[ECWolf] CeeJay Enhancement HD Sprites error, any solution?

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AdamMasterArt
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[ECWolf] CeeJay Enhancement HD Sprites error, any solution?

Post by AdamMasterArt »

Image

I'm making a new ECWolf project using CeeJay's hi-res patch as a base, tried experimenting with sprite replacement (for example as seen in the image, tried to replace the Dog's sprites), but made the actor on-screen appeared small, any solutions/fixes?
Last edited by AdamMasterArt on Mon May 23, 2016 8:21 pm, edited 1 time in total.
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NeuralStunner
 
 
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Re: [ECWolf] HD Sprites error, any solution?

Post by NeuralStunner »

It looks like the sprites are being fit to the shape & size of the dog sprites. Wolfenstein 3D's sprite format looks more or less like Doom's when properly displayed - The blank 64x64 square around them is an odd addition from some editors/exporters.

Unfortunately this isn't going to be easy to work around. The "quick and dirty" method would be to replace all the low-res sprites with blank 64x64 squares, so the high-res art fits in properly.
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Re: [ECWolf] HD Sprites error, any solution?

Post by wildweasel »

It seems more like they're not aligned; they're appearing below the floor.
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Re: [ECWolf] HD Sprites error, any solution?

Post by NeuralStunner »

They do... even then they still seem to small, though that might be the lack of a floor texture (to scale by) messing with me. It seems like some kind of combination of both, though I'm not sure how that's possible.
AdamMasterArt
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Re: [ECWolf] HD Sprites error, any solution?

Post by AdamMasterArt »

NeuralStunner wrote:It looks like the sprites are being fit to the shape & size of the dog sprites. Wolfenstein 3D's sprite format looks more or less like Doom's when properly displayed - The blank 64x64 square around them is an odd addition from some editors/exporters.

Unfortunately this isn't going to be easy to work around. The "quick and dirty" method would be to replace all the low-res sprites with blank 64x64 squares, so the high-res art fits in properly.
I mean like I've made the sprite to fit in with the 128x128 space like the other actors in the CeeJay patch in-game, but once I've open up ECWolf to test it out, it appeared small, and just wondering how I could fix this.
AdamMasterArt
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Re: [ECWolf] HD Sprites error, any solution?

Post by AdamMasterArt »

I'll post a few more screenshots of the problem to make it more clear tomorrow morning.
AdamMasterArt
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Re: [ECWolf] CeeJay Enhancement HD Sprites error, any soluti

Post by AdamMasterArt »

OK, here are more pics of the error, noticed how the sprite has it's sides cut off? could be from some sort of draw of the sprite as it supposed to go around/collide the wall:
Image
Image

still, any fixes or solutions to this?

All I did was extract the sprites folder from the pk3, delete the one from the pk3, edit the dog sprites, placed the file with the edited sprites back into the pk3, and run it. Opened ECWolf, and that happened.
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Re: [ECWolf] CeeJay Enhancement HD Sprites error, any soluti

Post by wildweasel »

Have you aligned the sprite at all? Because I'm not seeing that it isn't scaled properly (the actor code probably already took care of that), so much as it seems to be below the "floor" (the sprite is being cut off, presumably, the enemy is behind the wall).
AdamMasterArt
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Re: [ECWolf] CeeJay Enhancement HD Sprites error, any soluti

Post by AdamMasterArt »

Ok, heres the download containing the edited dog sprite replacement:

https://www.mediafire.com/?0tox7j5abdsgcbh

I just don't know what else to say about the problem yet, and no, I didn't mess with the DECORATE.txt, nor TEXTURES.txt during the process of sprite image replacement.
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Re: [ECWolf] CeeJay Enhancement HD Sprites error, any soluti

Post by Woolie Wool »

You failed to align the sprites. You should add an offset of 64, 128 to all frames of your new sprite.
AdamMasterArt
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Re: [ECWolf] CeeJay Enhancement HD Sprites error, any soluti

Post by AdamMasterArt »

to which file should I edit? (which txt?)
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Re: [ECWolf] CeeJay Enhancement HD Sprites error, any soluti

Post by AdamMasterArt »

Woolie Wool wrote:You failed to align the sprites. You should add an offset of 64, 128 to all frames of your new sprite.
so, which txt file do I have to fix?
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Kappes Buur
 
 
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Re: [ECWolf] CeeJay Enhancement HD Sprites error, any soluti

Post by Kappes Buur »

Image

Once you specify Sprite, then you can drag the image to appropriate offsets and finetune with the small up-down arrows along the x and y axis.
AdamMasterArt
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Re: [ECWolf] CeeJay Enhancement HD Sprites error, any soluti

Post by AdamMasterArt »

Kappes Buur wrote:Image

Once you specify Sprite, then you can drag the image to appropriate offsets and finetune with the small up-down arrows along the x and y axis.
Which version of SLADE did you used?
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Re: [ECWolf] CeeJay Enhancement HD Sprites error, any soluti

Post by Kappes Buur »

AdamMasterArt wrote:Which version of SLADE did you used?
I use SLADE v3.1.1.1


If you are wondering about the differently styled icons, that's just me not liking most of the default ones.
So I made my own to what suits me.
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