EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]

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Trusty McLegit
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Re: 3DGE 2.0.4 Final Released! (4.26.2016)

Post by Trusty McLegit »

I hope that's a joke
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Graf Zahl
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Re: 3DGE 2.0.4 Final Released! (4.26.2016)

Post by Graf Zahl »

Joke or not, that question was inevitable... :mrgreen:
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VGA
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Re: 3DGE 2.0.4 Final Released! (4.26.2016)

Post by VGA »

Extropist wrote:How to run brutal doom on this ?
Brutal Doom is a GZDoom mod, it doesn't work on this source port. But you can try the Doom 4ever mod with 3DGE, maybe you'll like that one.
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Re: 3DGE 2.0.4 Final Released! (4.26.2016)

Post by Extropist »

What is sens of this 3dge if you can not run brutal doom on it?

" But you can try the Doom 4ever mod with 3DGE"

VGP I believe I asked about brutal doom not some crappy copy of brutal mod impersonation.
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Re: 3DGE 2.0.4 Final Released! (4.26.2016)

Post by Gez »

If you ask me, not being able to run Brutal Doom sounds like a bonus feature, because Brutal Doom is an annoyingly overhyped mess. If all you want to do is play Brutal Doom, why are you even here?
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Re: 3DGE 2.0.4 Final Released! (4.26.2016)

Post by wildweasel »

Extropist wrote:What is sens of this 3dge if you can not run brutal doom on it?

" But you can try the Doom 4ever mod with 3DGE"

VGP I believe I asked about brutal doom not some crappy copy of brutal mod impersonation.
3DGE's scripting language is entirely different and has different capabilities from ZDoom and its derivatives. Brutal Doom won't just run on it out of box unless you want to spend some time porting.
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Re: 3DGE 2.0.4 Final Released! (4.26.2016)

Post by jdredalert »

And i thought ZDF was free from those annoying "gimme mah brutal doom on everything" type of users...
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Re: 3DGE 2.0.4 Final Released! (4.26.2016)

Post by wildweasel »

jdredalert wrote:And i thought ZDF was free from those annoying "gimme mah brutal doom on everything" type of users...
Why do you think we have a rule thread about it stickied to every subforum?
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Re: 3DGE 2.0.4 Final Released! (4.26.2016)

Post by jdredalert »

Considering the disrespectful tone of Extropist last post towards both 3DGE and Ceejay's new mod, i don't think he cares about the rules at all...
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Re: 3DGE 2.0.4 Final Released! (4.26.2016)

Post by Extropist »

wildweasel wrote:
Extropist wrote:What is sens of this 3dge if you can not run brutal doom on it?

" But you can try the Doom 4ever mod with 3DGE"

VGP I believe I asked about brutal doom not some crappy copy of brutal mod impersonation.
3DGE's scripting language is entirely different and has different capabilities from ZDoom and its derivatives. Brutal Doom won't just run on it out of box unless you want to spend some time porting.
O.o

So it's impossible to make brutal doom on this port. Strange.
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Re: 3DGE 2.0.4 Final Released! (4.26.2016)

Post by wildweasel »

Extropist wrote:So it's impossible to make brutal doom on this port. Strange.
Not impossible. Just someone's going to have to spend some time learning how the scripting languages work and how to port them.
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Re: 3DGE 2.0.4 Final Released! (4.26.2016)

Post by Extropist »

wildweasel wrote:
Extropist wrote:So it's impossible to make brutal doom on this port. Strange.
Not impossible. Just someone's going to have to spend some time learning how the scripting languages work and how to port them.
Ok I understand. But this is very big surprise for me since someone wrote earlier that 3dge was one of first ports and till now no one learned how to script mods for this engine? This must be very hard language.
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Graf Zahl
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Re: 3DGE 2.0.4 Final Released! (4.26.2016)

Post by Graf Zahl »

You are drawing some very strange conclusions. Back in the day - before ZDoom got DECORATE - EDGE was the port of choice for weapon mods. But then development stalled and the port nearly died. At that time most of these modders switched to ZDoom.
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Trusty McLegit
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Re: 3DGE 2.0.4 Final Released! (4.26.2016)

Post by Trusty McLegit »

People do know how to mod for 3DGE, it's just that brutal doom is written for zdoom, so if someone wanted to port it to 3dge then they would have to learn how both zdoom and 3dge work, and then port it over
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Re: 3DGE 2.0.4 Final Released! (4.26.2016)

Post by Coraline »

Extropist wrote:How to run brutal doom on this ?
Image

EDIT: Holy shite I missed this entire page O_o...guess I should try refreshing my browser every once in awhile ^_^
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