way that is.

When I go to use the color remapping tool, the child window is so big it stretches off the screen and I cant grab the bar to move it around at all. Ive used it successfully a number of times, but I cant access any colors near the beginning of the palette because they're off the screen.

Screenshot attached.
screen0524.jpg
Yes the interface wasn't designed taking vertical resolutions lesser than 800 into account, I'm afraid.

You can still access the uppermost palette ranges, but through a roundabout way by using the "file" functions to load a translation string... Quite cumbersome I admit.

The texture editor interface is probably likewise hard to use on a small screen.
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camaxide
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Re: SLADE Discussion - Latest release: v3.1.1.1

Post by camaxide »

I have a trouble with the 'Save Map Image' - I use only the archive part of Slade, not the map editor.

I open my wad and click the Mapxx to see the map, then save my map-image with 'Save Map Image' - this has always worked fine as long as 'map_image_height' and 'map_image_width' has been left at default (-5)
However, as soon as I change this value to -1, -2, -3 or even -4 the program can't save any images. (this counts for large maps, tiny maps can use small numbers

I get an error message with the header: Unhandled exception
And the error message is: 'An unhandeled exception occurred. Press "Abort" to terminate the program, "Retry" to exit the program normally and "Ignore" to try to continue.'
If I click 'Ignore' the program keeps working as normal, but does not save the image. I can then revert the settings to -5, and then the image will save as soon as I click 'Save Map Image' - just like normal.

* I use Slade 3.1.1.1
* It seem that on very small maps, a value of -1 works.. I suspect there is a pixel-size limit of some sorts that causes large maps with low values to crash - which is likely why -5 is set as a default. If true I'd like to be able to export larger pixel-files without a crash - to produce high quality exports also for large maps
* Just in addition I'd like to say I'd also love to be able to see flats on the image exported - but that is an idea/request best fit for the other forum-part although related.
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sirjuddington
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Re: SLADE Discussion - Latest release: v3.1.1.1

Post by sirjuddington »

RSSwizard wrote:
sirjuddington wrote:
RSSwizard wrote: What is the whole error report? Just the end part on its own isn't particularly helpful, although I'm not sure why it can't open a file in your user folder. Is that file there at all (or is the folder even there?)
Okay noticed 2 more peculiarities. When I tried to reproduce the error for the stack report, I managed to close the iwad without it crashing, but I didnt look at any entries, so that might be a clue. When I looked at entries, then closed the iwad, it crashed.

The other peculiarity - tried ripping sprites from heretic. Even though I had Heretic set as the base resource, it was still displaying all of the sprites in the Doom palette, making that process (or even getting an image with the heretic palette to use for photoshop) tiresome.

Though I managed to rip sprites from other iwads with the Beta 3.1.1.1 without a problem before, since I used some in a little wad ive made. So this is a new thing it seems.

Here is the full stack report
...
I think this is due to your intel video adapter, it's a pretty old one and the old intel drivers are terrible. Try unticking 'Use Vertex Buffer Objects if supported' in the preferences (General > OpenGL). Either way I'm not sure everything is going to work correctly on something that old, especially the map editor.
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RSSwizard
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Re: SLADE Discussion - Latest release: v3.1.1.1

Post by RSSwizard »

enderkevin13 wrote:How do you use that colormapping thing exactly?
In the color remapper you see 3 palettes. Two in the upper/center and one in the lower left.
The lower left one tells you which color is currently being pointed at on the image if you run the mouse over the image.

The topmost palette is the color selector. You pick which color you want to replace, throughout the entire image. So if you have a pesky orange color pixel that shows up everywhere, select that one.

The bottom palette is the new color for the color you picked. You can see results in realtime. So if you picked the last color in the yellow range, and wanted to replace all of those with green, you would pick a green color on this palette and voila - you'll see all those yellow pixels turn that color.

Click save, then save changes on the sprite, and you can Keep Doing It for different colors all over the image. Like turning a blue fireball into a red+orange one, or making archvile flames pink+purple rather than a monotone gold.

