Difference between GL_Mirrors && R_DrawMirrors

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Difference between GL_Mirrors && R_DrawMirrors

Postby Siberian Tiger » Wed May 25, 2016 11:07 pm

What is the difference between the two CVar's: R_DrawMirrors and GL_Mirrors?
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Re: Difference between GL_Mirrors && R_DrawMirrors

Postby _mental_ » Thu May 26, 2016 1:21 am

The first CVAR is for software renderer and the second is for hardware one.
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Re: Difference between GL_Mirrors && R_DrawMirrors

Postby Graf Zahl » Thu May 26, 2016 2:35 am

It should also be noted that both are intended to be used as debug CVARs, not as an official feature.
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Re: Difference between GL_Mirrors && R_DrawMirrors

Postby Siberian Tiger » Thu May 26, 2016 6:03 am

Graf Zahl wrote:It should also be noted that both are intended to be used as debug CVARs, not as an official feature.


Yikes, so it would be a bad idea to advertise these CVars as a way to gain performance?
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Siberian Tiger
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Joined: 13 Jun 2009
Location: United States
Github ID: SibTiger
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Difference between GL_Mirrors && R_DrawMirrors

Postby Gez » Thu May 26, 2016 6:14 am

If your map uses so many mirrors that you have to tell users to turn them off, maybe use less mirrors?
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