The most notable use is selecting ranges of colors at a time to remap (and/or you can make green sprites to remap with ingame transitions). Note that if you pick a range of colors, and pick a Range to remap to which isnt the same size (eg, 3 colors remapped to 6 color range) it will spread those changes out Proportionally... which can be really useful (or destructive, if you're not careful).
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RSSwizard
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Re: SLADE Discussion - Latest release: v3.1.1.1

Post by RSSwizard »

sirjuddington wrote: I think this is due to your intel video adapter, it's a pretty old one and the old intel drivers are terrible. Try unticking 'Use Vertex Buffer Objects if supported' in the preferences (General > OpenGL). Either way I'm not sure everything is going to work correctly on something that old, especially the map editor.
I cant access the preferences.
The program crashes as soon as I try to OK or Apply the changes.
Is there an .ini option somewhere to change?
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sirjuddington
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Re: SLADE Discussion - Latest release: v3.1.1.1

Post by sirjuddington »

Open the console (Ctrl+2) and type 'gl_vbo 0', then restart SLADE.
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RSSwizard
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Re: SLADE Discussion - Latest release: v3.1.1.1

Post by RSSwizard »

sirjuddington wrote:Open the console (Ctrl+2) and type 'gl_vbo 0', then restart SLADE.
Thanks man I think that did the trick. Even the palette issues were fixed I think.
It was really starting to crash alot more before that fix, like crashing for no reason at all.
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Re: SLADE Discussion - Latest release: v3.1.1.1

Post by darkhog »

Don't want to come off as a nagging person, but any progress on the sound bug I've reported?
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Re: SLADE Discussion - Latest release: v3.1.1.1

Post by Pandut »

It seems the download site for the C++ 2015 redist in the SLADE installer has 404'd.
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Kinsie
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Re: SLADE Discussion - Latest release: v3.1.1.1

Post by Kinsie »

SLADE is being a big piece of shit about random 8-bit PNGs again.

Image

Import this into a project, change the offsets, switch to another entry and switch back. It'll turn into this:
Image
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enderkevin13
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Re: SLADE Discussion - Latest release: v3.1.1.1

Post by enderkevin13 »

Kinsie wrote:SLADE is being a big piece of shit about random 8-bit PNGs again.

Image

Import this into a project, change the offsets, switch to another entry and switch back. It'll turn into this:
Image
Have you tried reopening the image and using the magic wand tool in PDN, then selecting all the empty space around it?
Press delete too, that way it might not have that black stuff around it.
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Kinsie
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Re: SLADE Discussion - Latest release: v3.1.1.1

Post by Kinsie »

enderkevin13 wrote:Have you tried reopening the image and using the magic wand tool in PDN, then selecting all the empty space around it?
Press delete too, that way it might not have that black stuff around it.
Have you tried actually reading the post you're replying to before mashing your keyboard? You've been warned about this by Weasel before. I have Photoshop. It exports 8-bit PNGs. This is not a new and cutting edge science.

SLADE is messing up the palette transparency definitions (I think assuming that entry 0 will be transparent?) when writing offsets to the PNG metadata under certain circumstances. It has done this before. I am pointing out an issue that has reoccured. If you could explain what Paint.net has to do with the price of tea in China, I'd very much appreciate it.
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enderkevin13
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Re: SLADE Discussion - Latest release: v3.1.1.1

Post by enderkevin13 »

Kinsie wrote:
enderkevin13 wrote:Have you tried reopening the image and using the magic wand tool in PDN, then selecting all the empty space around it?
Press delete too, that way it might not have that black stuff around it.
Have you tried actually reading the post you're replying to before mashing your keyboard? You've been warned about this by Weasel before. I have Photoshop. It exports 8-bit PNGs. This is not a new and cutting edge science.

SLADE is messing up the palette transparency definitions (I think assuming that entry 0 will be transparent?) when writing offsets to the PNG metadata under certain circumstances. It has done this before. I am pointing out an issue that has reoccured. If you could explain what Paint.net has to do with the price of tea in China, I'd very much appreciate it.
I was trying to help, but you're being a giant fucking asshole about it, so I guess you don't want help.

Moderator's Note: User has been warned about this post.
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enderkevin13
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Re: SLADE Discussion - Latest release: v3.1.1.1

Post by enderkevin13 »

On a side note, I opened the image right there in SLADE3, and there was no black stuff around it.
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